One of the most interesting things about Death end re;Quest is the fact that it gradually evolves over the course of its duration, with new mechanics and structural elements being continually introduced throughout the first distinct “part” of the game.
Today we’re going to take a look at part of the game’s overall mechanics and structure: specifically, the part of the experience that allows you to explore and advance the overall story. We won’t be discussing the narrative specifically today — just how it’s presented and how the game hangs together.
It’s one of Compile Heart’s most interesting games, even before you’ve unlocked everything — so let’s take a closer look at one of its coolest aspects.
Continue reading Death end re;Quest: Where Does the Game End and the World Begin?
“It’ll be a short episode,” he says, then proceeding to play for an hour and a half. I was having fun, though!
Yes, this week’s episode of New Game Plus runs a little longer than intended, but, well, there were important things to do. Very important things. Like the cabbage competition in the annual festival!
Hit the jump to see just why everyone is calling Rorona “Cabbage Girl”…
Continue reading New Game Plus: Cabbage Girl
Get out your ancient tool, boys and girls, because Rorolina Frixell is most certainly going to replicate it good and proper!
Yes, in today’s episode of New Game Plus, in which we are presently enjoying a second playthrough of Atelier Rorona DX on Nintendo Switch, we take on the poor overworked girl’s third assignment, which is somewhat vague on the specifics but nonetheless proves not to be too much of a problem for her.
Hit the jump to see how we got on today!
Continue reading New Game Plus: Replicating Ancient Tool
Whew! Even with the chaotic week I’ve had (including a brief period of complete computer failure last weekend) I managed to get all my usual videos out on time. Go me.
As always (well, usually, anyway), Friday plays host to New Game Plus, our weekly exploration of post-game content and New Game Plus modes. Currently, we’re doing a second playthrough of Atelier Rorona DX, part of the Atelier Arland trilogy we’ve recently explored here on MoeGamer.
Hit the jump to find out how today’s alchemical efforts went!
Continue reading New Game Plus: Time On Our Hands
Our (re)adventures in Atelier Rorona DX continue! Now we’ve finished the first assignment in this New Game Plus run, what’s next?
Well, there are plenty of options. Complete some quests, go out exploring, craft some items, make some materials and turn them into weapons and armour, fill out a bingo card, buy some beehives…
Hit the jump and see what Rorona got up to while waiting for her first deadline to hit.
Continue reading New Game Plus: Furaipan Da Yo
It’s time for a new series of New Game Plus, in which I take a game I’ve already beaten and explore its postgame content and/or New Game Plus modes.
With the Atelier Arland Cover Game feature now done and dusted, that would seem like an ideal time to immediately revisit those games and see what happens on a second playthrough, right?
We get underway today with a new beginning for Atelier Rorona DX: The Alchemist of Arland on Nintendo Switch.
Continue reading New Game Plus: Producing Sundries
Continuing Atelier’s proud tradition of having a number of characters with delightfully flamboyant, somewhat Germanic names, I give to you Mimi Houllier von Schwarzlang.
First introduced in Atelier Totori and subsequently explored further in Atelier Meruru, Mimi is a delightful character to be around. She’s also a great example of how the Arland trilogy as a whole makes good use of established character tropes as a basis, and develops those characters over time in various ways.
Let’s take a closer look at this little firecracker, then.
Continue reading Waifu Wednesday: Mimi Houllier von Schwarzlang