Tag Archives: NIS America

Atelier Iris 2: The Azoth of Destiny – Worlds Apart

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The Atelier series, as we’ve previously explored, was primarily based around an isometric perspective right up until its shift to full 3D in the PlayStation 3 era.

If anything, this aspect of the game’s overall design and structure is even more apparent in Atelier Iris 2: The Azoth of Destiny than in its immediate predecessor, with much of male protagonist Felt’s quest consisting of exploring labyrinthine dungeons presented from this distinctive viewpoint.

With that in mind, then, let’s take a closer look at how one gets around in the world of Atelier Iris 2: The Azoth of Destiny, and how it differs from Atelier Iris: Eternal Mana.

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Atelier Iris 2: The Azoth of Destiny – The Fight for Eden

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The Atelier Iris subseries is, as we’ve already seen with Eternal Mana, something of an outlier in the Atelier series as a whole.

While all of the Atelier games involve RPG-style combat to varying degrees, the Iris subseries places a particular emphasis on what many would think of as a more “conventional” RPG-style structure: the protagonist goes on a journey, explores dungeons, acquires allies, seeks out wondrous treasures… there just happens to be some alchemy involved on the side.

Atelier Iris 2: The Azoth of Destiny has a particularly strong emphasis on its combat and progression mechanics, making it a satisfying game for those who like making numbers get bigger. Let’s take a closer look at this aspect today.

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Atelier Iris 2: The Azoth of Destiny – Alchemy Evolution

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Atelier Iris: Eternal Mana was very clearly an attempt to do something different with the Atelier series… and also a bit of a playground for the development team to experiment with a wide variety of ideas.

This much becomes obvious almost from the moment you boot up 2005’s Atelier Iris 2: The Azoth of Destiny, which takes many of the things that worked from Atelier Iris: Eternal Mana, fixes the things that almost worked and ditches the things that didn’t.

With that in mind, let’s take a look at how Atelier Iris 2: The Azoth of Destiny builds on its predecessor, and how this becomes clear over the course of the game’s early hours.

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The Music of Atelier, Vol. 1: Atelier Iris – Eternal Mana

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The Atelier series has some wonderful music, and provides many examples of Gust’s sound team producing some of the most distinctive, immediately recognisable soundtracks in the business.

As the Atelier MegaFeature progresses, we’ll stop off every so often to take in some of these classic tunes — and where better to start than with the game we’ve just finished looking at in depth?

Let’s admire some of the lovely themes from the first Atelier game to come West, Atelier Iris: Eternal Mana!

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Atelier Iris: Eternal Mana – Narrative, Themes and Characterisation

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Atelier Iris: Eternal Mana is something of an outlier in the Atelier series as a whole, as we’ve already talked about.

Rather than adopting the established structure of “struggling alchemist works in a workshop to craft items, also there are adventures” it inverts this format to “struggling adventurer explores to discover mysteries of alchemy, also there is crafting”.

This change of structural focus gives the narrative scope to be a much more epic affair than many of the other games in the series — but at the same time it doesn’t abandon one of the series’ core principles. Let’s take a closer look.

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Strikers 1945: Not Quite How the History Books Told It

You know a game’s on to a winner when you think “ah, I’ll just sit down and have a quick play on this to take some screenshots” and then suddenly it’s over an hour later. Such was the case with Strikers 1945 for me today.

Part of the excellent value (and beautifully packaged) Psikyo Shooting Stars Alpha compilation from NIS America and City Connection, Strikers 1945 originally hails from 1995, and was the fourth game that shoot ’em up specialists Psikyo put out for the world to enjoy.

Blending real-world aircraft with ridiculous, fantastic elements, Strikers 1945 is a straightforward but extremely solid and accessible shooter that remains well worth playing even today. Let’s take a closer look.

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The MoeGamer 2019 Awards: The “That Was Unexpected” Award

The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!

One of my favourite things about deviating significantly from what can be considered “mainstream tastes” is that you have a vastly increased chance of accidentally stumbling across absolutely wonderful experiences that you promptly want to tell everyone about.

Today’s award, suggested by Kharne83, celebrates one of these games from this year. A game that I initially didn’t really feel anything about… until I played it. And I was absolutely hooked. And I think you should partake, too.

After all, news of these games is best spread by word of mouth — because heaven knows press and marketing alike are inevitably terrible about letting people know they exist!

And the winner is…

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