Tag Archives: driving game

nail’d: Look Out Below

I love a good racing game. And, while the definition of “good racing game” may vary from person to person, in my case that means “ridiculous, physically improbable and probably fatal things happening in realistic-looking environments”.

I have no interest in an accurate simulation of what it’s like to drive a Rover Metro around Donington Park circa 1987, but present me with the opportunity to fling myself off the side of a quarry on a motorbike going over 200 miles per hour while I admire the ruins of ancient Greece passing majestically by beneath me, and I am 100% there.

As you may have surmised, nail’d falls very comfortably and firmly into this latter category.

Continue reading nail’d: Look Out Below

Table Top Racing World Tour Nitro Edition: Less is More

One of the most commonly cited reasons for enjoying video games is allowing oneself to realise fantasies of various descriptions.

Frequently, these fantasies are heroic in nature, casting us into a world that is not our own and throwing us into conflict against a powerful foe that is nonetheless possible to overcome with enough determination. Sometimes they’re emotional, allowing us to engage with characters who are very different from people we encounter in reality. They might even be sexual, giving us the opportunity to explore a side of ourselves we find difficult to bring up even with people we know and love.

Or sometimes they might just be wondering what it would be like if your childhood toy cars could actually power themselves and race around an improvised circuit constructed of whatever happened to be on hand at the time. Enter the extravagantly titled Table Top Racing World Tour Nitro Edition, a game that can most certainly help with that last one, even if it won’t assist with your throbbing libido in the slightest. Unless you’re really into tiny cars.

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Atari A to Z Flashback: Sprint 2

Back before makers of arcade games figured out how to do a vaguely convincing 3D effect, racing games tended to be strictly top-down affairs.

Sprint 2, developed by Kee Games (actually Atari in disguise so as to get around contractual obligations) was one of several examples from this early era. Pitting either one player against a computer-controlled car or two friends against one another over twelve different tracks, it helped define the early days of a genre that has grown and changed significantly over the ages.

The oldies can still be goodies, though, and I still have a lot of time for Sprint 2, as simplistic as it is!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Lombard RAC Rally

The Lombard RAC Rally, known today as the Wales Rally GB, is a high-profile race in the annual rally calendar.

Back in 1988, we had the opportunity to strap ourselves into a state-of-the-art Ford Sierra Cosworth and take part in this prestigious event for ourselves. Some massive prizes of up to a hundred English pounds per stage were up for grabs!

Lombard RAC Rally by Red Rat software was a neat game that did  few things rather unconventionally for the driving game genre. So let’s take a look!

Find a full archive of all the Atari A to Z videos on the official site.

Team Sonic Racing: Always Better Together

One of the most interesting success stories of the last couple of console generations is the series of Sonic-themed racing games.

While the blue blur’s mainline adventures have had a somewhat mixed reception over the years, Sumo Digital’s Sonic Racing series (to date consisting of Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing Transformed and Team Sonic Racing) has been very positively received by press and public alike.

So how is the latest installment? Let’s take a look!

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Atari ST A to Z: Batman – The Movie

A well-known name in the 16-bit home computer era here in Europe was Ocean Software.

Ocean had many strings to their bow, but one of their most reliable sources of income was movie tie-in games, many of which drew criticism for being somewhat derivative and unimaginative platform games, but which sold well regardless. A good example of a game where they tried something a little bit different from the usual formula was Batman: The Movie.

That said, the opening stage is a platform game, and is so monstrously difficult I’d be surprised if everyone saw the other things the game had to offer without making use of the cheat mode… I know I certainly didn’t!

Find a full archive of all the Atari A to Z videos on the official site.

Racer Essentials: Split/Second

With my Sunday Driving playthrough of Black Rock Studio’s excellent Split/Second now at an end, it’s time to take a final, summative look back at one of my favourite racers of all time.

Split/Second, like its contemporary and rival Blur, was a victim of a combination of factors: poor marketing, arrogant publishers and an overall gaming landscape that was somewhat in flux. As such, while those who took a chance on it back in the day tend to look back on it rather fondly now, it doesn’t get nearly the recognition it deserves.

Let’s change all that, shall we?

Continue reading Racer Essentials: Split/Second