I’m not a big sports game guy, but I’ve always had a lot of time for Nintendo’s takes on tennis and golf.
The Game Boy Color version of Mario Tennis in particular stole many hours of my life back in the day — as well as again a little more recently, I must confess — so I was rather excited to check out the Nintendo Switch incarnation of the series.
Among other things, the new game promised a return to something I had particularly liked about the aforementioned Game Boy Color version: a substantial single-player mode. So it’s that we’ll be focusing on today as I talk about my first impressions of the game.
Continue reading Mario Tennis Aces: Some First Impressions
Japanese games have a number of different ways of handling narratives from a first-person perspective.
The typical “visual novel” approach allows the player to ride along inside the protagonist’s head, being privy to their innermost thoughts as well as the things they say out loud. But in other instances where this approach has not been used for stylistic purposes — and particularly where a silent or quasi-silent protagonist takes the lead — a companion character is often employed to either speak “for” the protagonist, or to complement them in some way.
Gal*Gun Double Peace featured the delightful Ekoro, who beautifully complemented protagonist Houdai’s bafflement at the situation in which he found himself through dry wit and a touch of sarcasm. And Gal*Gun 2, which features the player themselves as the participant quasi-silent protagonist, has Risu; equally delightful, but in a rather different way.
Continue reading Waifu Wednesday: Risu the Angel
A common criticism raised by people who have arbitrarily decided for one reason or another that they are “anti-Nintendo” is that the company relies too much on rehashing old ideas, particularly when it comes to its “big” franchises.
This is, of course, nonsense, and nowhere is this more apparent than in the company’s flagship Super Mario series. The portly plumber’s past few adventures have included a simple but enjoyable mobile game that eschews gacha nonsense in favour of accessible mechanics, a full-on construction kit with online functionality, a vast but highly accessible, level-based 3D platform adventure with the option to play in cooperative multiplayer and a challenging 2D platform adventure later expanded with an even more difficult set of levels. And this is to say nothing of how the series has continually reinvented itself over the years.
Super Mario Odyssey for Nintendo Switch continues Mario’s proud tradition of starring in an enormously varied series of games that cater to the tastes of both casual and hardcore gamers alike. And it’s one of his best games to date.
Continue reading Switch Essentials: Super Mario Odyssey
One of the core attractions of a handheld games system is the fact that you can take it anywhere.
While it’s awesome to be able to play deep experiences like Xenoblade Chronicles 2 on the go, an important aspect of a successful handheld’s library is a selection of simple “pick up and play” games that can while away a few minutes rather than a few hours. If you’re out and about, you don’t necessarily want to get stuck into a sprawling RPG, after all, so it’s good to have something on hand to fire up when you just want to play something.
This corner of the market has been dominated by smartphones and tablets for the past few years. But the Switch is showing it has plenty of solid offerings in this department, too — and best of all, many of these titles don’t have exploitative free-to-play mechanics attached.
Continue reading Switch Essentials: SkyPeace
Having missed out on the Limited Run releases of the last two Shantae games, I was damned if I was going to miss out on this one, particularly as it looked like actually rather a nice edition.
And what do you know? It is! It was also no more expensive than buying a “normal” game, which is always nice, particularly as the only thing it’s lacking when compared to something like the Gal*Gun 2 or Cyberdimension Neptunia limited edition is a “big extra” like a plushie or something. I can live without that… although I won’t lie, a plush Shantae to cuddle is fairly appealing in its own right…
Uh, anyway. Here’s what you get in that mouthful of qualifiers for this (presumably) limited edition of Shantae: 1/2 Genie Hero’s “everything in one box” rerelease, which will be part of June’s Cover Game celebrations here on MoeGamer.
Continue reading What’s In the Box: Shantae 1/2 Genie Hero Ultimate Day One Edition
Next month on MoeGamer is all about Gal*Gun 2, but in the meantime I couldn’t resist sneaking a peek in the shiny new limited edition box.
Publisher PQube and its partners at Rice Digital have put out some really nice (and affordable) limited editions over the last couple of years, so I was more than happy to stump up the extra cash for the “Free Hugs” edition of Gal*Gun 2.
Thankfully the new game doesn’t come in quite as obscenely large a box as its predecessor — that had a big wallscroll in it, so it was understandable — but still has a rather tasty set of goodies to enjoy.
Continue reading What’s in the Box: Gal*Gun 2 “Free Hugs” Edition
Proper “spy games” are something I don’t feel like we see a lot of any more, perhaps since fascination with the concept waned somewhat with the end of the Cold War.
That said, there are tons of awesome “spy games” from back in the day that we can still enjoy, and Rolling Thunder, a 1986 arcade game from Namco, included on the Nintendo Switch version of Namco Museum, is a great example.
Initially appearing to be a fairly straightforward, early example of “run and gun” gameplay, spending a little more time with Rolling Thunder reveals a tightly designed game that shows first impressions aren’t always entirely accurate.
Continue reading Namco Essentials: Rolling Thunder