Remember the movie Hudson Hawk? Probably not. It was a Bruce Willis passion project that the people who actually watched found rather enjoyable, but it ultimately ended up forgotten by most.
Like many movies in the ’80s and ’90s, Hudson Hawk got a video game adaptation by Ocean. The remarkable thing this time around is that said video game adaptation didn’t suck; it was actually a rather good platformer that combined dexterity challenges, puzzling and light combat. It also didn’t feel the need to be super-true to the movie, which probably helped it in the long run.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
It’s easy to write off Boogerman: A Pick and Flick Adventure as a product of its time that’s not worth bothering with today. A 16-bit mascot platformer from ’90s Interplay featuring deliberate grossout humour and “attitude”? Hmm. Not what we might call a winning combination… at least if prejudice is to be believed
I must confess, I never played Boogerman back in the day and indeed don’t remember seeing much about it at all. So my first real experience with it has been the SNES version, which can be easily found today as part of the Interplay Collection 1 cartridge for the Evercade retro gaming system. And you hopefully know by now that one of my favourite things about that platform is the fact it provides us with the opportunity to explore and celebrate some of the lesser-known (or lesser-loved) titles from the land of retro, as well as some of the big names.
So get ready to pick it, lick it, roll it, flick it; we’re heading in for the snotty adventure of a lifetime. Bring a tissue or three.
Continue reading Boogerman: It’s Easy Being Green
One of the best things about Nippon Ichi Software is the company’s willingness to take some risks and put out some highly creative, artistic titles alongside its longstanding cash cow franchises.
A reliable source of these fascinating “B-tier Nippon Ichi” titles is designer Yu Mizokami who, to date, has given us the Yomawari series of horror games and contributed to the excellent (and perpetually overlooked) Lapis x Labyrinth. Now he’s back once again with a brand new but equally stylish title: Mad Rat Dead, which aims to blend rhythm action with 2D platforming.
Both are genres that demand committed, attentive players with an eye for detail and a willingness to put in some practice. But can these two styles of game work together? Let’s take a closer look.
Continue reading Mad Rat Dead: Prepare to Die
I love Nippon Ichi Software. Over the years they’ve provided some fantastic games, and they rarely stick to what’s “safe”; their games are, in many cases, some of the most joyfully experimental, mechanically rich titles out there.
A great example is new release Mad Rat Dead, which combines electro swing-fuelled rhythm action with tricky platforming, a surprisingly dark narrative and a colourful, punky aesthetic. It’s a lot of fun, but looks like being a pretty stiff challenge in the long term!
Check it out in the video below, and don’t forget to subscribe on YouTube for more.
Following the initial batch of ten cartridges for the Evercade retro gaming platform, one of the releases that people were most excited for was cartridge number 11: a double pack featuring arena shooter Xeno Crisis and platformer Tanglewood.
We’ll get to Xeno Crisis in due course, but I wanted to make a point of looking at Tanglewood first. Because while Tanglewood was, like Xeno Crisis, a successful Kickstarter project that ended up being released on both Mega Drive and modern platforms, it’s Xeno Crisis that has had the lion’s share of attention to date. And you know how much I love an underdog. Or an underfox, in this case.
Fortunately, Tanglewood is a lovely game in its own right, so I’m glad I decided to give it a look first. Let’s explore together!
Continue reading Tanglewood: Outfoxed at Every Turn
Titus, it’s fair to say, is not one of the most fondly regarded names in classic gaming — though a fair amount of their work was at least memorable for one reason or another.
That doesn’t mean it was a company completely incapable of putting out a good game, however. And in fact, when Titus was on top form, they actually made some really good titles that still hold up very well today.
One of those games is Prehistorik Man, originally released for Super NES and now brought to a whole new audience as part of the Interplay Collection 2 cartridge for the Evercade retro gaming platform. Let’s take a closer look!
Continue reading Prehistorik Man: Titus Made Good Games Sometimes
Earthworm Jim is, for many people, a defining game of the 16-bit home console era. Perhaps not in quite the same way as titles like Super Mario World and Sonic the Hedgehog, but it’s definitely a title people look back on fondly.
Probably the main reason for its enduring appeal is its incredible animation, which combines traditional hand-drawn techniques with digital pixel art to create something with a very distinctive and memorable aesthetic.
To my shame, I never played it back in the day. Thankfully, I can now correct that gap in my knowledge and experience thanks to the Mega Drive version being included on the Interplay Collection 1 cartridge for the Evercade retro gaming system. So let’s dive in and see what I’ve been missing!
Continue reading Earthworm Jim: Shiny, Groovy People
Japanese artist ryokuchamichi, also known as Green Tea Area, leads a double life.
Not only do they draw rather lovely ecchi art with a particular focus on squishy plump girls and silky sheer hosiery (see their somewhat NSFW Twitter), they also have a talent for paying homage to the classic 8-bit home console era with their own original games.
At the time of writing, we’ve already seen the SameGame-inspired endless puzzler Dig Dig Mine; now, get ready for DEPA★PAKU, a platformer that feels even more like a lost NES title.
Continue reading DEPA★PAKU: Department Store Munching
I admire pretty much anyone capable of making a game. I know there are lots of tools out there that make it much more accessible than it once was, but for me, game makers still work a certain form of magic.
I particularly admire those who have been making games since the early days of home computing, in many cases directly programming the computer’s hardware using machine code in order to wring as much power out of those poor beasts as possible.
And I especially admire Jeff Minter, who was doing this back in the days of the 8-bit Atari, and is still going strong today.
Continue reading Minotaur Arcade vol. 1: Minter Classics Return
Super Mario Maker was a noteworthy title in that it managed to be extremely popular and culturally relevant despite being on a console considered to be a high-profile “failure”.
Now Nintendo has well and truly picked itself up, dusted itself off and raised a hearty middle finger to its competition with the Switch, many people would have doubtless been happy with a simple port of the original Super Mario Maker, opening up the possibilities that package offered to a whole new audience.
But what Nintendo has actually given us is something much, much greater. Let’s dive in and see what Super Mario Maker 2 brings to the creators’ table.
Continue reading Super Mario Maker 2: Nintendo Hands Over the Keys… Again