Tag Archives: video games

Shade: A Brief History

This time around, we’re taking a close look at a couple of games from a specific company. The two games aren’t directly related to one another, but they’re both from the same rough “era” of gaming, and I thought they both looked interesting.

The two games are Gun Gun Pixies and Bullet Girls Phantasia from Shade Inc, and I wanted to explore these games not only because they were appealing to me, but because I found the fact that they were developed by Shade to be fascinating.

Not sure who Shade is? That’s what today’s all about. Let’s have a little history lesson.

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Atari ST A to Z: Crack’ed

Errant apostrophes aren’t just for fantasy RPGs any more; sometimes they show up in the most unexpected of places… and inconsistently, to boot.

No, I have no idea what the apostrophe is doing in Crack’ed’s title, or indeed why it isn’t present on the actual spine of the box it comes in, but… well, there you go.

The game itself is classic Atari arcade funtimes — simple but addictive gameplay, some good use of the ST’s graphical capabilities and mouse control… and hairy poo monsters!

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Yomi

All right, all right, one more Senran Kagura waifu and then we’re done! DONE, I say! For now, anyway.

I wanted to give Yomi a bit of attention because she’s an immensely likeable character who subverts a lot of expectations and has some interesting backstory.

She particularly shines in Senran Kagura Burst Re:Newal’s Hebijo arc, but I can’t pretend her disappearance into the toilet for several Peach Beach Splash missions after drinking too much pool water wasn’t memorable…

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Warriors Wednesday: Grand Finale – Warriors Orochi #60

We made it, everyone! After 60 weekly(ish) episodes, we finally made it all the way through Warriors Orochi from start to finish.

The funny thing is that there’s still actually a bunch more of this game I could continue to play if I wanted to, and I might just do that off-camera. There are harder difficulties to challenge, hidden items to discover, weapons to collect and even more characters to unlock.

But for now, this particular “season” of Warriors Wednesday is over. Next week, we’ll be kicking off a look at something a little different: Warriors All-Stars, which brings together characters from a variety of different Koei Tecmo games to save a fantasy world from destruction. Please look forward to it.

And if you’ve watched any or all of this series… a sincere thank you! I hope you enjoyed it. But our job here is far from over!

Glutton for punishment? Watch the whole thing here and admire my gradual progression of confidence in both making videos and editing them!

Atari A to Z: Illinois Smith

You’re probably familiar with various methods of software distribution from over the years.

In the Atari 8-bit era, we had a lot of public domain software that was freely distributable, often sold for the cost of a disk or two from user groups, local software outlets and national publications. But “Begware”, a twist on public domain that literally begged you to pay what you thought the game was worth according to some specific criteria, is a new twist on the formula I’ve not seen in quite this form before.

Illinois Smith, possibly the first (and last?) Begware game, is a mildly entertaining if simplistic romp through a maze as you hunt for treasures. Would I pay up in support of creator Greg Knauss’ unashamed (and rather amusing) begging? These days, sure. Back in the ’80s? Don’t be ridiculous, no-one paid for software back then!

Find a full archive of all the Atari A to Z videos on the official site.

“Anime Avatar” is Not an Argument

Bit of a personal one today, but I think it’s worth saying.

Calling someone an “anime avatar” is not an argument. Referring to “the anime avatars in my mentions” does not automatically cause your ill-advised social media post to suddenly become correct. Attempting to make the term “anime avatar” a slur does not make you look progressive, woke or smart.

If you judge someone by anything other than their behaviour and conduct, you are bigoted by the very strictest definition of the word. Let’s ponder this in a bit more detail.

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Flicky: The Sound of Birdsong is So Beautiful

Ah, the 1980s; a period of shameless attempts to replicate and exceed the success of other people by having a go at doing it yourself.

Well, that was the thinking that drove Sega to create Flicky in 1984, anyway; jealous of Namco’s success with Mappy, the company’s leadership tasked designer Yoji Ishii with creating something that would beat their rival’s game.

Did they succeed? Well, that’s a matter of opinion. Just maybe bring the earplugs if you want to judge for yourself.

Continue reading Flicky: The Sound of Birdsong is So Beautiful