This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >
Over the course of the Atelier series as a whole, we’ve seen Gust take on the challenge of making a meaningful New Game Plus experience several times.
In a lot of role-playing games, a New Game Plus is primarily a means of enjoying the game’s story again without having to worry too much about mechanics; in some cases there are powerful enemies or additional challenges not seen on a first playthrough, but more often than not New Game Plus is a fun extra that not everyone feels the need to take advantage of in order to feel like they’ve “beaten” the game.
In Atelier Shallie: Alchemists of the Dusk Sea, however, much like Atelier Escha & Logy: Alchemists of the Dusk Sky and Mana Khemia 2: Fall of Alchemy before it, there’s great value in taking the time to play through the game with both its main protagonists — and this time around we have one of the most solidly implemented New Game Plus systems the series has seen to date.
Continue reading Atelier Shallie: Alchemists of the Dusk Sea – Once, Twice, Two Times a Shallie →
It’s summer! At least it is in Arland.
You know what that means: alchemical solutions to beat the heat! Of course, the astute among you will have already noticed that… oh, let’s leave that as a surprise, shall we?
Today’s New Game Plus run continues with more alchemy, more one-hit kills, some boobs on proud display, and Tantris and Lionela really starting to come into their own as fighters, despite their inferior equipment. Hit the jump to see how things went!
Continue reading New Game Plus: Beat the Heat – Atelier Rorona DX #11 →
Get out your ancient tool, boys and girls, because Rorolina Frixell is most certainly going to replicate it good and proper!
Yes, in today’s episode of New Game Plus, in which we are presently enjoying a second playthrough of Atelier Rorona DX on Nintendo Switch, we take on the poor overworked girl’s third assignment, which is somewhat vague on the specifics but nonetheless proves not to be too much of a problem for her.
Hit the jump to see how we got on today!
Continue reading New Game Plus: Replicating Ancient Tool – Atelier Rorona DX #5 →
It’s time for a new series of New Game Plus, in which I take a game I’ve already beaten and explore its postgame content and/or New Game Plus modes.
With the Atelier Arland Cover Game feature now done and dusted, that would seem like an ideal time to immediately revisit those games and see what happens on a second playthrough, right?
We get underway today with a new beginning for Atelier Rorona DX: The Alchemist of Arland on Nintendo Switch.
Continue reading New Game Plus: Producing Sundries – Atelier Rorona DX #1 →
After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.
Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.
Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…
Continue reading New Game Plus: I Hate It When They Run Away – Project Zero #7 →