Tag Archives: text adventure

Gruds in Space: an early take on the graphic adventure

Back in the early days of adventure games, there was a hard divide between people who liked text-only adventures — today typically referred to as “interactive fiction”, though if we’re getting technical about it, there are some differences between interactive fiction and text adventures — and those who appreciated games with graphics.

There was a sort of unspoken (well, actually, sometimes spoken) assumption that text-only games were more “grown-up” and for more “intelligent” people, because they specifically required the use of your imagination, just like a good book. And there’s some merit to that argument.

But there were some interesting experiments going on concerning exactly what to do with the graphical capabilities of early ’80s home computers. And Gruds in Space from Sirius Software is a great example.

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Atari ST A to Z: Jinxter

Telecomsoft’s “Rainbird” label was known for putting out a variety of high-quality releases aimed at more “mature” gamers: things like adventure games, strategy games and simulations.

A popular set of games released under this label were the illustrated text adventures composed by Magnetic Scrolls — a range of games with a distinctly British sense of humour about them, along with some excellent writing, some well-crafted “feelies” in the packaging and, as usual for the genre, plenty of crazy puzzles to figure out.

One such example is Jinxter, a game which challenges you to deal with the fact the world is suffering a bit of a spate of… wossname… bad luck.

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Borrowed Time

“Sam, you’re a dead man.” And how; Activision’s Borrowed Time, an “illustrated text adventure” from 1985, really, really, really wants you dead.

An early game from Interplay with involvement from Brian “Wasteland” Fargo, Borrowed Time is an early attempt to break out of the pure text format of adventure games with a graphical, mouse-driven interface. It’s not quite a full-on point and click adventure just yet, but it’s a first step in that direction.

It’s also a monstrously difficult game, fond of murdering its protagonist at regular intervals right from the very outset. You’re doing well if you manage to survive just leaving your office for the day…

Find a full archive of all the Atari A to Z videos on the official site.

428: Shibuya Scramble – Introduction and History

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Every so often a game comes along that really makes you sit up and pay attention.

Sometimes it’s because it features a beautiful refinement or evolution of some established mechanics. Sometimes it’s because it really pushes graphical technology forwards. Sometimes it has famous names attached to it.

And sometimes it’s 428: Shibuya Scramble, a title so far removed from what we traditionally think of as a “video game” that you can’t help but notice it.

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Atari A to Z: Time Bandit

I love it when game developers get creative. This is not an altogether unusual sight these days, of course, but back in the early to mid ’80s, it was always a real treat to see someone step outside of genre “norms”.

Such was the case with Time Bandit by Bill Dunlevy and Harry Lafnear, a top-down action adventure with elements of text adventures, role-playing games, Pac-Man and all manner of other goodness. While superficially resembling Gauntlet — which actually came out after Time Bandit was fully developed — there’s a hell of a lot of depth here, and some fiendish puzzles to unravel.

If you want a game that pretty much sums up what the Atari ST gaming experience is all about, you can do far worse than give Time Bandit the, uh, time of day.

Find a full archive of all the Atari A to Z videos on the official site.

Pete Plays Dragon World: The Real Treasure is Love

And now the epic conclusion of the Dragon World saga!

Back when we played this in the classroom, you were doing really well if you made it to Part 2, which wouldn’t allow you to even start playing without a password. (“ogweb”, if you’re too lazy to deal with Part 1’s nonsense)

Part 2 takes you on a surprisingly unforgiving treasure hunt through the aptly-named Town of Treasures… so let’s see if we can find something to make all dragonkind happy!

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Pete Plays Dragon World: A Friday Night Well-Spent

If you’re British and of a certain age, you probably have… well, if not fond memories of the BBC Micro, then certainly memories of it.

A fixture in classrooms across the whole nation, the BBC Micro played host to a variety of software packages, many of which were specifically designed to be used in the classroom.

One specialist of such software was 4Mation, best known for a funny little quasi-educational adventure called Granny’s Garden. But I have much more vivid memories of one of their lesser-known works…

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