Tag Archives: hack and slash

Warriors Wednesday: Know Your Place

The battles continue in Warriors Orochi as Nobunaga and friends attempt to rescue some peasants from a fate worse than death. Or just, you know, death.

I’ve been having a real blast with Warriors Orochi so far, and I’m really looking forward to seeing how the series develops over time. The prospect of the upcoming Warriors Orochi 4 incorporating elements of Greek mythology is tremendously exciting to me, but I’m having fun with the Chinese and Japanese heroes in the meantime.

Hit the jump for the new video.

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Warriors Wednesday: I’m Nobunaga, Bitch

Last month’s feature on Hyrule Warriors got me thoroughly re-enamoured with the Warriors series as a whole, so I figured why not spend some time playing through some installments I’ve never tried before?

One subseries I’ve always been particularly curious about is Warriors Orochi, an ambitious, fantastic crossover affair which initially brought together the casts of Dynasty Warriors and Samurai Warriors before, in later installments, diversifying in all sorts of strange directions.

Hit the jump to see my first experiences with the Xbox 360 version of the first game in this peculiar series!

Continue reading Warriors Wednesday: I’m Nobunaga, Bitch

Delving into Musou: Dynasty Warriors 2

With it being a month of Hyrule Warriors here on MoeGamer, and with me recording a bunch of footage for upcoming video versions of articles, I thought it would be a good time to start another ongoing series poking at the Warriors/Musou series.

It’s a long-running series with over 50 separate releases at the time of writing, and while I’m not sure I’ll get the time to explore all of them in detail, it’s a franchise I’ve always been rather fond of since the PS2 days, and thus one I’m more than happy to casually devote a bit of time to.

For existing Musou fans, I hope you enjoy. For those new to the Musou series, here’s pretty much where it all began.

Continue reading Delving into Musou: Dynasty Warriors 2

Hyrule Warriors: Introduction and History

Omega Force’s Warriors (or Musou, if you prefer) is one of the longest-running, most prolific series in all of gaming. And yet it is also one of the most commonly misunderstood and misrepresented in terms of its gameplay.

Often dismissed by critics as being little more than mindless button-mashers, the Warriors series has, over time and the course of more than 50 individual releases for various platforms, continued to evolve and experiment to bring us to where we are today. Not only that, it has proven to be a great way to get people interested in a number of real-world historical events such as the Three Kingdoms era of Chinese history (Dynasty Warriors) and the Sengoku period of Japanese history (Samurai Warriors) — as well as providing its developers the opportunity to explore more creative, fantastic stories that involve large-scale conflict.

Hyrule Warriors: Definitive Edition (just Hyrule Warriors hereafter), of course, falls into the latter category… but before we dive into it in detail, let’s take a look at the series as a whole and see exactly how we got here.

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Cyberdimension Neptunia: Action Neptunia’s Latest Evolution

While the Neptunia series is primarily known for being RPGs, developer Compile Heart’s frequent collaborator Tamsoft has had a number of shots at bringing the franchise into the real-time action realm.

Over time, the scale and ambition of these “action Neptunia” games has expanded considerably, with Cyberdimension Neptunia: 4 Goddesses Online marking the most convincing realisation of the formula to date at the time of writing, blending elements of the mainline Neptunia games with an appealing and enjoyable real-time combat system.

Let’s look at how “action Neptunia” has evolved over time, and how Cyberdimension Neptunia refines the formula.

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