Tag Archives: platform game

Atari ST A to Z: Beyond the Ice Palace

I never played this game back in the day, but it was one of those titles you saw all over the place in the early days of the ST.

Throughout the ST’s lifespan, it played host to a variety of different bundle packages, many of which were extremely generous in terms of the number of games and applications they included. Beyond the Ice Palace was a regular inclusion in such bundles, and as such became reasonably well-known.

Loosely inspired by action platformers such as Ghosts ‘n’ Goblins, Beyond the Ice Palace sees your green-booted, gender-ambiguous hero(ine?) battling their way through hordes of enemies and admiring how the ST’s lack of sound channels meant that a single sound effect could mess up an entire musical composition.

Follow Atari A to Z on its own dedicated site here!

Sonic the Hedgehog: Dare to be Different

With how positively Sonic Adventure had been received on its original release — and many subsequent Sonic releases being compared unfavourably to it — it’s surprising that Sonic Team didn’t return to the concept sooner.

Return they did, however, with an ambitious multiplatform title that was originally intended to be the third official Sonic Adventure game. Initially developed under the working title of Sonic World Adventure — a title it would keep in Japan — Sonic Unleashed was intended to shake up the series in a few fundamental ways.

These days, in retrospect, Sonic Unleashed is seen as one of the earliest examples of what some people describe as “Boost Sonic“, but it’s an interesting game in its own right. Let’s take a closer look.

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Game Boy Essentials: Donkey Kong

You know Donkey Kong, right? Classic Nintendo arcade game, origin of Mario? Sure you do.

Donkey Kong is a classic with good reason: it’s solid arcade fare. Its mechanics are simple and straightforward to understand, it’s friendly to quick play sessions, it’s enormously addictive and it consistently challenges its players with just minor, progressively more difficult variations on the same four levels.

The 1994 Game Boy version surely can’t be anything particularly special, right? Or could it? Well, it came out thirteen years after the arcade original, so either someone at Nintendo was really confident in the staying power of its early arcade games — actually not all that unreasonable an assumption — or something interesting was going on.

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Sonic the Hedgehog: The Dark Age

Declaring anything the “best thing ever” or the “worst thing ever” is a dangerous game, for a variety of reasons.

Tastes change over time. Preferences vary between individuals. One man’s trash is another man’s treasure and all that. And if there’s one thing I’ve learned since starting MoeGamer — well, quite a bit before that, to be honest — it’s that something getting critically panned doesn’t necessarily mean it’s not worth checking out.

It was with this in mind that I was greatly looking forward to investigating the much-maligned 2006 reboot of Sonic the Hedgehog for Xbox 360 and PlayStation 3 — a game that Wikipedia claims (without citation) to be “among the worst games not only in the Sonic series but also in the video game medium.” That sounds like a challenge to me.

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Sonic the Hedgehog: The Age of Adventure

Sonic’s earliest forays into 3D are, today, popularly regarded as where things started going “wrong” for the blue blur.

But this is one of those viewpoints that has become so ingrained in popular gaming culture that many people simply take it for granted without actually checking the games out for themselves to determine whether those claims have any veracity to them.

That, as you know, is not what we’re all about here on MoeGamer, so let us make that jump into the third dimension and see exactly what’s up.

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Shantae: 1/2 Genie Hero – Beyond the Pixel

When I was growing up with computers and consoles in the early days of gaming, my dream of “what graphics will be like in the future” was not one of photorealism.

Okay, I’ll admit, attempts at photorealism — particularly in games that tackled this challenge early on, such as flight simulators — impressed me a great deal. But what I really, really wanted more than anything was that elusive thing: a game that truly looked like a cartoon; a true interactive animated movie.

Today, I have that. And it’s wonderful.

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Shantae and the Pirate’s Curse: What a Lovely Day to Have a Curse

There’s something really satisfying about the title “Shantae and the Pirate’s Curse”. It sounds like the sort of thing I’d have had on my bookshelf as a kid — part of a series I’d have almost certainly wanted to collect an entire set of. Remember books? They were pretty all right.

Anyway, Shantae and the Pirate’s Curse is the third installment in the Shantae series, marking a few fundamental shake-ups to the game structure we’ve come to expect by this point, an interesting new narrative, absolutely beautiful pixel art and some of Jake Kaufman’s finest soundtrack work.

Oh, and it’s also one of the slickest, most satisfying titles in the series in terms of gameplay, too. If you only play one Shantae game, play this one… although I hope I’ve made it abundantly clear by now that you should probably actually play all of them. In order. One after the other. As soon as possible.

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