Tag Archives: video

Atari A to Z: Yoomp

Although the Atari 8-bit range of computers mostly lost what little “mainstream” relevance they had with the onset of the 16-bit era — which, in turn, was killed off by the widespread adoption of standardised MS-DOS and Windows PCs — there are a few dedicated developers out there still plugging away at this old hardware.

The results these modern maestros can get out of ancient computers can be, at times, absolutely astonishing. Some form part of what is known as the “demoscene”, producing audible and graphical showcases that push the hardware to its absolute limits. Others take that extra step and add true interactivity, making actual games with impressive visuals and sounds to show what they’re really capable of.

Yoomp from 2007 is an example of the latter. It makes use of some clever graphical techniques, fully optimised for both PAL and NTSC displays, and some delightfully catchy, toe-tapping music courtesy of the Atari’s trusty POKEY chip. If you’d like to find out more about this game — and download it for free to try for yourself — check out the official website here.

Find a full archive of all the Atari A to Z videos on the official site.

Sunday Driving: Hit the Skids – Split/Second #5

You thought we got off lightly last time around with “just” some races and time trials? This week’s episode more than makes up for that.

That damn helicopter is back, and ready to cause considerable grief. And those trucks are back, too, ready to hurl flaming death out of their rear end, much like my friend James did after he decided to find out what kind of curry a “Naga” was.

Hit the jump to see how things went.

Continue reading Sunday Driving: Hit the Skids – Split/Second #5

Atari A to Z: Atari Basketball

Basketball is another sport I know next to nothing about, but I know more about it than I do baseball, in that I understand how to win and what the players on the court are actually supposed to do. Therefore, I am much better equipped to comment on Atari Basketball than I was for Atari Baseball.

Atari Basketball is a simple one-on-one affair in which you and another player or the computer square off against one another and try to score more baskets than the other. That’s… pretty much it, really, but there’s something about this game that makes it surprisingly addictive.

I think it’s the controls — the original arcade machine made use of a trackball controller, which translates quite well to modern analogue devices. I can imagine a game against another human opponent getting rather frantic when standing up against the original machine — but it’s still fun here when played on the sofa with a wireless controller, or even on the go with the Switch in handheld mode.

Follow Atari A to Z on its own dedicated site here!

New Game Plus: Producing Sundries – Atelier Rorona DX #1

It’s time for a new series of New Game Plus, in which I take a game I’ve already beaten and explore its postgame content and/or New Game Plus modes.

With the Atelier Arland Cover Game feature now done and dusted, that would seem like an ideal time to immediately revisit those games and see what happens on a second playthrough, right?

We get underway today with a new beginning for Atelier Rorona DX: The Alchemist of Arland on Nintendo Switch.

Continue reading New Game Plus: Producing Sundries – Atelier Rorona DX #1

Warriors Wednesday: Ina Bit of a Pickle – Warriors Orochi #24

Things are heating up!

After a few missions where things have gone mostly smoothly for the Wu boys and girls (and friends) it seems we’re starting to encounter a little bit more in the way of resistance… even with all those lovely Abilities unlocked!

Well, desperate times call for desperate measures… so now seems like an ideal time to start levelling yet another character from 1, right? Come on down, Ina…

Continue reading Warriors Wednesday: Ina Bit of a Pickle – Warriors Orochi #24

Sunday Driving: Sunset Fire – Split/Second #4

Split/Second’s explosive run on BRTV (or, rather, its repeat on MoeGamerTV, the Dave of YouTube) continues with some challenging races that keep our contestants on their toes.

Still, at least no-one is shooting missiles at me or attempting to drop explosive barrels directly through my windscreen today, so there’s that, I guess.

Hit the jump to see the chaos unfold as it happened!

Continue reading Sunday Driving: Sunset Fire – Split/Second #4

Pete Plays Dragon World: The Real Treasure is Love

And now the epic conclusion of the Dragon World saga!

Back when we played this in the classroom, you were doing really well if you made it to Part 2, which wouldn’t allow you to even start playing without a password. (“ogweb”, if you’re too lazy to deal with Part 1’s nonsense)

Part 2 takes you on a surprisingly unforgiving treasure hunt through the aptly-named Town of Treasures… so let’s see if we can find something to make all dragonkind happy!

Continue reading Pete Plays Dragon World: The Real Treasure is Love

New Game Plus: Five S – Project Zero #12

This is it! This is what it all comes down to… what I’ve been training for.

Will that tortuous Nightmare mode playthrough of Project Zero, along with finally clearing out that pesky ghost list, prepare me for a long-overdue S-rank clear of any of the missions in the game’s Battle mode? Will my epic battle against that dead guy in that one closet have all been worthwhile?

Find out on today’s episode of New Game Plus, only on MoeGamer. And, err, YouTube.

Continue reading New Game Plus: Five S – Project Zero #12

Atari A to Z: Rick Dangerous

The “masocore” platformer, in which you learn by dying repeatedly in seemingly unfair circumstances, has become particularly popular in the age of Let’s Plays and streaming.

The reason for this is that, although playing the damn things tends to be rather frustrating, they’re quite entertaining to watch. And their reliance on puzzle-solving and memorisation make them quite a distinct experience from more conventional platform games and action adventures.

Here’s the Atari ST version of Rick Dangerous, developed by Core Design (of Tomb Raider fame) and published by Telecomsoft imprint Firebird in 1989. Oh, boy, it’s irritating… and yet I found myself trying again and again and again… Waaaaaaaa!!

Follow Atari A to Z on its own dedicated website here!

Warriors Wednesday: Enter Kunoichi – Warriors Orochi #23

The Wu campaign continues as the Sun family comes to blows over the recapture of their father.

In this installment, the Battle of Sekigahara, we retire the ever-reliable Ranmaru Mori for now in favour of newcomer Kunoichi, who turned up in the previous battle. She is joined by Taishi “Prepare to Die” Ci and Lady Nō to form what appears to be a pretty respectable fighting team.

Hit the jump to see how the battle went this time around…

Continue reading Warriors Wednesday: Enter Kunoichi – Warriors Orochi #23