Tag Archives: PC

Sonic the Hedgehog: Old Meets New

In 2011, Sonic turned 20. 1991 was a big year for the blue blur: he had his first ever public appearance in Sega’s arcade title Rad Mobile, then later in the year thrilled console gamers on both 8- and 16-bit Sega platforms with his first full adventures.

Naturally, such a significant anniversary needed to be celebrated — particularly since poor old Sonic had put up with plenty of resistance from press, public and even his own fans over the years. But how to go about it in a way that would please as many people as possible — or at least attempt to?

By acknowledging both his past and present, of course. Enter Sonic Generations.

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Sunday Shooting: Minus Zero

While there’s much to be said for a traditional shoot ’em up in which you simply blast everything while trying not to get blasted in return, sometimes it’s nice to enjoy something a bit different.

Triangle Service’s Minus Zero, part of the Shooting Love. 200X collection, is a great example. Consisting entirely of “lock-on” shooting and a nifty invincibility gimmick, it’s a highly enjoyable game that is great for a quick fix of making things explode should you feel the need — a single game is done and dusted in a matter of minutes, even if you can clear the whole thing!

Today, you can enjoy it either as part of the Shooting Love. 200X compilation on Xbox 360 (which is not region-free in its physical incarnation, but is available via the Games On Demand download platform in North America and Europe) or on PC via its Steam release.

New Game Plus: End of Summer

Summer’s drawing to a close in Arland just as it’s starting to get nice and warm for springtime here in the UK.

Today our brave little alchemist takes on her toughest challenge yet: dealing with a comic misunderstanding involving a gentleman friend and her parents! Oh no!

She also does a bit of alchemy and indulges in the usual Puni abuse. She does still have a job to do, after all…

OMG Zombies: In The Middle of a Chain Reaction

Prejudice is an ugly thing, but it’s important to acknowledge it when you allow it to affect you.

Consequently, dear reader, I don’t mind admitting that when I was presented with the opportunity to take a look at a new Switch game called OMG Zombies that, at its launch, cost just 99p (it’s now £3.99 after the initial discount) I was… shall we say, a little skeptical about whether or not this would be a worthwhile experience.

Internet slang in the title? Check. Use of zombies, arguably the most overused foe in all of video gaming history? Check. A distinctly “mobile-tier” price point? Check. This game would certainly have an uphill struggle to impress me.

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Sunday Shooting: Eschatos

After beating Split/Second, I thought it might be nice to take a little break from arcade racers and explore another of my passions: shoot ’em ups.

And so we have Sunday Shooting, a new series in which I’ll do an incompetent playthrough of a different shoot ’em up each week, perhaps revisiting some later if my skills improve down the line.

We’re kicking off with a longstanding favourite of mine, and one which you can get on both Xbox 360 and PC. It’s Eschatos!

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Racer Essentials: Split/Second

With my Sunday Driving playthrough of Black Rock Studio’s excellent Split/Second now at an end, it’s time to take a final, summative look back at one of my favourite racers of all time.

Split/Second, like its contemporary and rival Blur, was a victim of a combination of factors: poor marketing, arrogant publishers and an overall gaming landscape that was somewhat in flux. As such, while those who took a chance on it back in the day tend to look back on it rather fondly now, it doesn’t get nearly the recognition it deserves.

Let’s change all that, shall we?

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428: Shibuya Scramble – In Search of the Truth

Many games these days make a point of providing some sort of “added value” over and above their base experience. Be it a postgame chapter with stiff challenges, post-launch DLC or a New Game Plus mode, these features are typically there to keep you playing even after you see the credits roll.

Visual novels, as an offshoot of video games, aren’t typically known for having substantial postgame content other than the “metagame” that multi-route titles have: seeing all the possible narrative routes and collecting all the CG illustrations. But, as we’ve already established fairly comprehensively in this feature already, Spike Chunsoft’s 428: Shibuya Scramble isn’t a game to do things… “conventionally”.

Oh, sure, the base game has 85 “bad ends” to collect (with a series of trophies and achievements attached to these, encouraging you to seek them out rather than avoid them — and it’s worth doing so because several are very odd indeed!) as well as a “normal” and a “true” ending, but once you’ve seen the main narrative through to a satisfactory conclusion, you’re not done. Not by a surprisingly long shot.

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