Tag Archives: adventure game

Atari ST A to Z: Thunderbirds

As we’ve previously talked about a few times, licensed games on 8- and 16-bit home computers tended to follow a particular formula.

That’s why when games like Thunderbirds came along and tried to do things a little different from the usual “platform game that doesn’t have much to do with the show or movie” approach, it was worth taking notice. Okay, so Thunderbirds in particular manages to create a lot of its own problems by taking this approach… but it’s got ambition, I’ll certainly give it that.

It’s also worth bearing in mind that when this was released, a lot of conventions that we take for granted in gaming today were still being established and figured out. At least, that’s what I kept telling myself as I had to restart that first mission over and over and over again…

Find a full archive of all the Atari A to Z videos on the official site.

Just Ignore Them: Ah, Real Monsters

Those who keep an eye on the indie sphere (or indeed those of you who have been reading MoeGamer recently) may well already be familiar with one-man development team Stranga Games.

Just Ignore Them is his debut game, and it’s clearly something of a passion project. While in many ways it’s noticeably clunkier than its successors My Big Sister and Red Bow — both mechanically and narratively — it’s still a worthwhile adventure, and one that Stranga has striven to improve with the lessons learned from his subsequent releases.

So let’s take a look at the console release published by Ratalaika Games, which at the time of writing represents the most up-to-date version of the game on offer. Bring a torch.

Continue reading Just Ignore Them: Ah, Real Monsters

Atari ST A to Z: Jinxter

Telecomsoft’s “Rainbird” label was known for putting out a variety of high-quality releases aimed at more “mature” gamers: things like adventure games, strategy games and simulations.

A popular set of games released under this label were the illustrated text adventures composed by Magnetic Scrolls — a range of games with a distinctly British sense of humour about them, along with some excellent writing, some well-crafted “feelies” in the packaging and, as usual for the genre, plenty of crazy puzzles to figure out.

One such example is Jinxter, a game which challenges you to deal with the fact the world is suffering a bit of a spate of… wossname… bad luck.

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Damocles

It takes guts to show up for a job you were hired for several months late… particularly when that job is saving an entire planet from destruction by a comet.

Unfortunately, your considerable tardiness (thanks largely to a delay on the planet Targ, as depicted in the original Mercenary) means that there are just three hours and ten minutes before the planet Eris is obliterated by the eponymous comet, and of course the solution to this rather pressing problem is anything but straightforward.

Along the course of your journey through this spectacular polygonal 3D open-world solar system, you’ll have to deal with the aftermath of eccentric professors having a spat with the head of state over a chess game, a severely incompetent post office, an overenthusiastic prison service and that most fearsome foe of all: British parliamentary politics. Damocles is a classic, and in this video I fuck it up completely. Enjoy!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Borrowed Time

“Sam, you’re a dead man.” And how; Activision’s Borrowed Time, an “illustrated text adventure” from 1985, really, really, really wants you dead.

An early game from Interplay with involvement from Brian “Wasteland” Fargo, Borrowed Time is an early attempt to break out of the pure text format of adventure games with a graphical, mouse-driven interface. It’s not quite a full-on point and click adventure just yet, but it’s a first step in that direction.

It’s also a monstrously difficult game, fond of murdering its protagonist at regular intervals right from the very outset. You’re doing well if you manage to survive just leaving your office for the day…

Find a full archive of all the Atari A to Z videos on the official site.

Bluemoonpark: The Most Precious Wings

It’s always a pleasure when a developer, publisher or localiser reaches out to me and asks if I’ll take a look at their project, because it tends to expose me to things that I might otherwise have been unaware of.

In turn, I can then share those things with you, and you can check them out as well! Everyone wins.

The latest title I’ve encountered in this manner is Bluemoonpark, an upcoming Kickstarter-funded visual novel by LA-based startup Amateras Inc and Korean developers Archive Factory Creative Group and Project Team Heimdallr. Let’s take a first look!

Continue reading Bluemoonpark: The Most Precious Wings

Our World is Ended: Introduction

This article is one chapter of a multi-part Cover Game feature!
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Even among the already niche-interest community of Japanese video games, visual novels tend not to get a ton of hype about them… at least here in the West.

That’s why when a new one comes along and its localisers are confident enough to refer to it as “a new masterpiece of narrative visual novel storytelling”, it’s probably worth taking notice. Of course, it’s pure marketing-speak, but it also demonstrates a certain amount of faith in the product — and perhaps a track record of the game being well-received back in its native territory.

Is Red Entertainment’s Our World is Ended, also known as 俺達の世界わ終っている (Ore-tachi no Sekai wa Owatteiru) worthy of the descriptor “masterpiece”? Only one way to find out!

Continue reading Our World is Ended: Introduction