I enjoy beating games, particularly when they have a good story and especially when they have a dramatic finale.
But sometimes it’s nice to have a game on hand that you can just dip in and out of pretty much indefinitely. Arcade-style games fill this niche pretty nicely, but it’s also cool when you find something with a bit more in the way of “persistence” — something that you can continue playing over time and continue to discover new things about.
Recently, I fired up Dungeon Explorer by Hudson for the PSP, a spiritual successor (and, technically, prequel) to the company’s 1989 PC Engine/Turbografx classic of the same name. And… I think I’m going to be playing this game for a long time.
Continue reading PSP Essentials: Dungeon Explorer
Blue Reflection is an unusual game in terms of its overall tone and how it “feels” to play, and a big part of this is due to its mechanics and structure.
If you had to pigeon-hole it into a specific mechanical genre, most people would describe it as a “JRPG”. But in many ways this isn’t a particularly accurate description, since although it features a number of common elements of the genre, it draws just as many influences from other types of game such as adventures and visual novels.
Whatever you want to call it, it’s certainly a pretty intriguing game from a mechanical and structural perspective. So that’s what we’ll be focusing on today.
Continue reading Blue Reflection: Everyday Life with Magical Girls
It’s always a pleasure when a game comes along out of nowhere and gives you a delightful surprise by being “good” in some way.
Re;Lord 1 ~The witch of Herfort and stuffed animals ~ (just Re;Lord hereafter for the sake of everyone’s sanity), a game developed by Escu:de and recently released in both all-ages and 18+ English versions by Sekai Project and Denpasoft, is the most recent example of this happening to me.
Not only is it an interesting, unusual and enjoyable game from a mechanical perspective, but it’s also pretty fascinating to contemplate from a narrative perspective, too. And it has some lovely art! So let’s take a closer look.
Continue reading Re;Lord 1: It’s All a Matter of Perspective
While the Xeno series has, from its outset, always been about imaginative takes on worldbuilding, the Xenoblade subseries in particular has placed a strong emphasis on this.
Indeed, as we’ve already explored, the very reason the first Xenoblade Chronicles exists at all is because series creator Tetsuya Takahashi thought it would be cool to have a game set atop the bodies of two gigantic, frozen gods. The concept was subsequently fleshed out into the divide between the Bionis and the Mechonis, and the rest is history.
Xenoblade Chronicles X subsequently provided a somewhat different take on worldbuilding, providing us with a huge, seamless and geographically diverse planet to explore at our own pace. But Xenoblade Chronicles 2 is closer in concept to the first in the series, albeit with a few twists of its own.
Continue reading Xenoblade Chronicles 2: A Titanic World
The hot news today has been the announcement of the Final Fantasy XV: Royal Edition, which not only features the base game and all of the Season Pass content, but also adds a number of additional elements to the mix that some may argue should have been in the game in the first place.
This is not, however, where the ongoing saga of Final Fantasy XV ends. Square Enix is planning a second round of premium downloadable content for the game, including standalone “Episodes” themed around antagonist Ardyn and fan favourite Aranea — and who knows what else?
There’s no denying that despite its immensely troubled development history, Final Fantasy XV has had more post-launch support than any big-budget triple-A game in recent memory — and by this point is starting to approach MMO levels of updates and patches. But is this actually a good thing?
Continue reading Can Post-Launch Support Go Too Far?
While the Neptunia series is primarily known for being RPGs, developer Compile Heart’s frequent collaborator Tamsoft has had a number of shots at bringing the franchise into the real-time action realm.
Over time, the scale and ambition of these “action Neptunia” games has expanded considerably, with Cyberdimension Neptunia: 4 Goddesses Online marking the most convincing realisation of the formula to date at the time of writing, blending elements of the mainline Neptunia games with an appealing and enjoyable real-time combat system.
Let’s look at how “action Neptunia” has evolved over time, and how Cyberdimension Neptunia refines the formula.
Continue reading Cyberdimension Neptunia: Action Neptunia’s Latest Evolution
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
There are certain games and series whose reputation precedes them. Of course, there are those series that are legendarily excellent — which, to be honest, I tend to find often sets you up to be disappointed and underwhelmed when you finally try them — but there are also those that are known for… less salubrious reasons.
Today’s award looks at something which I had held off trying for a while because I wasn’t sure I’d be into it… but subsequently it turned out to be one of my favourite things ever. That is, as they say, the way game chasin’ go… wait, that’s something else, isn’t it?
And the winner is…
Continue reading The MoeGamer Awards: The “I Shouldn’t Have Hesitated” Award