Tag Archives: PC

PS2 Essentials: Shadow of Memories

The first game I ever played on the PlayStation 2 was Konami’s Shadow of Memories, also known as Shadow of Destiny in the States.

I’d wanted a PS2 for a while, but even back then, I felt like I didn’t want to pick up a game that I felt I already knew all about from reading about it in magazines. So I deliberately chose a game I knew absolutely nothing about as my first PS2 game, then sat down to play it and found myself utterly entranced by something quite unlike anything I’d ever played before.

Combining elements of traditional adventure games, visual novels and even open-world exploration, Shadow of Memories remains a highly noteworthy title in the PS2’s library, and well worth exploring even today.

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Fate/stay night: Introduction and History

To say that Type-Moon’s Fate/stay night is an influential work in Japanese popular media is something of an understatement.

Since its first appearance as an adults-only visual novel in 2004, the series has gone on to spawn a visual novel sequel and all-ages remake, numerous spin-off games for a variety of different console and handheld platforms, several anime series, manga volumes, light novels, movies and, most recently, a successful free-to-play mobile game.

The original game is regarded as one of the best visual novels of all time, and indeed was a bestseller in its year of release in Japan. And yet, for some reason, we’ve never seen an official localisation in the West, even from long-standing powerhouses of visual novel publishing such as JAST USA, MangaGamer or Sekai Project.

Thankfully, all is not lost, thanks to the continuing efforts of various fan translation groups, who have not only translated the original 2004 visual novel, but also the 2012 release of the Réalta Nua remake, including the ability to re-integrate the adult content from the original.

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Sonic & All-Stars Racing Transformed: Driving Into Dreams

There have been a number of attempts to dethrone Nintendo’s Mario Kart over the years, but none of them have been successful, at least in the multiplayer sphere.

There is one aspect of Mario Kart that has pretty consistently sucked over the years, though, and that’s the single-player offering. Offering little more than predefined Grand Prix championships, one-off races or time trials even in the most recent installments, Mario Kart has always struggled to provide anything of real substance for the solo player. Which is fine, as the series has always been known for being best experienced with at least one friend, right from its inception in the 16-bit era.

This has, however, left a decent-sized gap in the market for other developers to come along and offer more robust solo experiences in kart racing titles. And one game that succeeds admirably in this regard is the cumbersomely titled Sonic & All-Stars Racing Transformed from Sega.

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Puzzler Essentials: Hell Girls

We’re enjoying a bit of a puzzle game renaissance at the moment.

While we’re not quite at the same level as we were in the 8-, 16- and 32-bit eras, where puzzle games would happily share retail shelf space with 100+ hour RPG epics (Puyo Puyo Tetris aside), we are at least starting to see more and more puzzle games that aren’t free-to-play mobile titles primarily designed to repeatedly part you from your cash rather than providing a well-balanced, fun experience.

One interesting game that may well have passed you by owing to its low price and seemingly low production values is Hell Girls from Taiwanese circle SakuraGame. And you should most definitely give it a look!

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Puzzler Essentials: Baku Baku Animal

Today’s puzzle game of choice is one that there is, unfortunately, no real easy way to get hold of legally any more, but it holds extremely fond memories for me regardless.

The game in question is Sega’s Baku Baku Animal, which I first came into contact with back in 1997 when I was doing my Year 10 work experience at PC Zone magazine in London. This was an era when Sega was just starting to experiment with PC ports of its popular arcade games, with varying results.

Baku Baku Animal was one of this initial batch and, like the CD-ROM version of Puzzle Bobble (featuring full Redbook audio!), which had also come into the office around the same time, managed to bring much of the office to a standstill for quite a while, even dragging the most hardcore Quake-heads away from their daily deathmatches for a while.

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Stormblood: This Ain’t No Action RPG

Today we’re going to take a closer look at Final Fantasy XIV’s combat mechanics, and how they’ve been refined between the original release of A Realm Reborn and Stormblood.

For those who’ve never played a massively multiplayer online RPG before, Final Fantasy XIV’s mechanics may require a bit of an adjustment, as they’re rather different from the various systems the series has used in the past. But for those familiar with other popular MMOs such as World of Warcraft, the game will quickly become second-nature — with a few important distinctions from the conventions of the genre.

Perhaps the most interesting thing about Final Fantasy XIV’s mechanics is that, although clearly inspired by the way a popular Western title has done things, there’s a strong feeling of “Japaneseness” to them that gives the game a very strong sense of its own identity, making it a unique experience even to MMO veterans.

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VR and the Third Coming of Lightgun Shooters

Light-gun shooters are, as you’ll know if you read the Gal*Gun Double Peace coverage from last year, a venerable genre, dating back to the very earliest electronic games.

They are, however, also a genre that has fallen by the wayside over the years, thanks partly to changing trends in gaming but also due to significant changes in display technology — most notably the change from the flickering, interlaced images of CRT TVs and monitors to the stable, constant displays of today’s flat panels; a change which meant old-school light-guns no longer worked.

Light-gun games have remained popular in arcades, however, since they tend to be large, “showcase” machines that are immediately impressive to visitors, and the advent of motion controllers with the Wii (and, to a lesser degree, the PlayStation Move) brought about a half-hearted renaissance for the genre at home, albeit pointing a remote-like device at the screen wasn’t quite the same as fervently gripping a plastic weapon in your hands.

With the advent of affordable virtual reality solutions, however, the light-gun shooter is well and truly back, and more fun than ever.

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