This is it! This is what it all comes down to… what I’ve been training for.
Will that tortuous Nightmare mode playthrough of Project Zero, along with finally clearing out that pesky ghost list, prepare me for a long-overdue S-rank clear of any of the missions in the game’s Battle mode? Will my epic battle against that dead guy in that one closet have all been worthwhile?
Find out on today’s episode of New Game Plus, only on MoeGamer. And, err, YouTube.
Continue reading New Game Plus: Five S – Project Zero #12 →
I think we’re over the worst in our Project Zero Nightmare mode playthrough!
Today’s episode concerns the third “night” of the game, and unfolds surprisingly smoothly. There are only two “vanishing” ghosts to find in this chapter… but there are some tough fights ahead, so we’re certainly not in any sort of safe space just yet.
Hit the jump to see how things went…
Continue reading New Game Plus: Where’s My Head – Project Zero #10 →
No more fleeing children!
That doesn’t mean we’re out of the woods in our Nightmare mode playthrough of the first Project Zero on PlayStation 2, however. There are still plenty of hostile ghosts just waiting to cover us in ectoplasm and have their wicked incorporeal way with us. Perhaps not necessarily in that order.
Hit the jump to see how Miku’s continuing adventures proceeded today…
Continue reading New Game Plus: Eat Paralysey Camera Death – Project Zero #9 →
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!
Any time you have experience with an entire series of something and people are aware of your experience with said series, someone, somewhere is going to ask you the dreaded question: “which [insert series name here] is best?”
Given my recent coverage of Tecmo’s consistently excellent survival horror series Project Zero (not to mention the presently ongoing video series playing through its postgame!), I thought I’d pre-empt that question and attempt to give a definitive answer.
Well, definitive insofar as “this one was my favourite” anyway. You do not have to agree. But this was my favourite Project Zero game this year.
And the winner is…
Continue reading The MoeGamer Awards 2018: The Shutterbug Award →
Today we continue with Project Zero’s postgame… and I find myself afflicted with a curse through my own silly fault.
Today we continue on with the first chapter of our Nightmare mode replay, attempting to keep an eye out for as many missing ghosts from the Ghost List as possible.
Unfortunately, it seems, fate had other plans for me. Hit the jump to see what went on.
Continue reading New Game Plus: I Got Holes in M’Ghost List – Project Zero #6 →
That ol’ reliable quote about the definition of insanity being something along the lines of “doing the same thing over and over again expecting different results” is apparently widely attributed to Albert Einstein (and Far Cry 3), but it seems Einstein probably didn’t actually say it.
It’s a good quote, though, and particularly applicable to situations like that which you are about to witness in Himuro Mansion, courtesy of my continuing adventures through Project Zero’s postgame.
Hit the jump and see precisely what I’m talking about… ROPES!
Continue reading New Game Plus: The Definition of Insanity – Project Zero #5 →
A little late for New Game Plus this week, I know, but I had to prioritise finishing off Maiden of Black Water, which I’m delighted to say I have now done. Please read my piece on it!
In New Game Plus, it’s right back to the beginning of the Project Zero series for us as we kick off a full-on actual New Game Plus run of the main story mode — this time on Nightmare difficulty.
Everything you ended the game with — film, healing items, camera upgrades — carries across into a new game, so this should be easy, right…?
Continue reading New Game Plus: Return to Himuro Mansion – Project Zero #4 →
This article is one chapter of a multi-part Cover Game feature!
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And so we come to what is, at the time of writing, the grand finale to the Project Zero series: Maiden of Black Water on Wii U.
While the nature of the series means that it’s entirely possible we’ll see some more games in the future — and indeed unverified “my uncle works at Nintendo” rumours circulated earlier this year that a Switch installment was in development — Maiden of Black Water is an interesting game that acts as a suitable swansong for the series if, indeed, that is truly “it”.
But then Mio and Mayu from Deep Crimson Butterfly and Yuri from this game are putting in cameo appearances in the impending Super Smash Bros. Ultimate, so you never know what might happen… Ahem. Anyway. Let’s look at Maiden of Black Water in detail.
Continue reading Project Zero 5: The Difference a Little Warmth Can Make →
Today we continue to test my point-and-shoot skills as we crack on with Project Zero’s postgame.
Having cleared ten of the challenges in Mission Mode, things are starting to get a whole lot more difficult now… and we have a destined encounter with the Himuro Family Master to look forward to.
Will I survive an encounter with the Headless Priest? How does Blinded seem to be able to pinpoint my location so accurately without eyes? Will I ever get anything better than a “C” rank? Hit the jump to find out the answers to all these pressing questions and more…
Continue reading New Game Plus: Don’t Call Him “Daddy” – Project Zero #2 →
This article is one chapter of a multi-part Cover Game feature!
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And so it is that we come to the fourth installment in the Project Zero series: a game that never came West in an official capacity.
Known as Zero: Tsukihame no Kamen in its native Japan and Mask of the Lunar Eclipse in the West following an ambitious (and successful) fan-translation project, this fourth game represented a number of “firsts” for the series.
It was the first installment to not be exclusively developed by Tecmo. It was the first installment to leave the series’ original host platforms of PlayStation 2 and Xbox. And it was the first installment to make a number of mechanical shakeups to the basic Project Zero formula, which would become fixtures in subsequent releases. Let’s take a closer look.
Continue reading Project Zero 4: Touched by the Moon →