Tag Archives: gameplay

Final Fantasy Marathon: Mt. Gulg and the Big Rooms of Nothing

In today’s episode of Final Fantasy, the Warriors of Light finally get back on track and delve into the fiery depths of Mt. Gulg.

Marilith, one of the Four Fiends, is waiting for them far beneath the surface, but first they have lots of exploring to do. And the floor is literally lava. It’s a good job they packed plenty of potions, but you’d think they’d have brought more sensible shoes for such an excursion.

Of course, before they even get to Marilith, they have to face one of their biggest challenges yet: the seemingly endless Big Rooms of Nothing!

Star Fox: All Ships Check In!!

“You should see this. It’s just like having an arcade machine connected to your television.”

Those were the words my brother, ten years my senior, said to me one time he came home from his job on a ’90s gaming magazine, pulling a Super Famicom out of his bag.

While the system didn’t quite live up to those lofty expectations in some regards — particularly as it got a bit older — there were certain games that, once I had my own Super NES and some games for it, reminded a younger me very much of those words. And Star Fox was one of them.

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Warriors Wednesday: Filthy Garbage

Following his long-expected rebellion against his Crazy Snake Guy overlord, Cao Pi sets out to rescue his wife Zhen Ji from servitude to the Big O.

We’re getting very close to the absolutely, positively, definitely end of Warriors Orochi now! There are just a few more episodes in the Wei campaign left to go, and then we’re done.

Of course, once you’ve played through all the stories once, there’s still a lot to do, including collecting weapons and unique items, levelling up all the characters, challenging harder difficulties… I think this game will keep me busy for quite some time, even long after this “season” of Warriors Wednesday ends!

Let’s Respect Each Other’s Tastes (Or: “This Game Isn’t For You, and That’s Okay”)

Whenever any creative person sits down to compose something, they inevitably do so with a particular audience in mind.

Sometimes that audience is as simple as the creator themselves; they want to write something that simply expresses themselves, and if it happens to resonate with anyone else, that’s a happy bonus. Sometimes a creator makes an attempt to appeal to as broad an audience as possible — though it’s very difficult to please everyone. And sometimes that audience is a specific group of people.

Whatever a creator decides to create, we should respect their intentions. And, by extension, we should respect the audience it ends up attracting — even if we find ourselves outside that group.

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Super Mario Kart: Defining a Genre

“Which Mario Kart is best?” is one of those questions that can start bitter, terrible arguments. Or at the very least, send you into an endless cycle of analysis paralysis as you contemplate which one actually is the “best”.

Do you prefer Mario Kart 8 Deluxe’s “best of everything” approach, blending brand new tracks with classics from yesteryear with a twist? How about Double Dash’s team-based mechanics? 64’s early attempts to move the series into true 3D?

For everyone, the answer is different, and I can’t even give you a definitive answer on my own preferences. But one thing we can hopefully all agree on is that even if Super Mario Kart for Super NES isn’t your favourite Mario Kart, it’s probably the most important.

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Atari A to Z Flashback: Air Raiders

Let’s check out what is regarded by some as one of the best flight simulators on the Atari 2600!

To be fair, this isn’t a particularly high bar to clear or anything, but Air Raiders is a solid, enjoyable enough game, so long as you pay attention to its unusual structure and mechanics. It’s also historically noteworthy as one of the only “M Network” Atari 2600 releases from Mattel that wasn’t a port of an Intellivision title.

It’s also nowhere near as well-known as some of the more established classics of the Atari 2600 canon, so that’s as good a reason as any to give it a bit of time and attention, hmm?

Find a full archive of all the Atari A to Z videos on the official site.

Senran Kagura: Shinobi Creativity

Besides being a cracking series of games that are a lot of fun to enjoy in their own right, a very appealing aspect of the Senran Kagura series for a lot of players is how it encourages creativity.

This has taken a number of different forms over the years, beginning with the simple option to dress the various characters up as you see fit — with these custom appearances being reflected in real-time cutscenes during the game — and gradually evolving into a fully-formed “Diorama” feature where you can arrange and pose characters as you see fit.

Let’s take a look at how Senran Kagura Burst Re:Newal, the next game we’ll be covering here on MoeGamer, handles this side of things.

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