Tag Archives: Nintendo Switch

New Game Plus: Ghosts Don’t Have Feet

It’s time for our weekly visit to the kingdom of Arland, as our New Game Plus runthrough of Atelier Rorona DX on Nintendo Switch continues!

We’re well into the game’s second year now, and all sorts of interesting things are happening. Rorona is still devastatingly overpowered, however; can no-one provide her with a decent fight? She’s the Lu Bu of the Atelier world at this point.

Hit the jump to see how today’s crafting, gathering and Puni-splattering went.

Continue reading New Game Plus: Ghosts Don’t Have Feet

Atari A to Z Flashback: Dominos

Dominos, another black and white title from Atari’s early days, surprised me by not at all being what I expected.

I was anticipating a fairly faithful adaptation of the tabletop game Dominoes — which wouldn’t have been altogether difficult to put together even with the rudimentary technology of the time — but instead I got a rather enjoyable, addictive two-player game in the vein of what we now know as the Snake genre.

While most people are familiar with Snake from its late-’90s Nokia phone incarnation, the idea of one or more players moving around a field and leaving an impassable trail behind them has been around since the earliest days of video games. Dominos was a very early example, following the genre progenitor Blockade by just a year. As such, it’s very simple in execution… but that doesn’t stop it being fun, particularly alongside a friend.

Find a full archive of all the Atari A to Z videos on the official site.

New Game Plus: Medicine for a Verdant Land

Thus far our playthrough of Atelier Rorona DX’s New Game Plus mode has been going swimmingly, with one out of the three years down without breaking a sweat.

From here, things start to get more interesting and challenging… or, well, at least they might if you didn’t have all your nice upgrades from first time around. Instead, on a second playthrough and beyond the main challenge comes from getting all the playable characters up to standard, grinding friendship levels and triggering the events necessary for the endings you’d like to see.

Hit the jump to see how our first tentative steps into the second year of Rorona’s career went…

Continue reading New Game Plus: Medicine for a Verdant Land

New Game Plus: Cabbage Girl

“It’ll be a short episode,” he says, then proceeding to play for an hour and a half. I was having fun, though!

Yes, this week’s episode of New Game Plus runs a little longer than intended, but, well, there were important things to do. Very important things. Like the cabbage competition in the annual festival!

Hit the jump to see just why everyone is calling Rorona “Cabbage Girl”…

Continue reading New Game Plus: Cabbage Girl

New Game Plus: Time On Our Hands

Whew! Even with the chaotic week I’ve had (including a brief period of complete computer failure last weekend) I managed to get all my usual videos out on time. Go me.

As always (well, usually, anyway), Friday plays host to New Game Plus, our weekly exploration of post-game content and New Game Plus modes. Currently, we’re doing a second playthrough of Atelier Rorona DX, part of the Atelier Arland trilogy we’ve recently explored here on MoeGamer.

Hit the jump to find out how today’s alchemical efforts went!

Continue reading New Game Plus: Time On Our Hands

Delving into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #4

All right. Let’s talk about mechanics — some of them, at least.

So far, as previously noted in the last three parts of this series, I’ve been primarily exploring the Story mode in Dynasty Warriors 8 Xtreme Legends Definitive Edition for Nintendo Switch, and that is still the case — though I have now at least dipped my toes into Ambition Mode. More on that another day though.

During the Story mode, you have the opportunity to get a feel for a variety of characters and get started on progression. So let’s take a look at how all that works.

Continue reading Delving into Dynasty Warriors 8 Xtreme Legends Definitive Edition – #4

Daemon x Machina: Exploring the Prototype Missions

I’m no expert on mech games — or indeed the mecha “genre” in general — but Daemon x Machina had me intrigued from the moment Nintendo announced it.

And it’s certainly a game that is worthy of your attention, regardless of whether or not you have an interest in giant robots blowing things up; the sheer amount of pedigree attached to the project makes it immensely intriguing.

With that in mind, then, I decided to give the Prototype Missions demo that launched on Valentine’s Day a go. Read on for some impressions!

Continue reading Daemon x Machina: Exploring the Prototype Missions