Amplitude Studios first came to my attention a good few years back with the release of Endless Space, a 4X strategy game that I didn’t completely suck at.
Since that first game, they’ve expanded the Endless universe considerably with several other games. Probably my favourite of them all is Dungeon of the Endless, a curious hybrid of roguelike, board game, tower defense and all manner of other goodness. And it’s out now for Nintendo Switch! You can get it in a box and everything.
Having not actually played it for a while, I decided to see how I got on with my rusty skills. The answer is “not well”, but I hope at least you can see why this game is so enjoyable if you take the time to learn it!
If you enjoyed the video, don’t forget to subscribe on YouTube for more!
The concept of “gaming” wasn’t always about immersing yourself in RPGs that last for several hundred hours, or about hurling abuse at random strangers online.
No; in the dim and distant past, before electronics dominated nearly every aspect of our lives, it was about gathering around a table with friends and doing various things with bits of wood, glass beads and playing cards that could, in most cases, be summarised as “tidying up”. And once the digital age first dawned for consumers in the late ’70s, it was about gathering around your family television to play digital recreations of those tabletop pursuits on your woodgrain Atari Video Computer System.
51 Worldwide Games, also known as Clubhouse Games: 51 Worldwide Classics, marks a delightful return to both of these bygone eras. And in the process, it becomes a true essential for anyone’s Nintendo Switch library.
Continue reading 51 Worldwide Games: The Good Old Days
I really like Lonely Mountains: Downhill, as you’ll know if you’ve read my writeup on it.
It’s a wonderfully chilled game in its early stages, but also offers some stiff dexterity challenges for those who want to push themselves on its later courses. The whole thing is held together with a delicious low-poly/papercraft-style aesthetic and some of the best ambient sounds I’ve ever heard.
If you wanted to see how it actually plays, well, I’ve got the video just for you right here! Don’t forget to subscribe on YouTube for more.
In today’s short;Play, we take a look at a Nintendo Switch-exclusive arcade puzzle game with a gorgeous ’80s-style aesthetic.
Cyber Protocol from RedDeerGames is a game where you’re attempting to save an android’s life. You do this by negotiating a series of perilous mazes, attempting to grab as many dots and bonus items as you can along the way.
If this all sounds a bit Pac-Man, you’d be right to an extent… but it’s the interesting additional twists on the formula — plus a rather different core movement mechanic — that make things truly interesting here.
Watch the video below, or subscribe on YouTube.
Sega’s G-LOC Air Battle is my favourite arcade game of all time — not that I had that many opportunities to play it as a child, sadly.
We don’t really “do” arcades here in the UK anywhere other than the seaside, you see, and thus, growing up in a small village that was a considerable distance from the nearest seaside resort, I only ever got to play a lot of arcade games when we went on holiday. This, naturally, led to me judging a lot of domestic holiday destinations based on what arcade machines were readily accessible.
G-LOC is a game that immediately caught my attention on a family trip to Newquay in Cornwall. I dropped a quid in it for three credits, sat down and prepared for action. And from that moment on, I was in love.
Continue reading Sega Ages G-LOC Air Battle: Wish Fulfilment
Welcome to a new video series! I give you short;Play, which, all being well, I will put out on Wednesdays.
The idea behind short;Play is similar to my Atari A to Z videos, only for more recent games and not on specific platforms. I’ll give you a brief rundown of the context and history of the game, then a guided tour of what to expect from the game. It’s not a full playthrough or a multi-episode Let’s Play — it’s just a quick look at what a typical session with the game is like.
We kick off with Level-5’s Snack World: The Dungeon Crawl Gold, and once I’m a bit deeper into this game the video will be complemented by a full writeup here on MoeGamer. For now, please enjoy the first episode of short;Play, and I hope you continue to enjoy what I have lined up for the next few Wednesdays!
Back in the early days of gaming, it wasn’t at all unusual to find games built around a single, static mechanic that simply required players to show increasing levels of mastery over it.
There was a certain degree of “make your own fun” to these games; you might try to think up challenges to impose on yourself, or keep track of your high scores, or perhaps compete against a friend to see who truly was best.
These days, there tends to be an expectation that even “arcadey” games have a certain amount of depth to them. But titles like Kawaii Deathu Desu, developed by Brazilian outfit Pippin Games, demonstrate that sometimes all you need are two buttons and some twitchy fingers — plus some cute girls never hurt, either. Let’s take a closer look.
Continue reading Kawaii Deathu Desu: The Art of Finger Dexterity
I reviewed this game for Nintendo Life! Stop by and check out my thoughts over there, then pop back here for a more in-depth look.
In video games, we’re accustomed to having some sort of concrete “villain” to fight — usually a personified antagonist of some description.
But what happens when you don’t really have an “enemy” as such — you’re just struggling against natural forces that have no feelings about you one way or the other? And how will your experiences interact with those of the people around you?
These are the questions that Disaster Report 4: Summer Memories attempts to answer. So let’s take a closer look at how it does that.
Continue reading Disaster Report 4: Summer Memories – Living a Crisis
Boulder Dash is an all-time classic game from the early microcomputer era.
First releasing on Atari 8-bit computers in 1984, it has enjoyed numerous ports, sequels, spinoffs and unofficial level packs for a wide variety of platforms, with the latest at the time of writing being the Nintendo Switch release of Boulder Dash 30th Anniversary. The official website has a nicely comprehensive history for you to enjoy at your leisure.
The astute among you will note that there are more than 30 years between 1984 and 2020. That’s because this port in particular also goes back a few years, too. Let’s take a closer look.
Continue reading Boulder Dash 30th Anniversary: The Rockford Files
2001’s Gunbarich was one of Psikyo’s last games before they merged with X-Nauts in 2002 — and the last title in the Psikyo Shooting Stars Bravo collection for Nintendo Switch.
It wasn’t one of their last shoot ’em ups, however, because despite technically being part of the Gunbird series in the loosest possible sense (it has the word “Gun” in the title and also features a cutesified version of recurring Gunbird mascot character Marion the witch) it’s not actually a shoot ’em up at all.
Nope; Gunbarich represents Psikyo turning its hand to that most venerable of genres: the ol’ bat and ball. Let’s take a closer look!
Continue reading Gunbarich: It’s Flippin’ Psikyonoid