Although there’s still a bit of Sonic & All-Stars Racing Transformed to go, we technically “beat” the game (or saw the staff roll, at least) last week.
With that in mind, I thought I’d change up the format of Sunday Driving a little for greater variety: instead of focusing on one game exclusively, I’m going to cycle around a few games a bit, try out some new things and also act a bit on viewer feedback if there is any.
With that in mind, today I grab something random (but arcade racery) from my shelves and fire it up for the first time. If you want to see more of this particular game, let me know in the comments here or on YouTube! Hit the jump to see the vid.
Continue reading Sunday Driving: Flagrant Disregard for Civilian Safety
Let’s get ready to, uh, drive!
Yes, it’s that time of the week again when I rev up my engines, grab my controller and jump into some of my favourite arcade racers from over the years. This week we’re once again continuing with Sonic & All-Stars Racing Transformed on PC, one of my all-time favourite kart racers, particularly for its single-player mode.
Hit the jump for the new video.
Continue reading Sunday Driving: Arrow of Light
Following some discussion on the podcast recently, I decided to revisit some old favourite arcade racers, including Bizarre Creations’ swansong Blur.
For the uninitiated, this “powered up racer” features a delightful blend of real-world cars and locales with purely fantastic, neon-coloured power-ups. This makes the racing enormously aggressive and a huge amount of fun, and it’s a crying shame that Activision completely failed to market the game effectively.
But, well, the game still exists, so I’m damn well going to play it and enjoy it, and you can join me for the ride! Hit the jump for the first part of this new video series.
Continue reading Sunday Driving: Blur – Powered-Up Racing
I wasn’t originally planning to cover the PSP titles in the Ridge Racer series, but after being well and truly glued to them for the last week there’s no way I can’t say something about them.
Known as Ridge Racers in Japan, the two PSP games are almost identical to one another, so we’ll be taking them as a single “unit” today. The main difference between the two releases is that the confusingly named Ridge Racer 2 has more tracks than its PSP-launching predecessor — most notably incorporating all of Ridge Racer Type 4’s circuits instead of just two — plus a few additional single-player modes, including the return of a “checkpoints and countdown”-style arcade mode of the type that hasn’t been seen since Ridge Racer Revolution.
Other than that, they’re pretty much the same game. It’s fortunate, then, that they’re pretty much the same brilliant game.
Continue reading Ridge Racers: The Greatest Hits
Over the last decade, we’ve seen a lot of series attempt to “reboot” themselves for one reason or another.
In many cases, this is an excuse to go back to older games and remake them with a more modern aesthetic or gameplay conventions, but in others, it is in an attempt to completely reinvent the series for one reason or another — usually as an attempt to respond to the ever-present phantom that is “market forces”.
The Ridge Racer series underwent such a reboot in 2012 with Unbounded. Not only was this an attempt to turn the ageing franchise on its head, it marked a shift in development strategy, too; Unbounded was developed not by Namco itself, but by Bugbear Entertainment, a Finnish outfit who had previously been responsible for the FlatOut series and Sega Rally Revo on the PSP.
Continue reading Ridge Racer Unbounded: The Black Sheep