Tag Archives: gameplay

Warriors Wednesday: The God of War’s Windmill Blade

We’re nearly there! On the Samurai Warriors campaign, that is.

Yes, it’s the penultimate mission of the first phase of our Warriors Orochi playthrough, meaning that next time around we get to wail on ol’ snake boy himself for the first time.

After a bit of off-camera unlocking of passive abilities, things are going pretty well for the crew. Hit the jump to see how today’s mission went.

Continue reading Warriors Wednesday: The God of War’s Windmill Blade

Sunday Driving: If You’re Not in First Place, You’re Not Gonna Win

Who’d have thought it, eh? It’s amazing the kind of inane stupidity that spills out of one’s mouth while attempting to concentrate on something else.

This week we continue our attempts to master Capcom’s visually arresting arcade racer Auto Modellista, and start to encounter some serious resistance. And, it seems, overcoming that resistance isn’t as simple as just picking the car with the best stats from the list…

Hit the jump to see how things went in this week’s races.

Continue reading Sunday Driving: If You’re Not in First Place, You’re Not Gonna Win

Warriors Wednesday: The Solid Whack You Can Deliver with Wood

Things are getting noticeably more difficult as we approach the conclusion of the Samurai campaign in Warriors Orochi.

Today’s mission sees our intrepid heroes facing off against a selection of powerful foes, including “wild man” Keiji Maeda, who threatens to break Xiao Qiao in half (“but who will put me back together again?!”). But help is at hand in the form of “God of War” Kenshin Uesugi and his longstanding rival, Shingen Takeda’s formidable moustache. And the warrior attached to it, I guess.

How do things go? Hmm… take a look.

Continue reading Warriors Wednesday: The Solid Whack You Can Deliver with Wood

Atari ST A to Z: F-15 Strike Eagle

Attempts to realistically simulate things it would be near-impossible for the average person to experience have been around for a long time… even when the technology wasn’t quite up to the job.

Back in the late ’80s and early ’90s, one of the most prolific creators of simulations — with a particular (though not exclusive) focus on military jet fighter simulators — was MicroProse, erstwhile home of Sid “Civilization” Meier. As time went on, these games got more and more satisfyingly complex and true to life… but the genre had to start somewhere!

F-15 Strike Eagle was first released in 1984 for various 8-bit computers and ported to a variety of other platforms (including the Atari ST) over the course of the next three years. It’s a fairly “arcadey” take on the jet fighter sim, but it remains enjoyable to this day… even if its core tech looks severely dated even compared to MicroProse’s own titles from just a year or two later!

Follow Atari A to Z on its own dedicated site here!

Project Zero 3: Sleep, Priestess, Lie in Peace

For me, a good horror game is hard work.

I don’t mean that it’s a chore to play or anything like that; I mean that engaging with it to the fullest is a genuinely taxing experience from at the very least a mental perspective… and possibly a physical one too.

As I sit here typing this, still somewhat breathless after the genuinely exhausting finale of Project Zero 3: The Tormented, I can confirm that the third installment in this series is emphatically a good horror game.

Continue reading Project Zero 3: Sleep, Priestess, Lie in Peace

Warriors Wednesday: First-Time Clear

I did it! For the first time in quite a while… I cleared a Warriors Orochi battle without messing it up even once.

This is surely cause for celebration… at least partly because it almost certainly won’t happen again, as the challenge factor continues to ramp up with each new mission.

Hit the jump for the latest video and admire my… skills?

Continue reading Warriors Wednesday: First-Time Clear

Sunday Driving: Feel Nothing Without Vibration

Last week, I actually wanted to cover Capcom’s Auto Modellista, but instead ended up taking a look at Jaleco’s questionable (but actually quite entertaining) World Super Police.

The reason for this was that the copy of Auto Modellista I picked up a while back… uh, it didn’t work. I’d put it in the PS2, the drive would make chirpy zappy noises and then nothing would happen. There didn’t appear to be anything wrong with the disc itself and the PS2 was working fine, it was just a dead copy for whatever reason.

I still wanted to take a look at it because it’s a game I’ve been curious to explore for a long time. So I tracked down another copy and… well, hit the jump for the video to see how I got on.

Continue reading Sunday Driving: Feel Nothing Without Vibration