Tag Archives: Atari 8-bit

The400 Mini: A great entry point to exploring a range of underappreciated computers

When The400 Mini was first announced, reactions could be divided into roughly two distinct camps: the “OMG finally the Atari 8-bit is getting the recognition it deserves” crew, and the “WTF is an Atari 400” brigade. Those of you who know me well will already know which camp I fall into.

For the sake of the latter group, the Atari 400 (and, by extension, the entire Atari 8-bit line) is well worth exploring, because although in the long term it lost out to platforms such as the Commodore 64 and ZX Spectrum in terms of popularity, it was a pioneer in the home computing space and, in fact, the birthplace of a variety of widely beloved games.

The400 Mini is a great place to start exploring exactly where Atari home computers fit into the grand history of home computers and video games. There are a couple of things that, at launch, could do with a bit of tweaking — but there are also a few things you can do with it that you might not expect. So today we’re going to talk about all of those things!

Continue reading The400 Mini: A great entry point to exploring a range of underappreciated computers

Gruds in Space: an early take on the graphic adventure

Back in the early days of adventure games, there was a hard divide between people who liked text-only adventures — today typically referred to as “interactive fiction”, though if we’re getting technical about it, there are some differences between interactive fiction and text adventures — and those who appreciated games with graphics.

There was a sort of unspoken (well, actually, sometimes spoken) assumption that text-only games were more “grown-up” and for more “intelligent” people, because they specifically required the use of your imagination, just like a good book. And there’s some merit to that argument.

But there were some interesting experiments going on concerning exactly what to do with the graphical capabilities of early ’80s home computers. And Gruds in Space from Sirius Software is a great example.

Continue reading Gruds in Space: an early take on the graphic adventure

Atari A to Z: Up’n Down

Up’n Down is not an arcade game I’m especially familiar with — and I’ve also learned it’s one that people often get confused with Data East’s Bump ‘n Jump, for reasons that are probably obvious.

The Atari 8-bit version here is not a bad port at all — though it does suffer from a few glaring technical issues that make it a little tricky to truly enjoy at times.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Trailblazer

Trailblazer is an early game from Gremlin Graphics — and one which still holds up well today. Just as well, really, as it’s actually had a surprising number of rereleases and ports over the years!

The concept is simple: control a rolling ball as it speeds down cosmic causeways, doing your best not to fall in the big black holes. And there are a lot of big black holes to fall into, as well as speedy-uppy tiles, jumpy tiles and warp tiles. Never a dull moment!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Screaming Wings

The Atari ST version of Screaming Wings is, as we’ve seen elsewhere on this series, kind of poop. The Atari 8-bit version, meanwhile, is a superb shoot ’em up with just a couple of annoying little features here and there.

Based heavily on Capcom’s classic 1942, Screaming Wings puts you in the pilot’s seat of a Lockheed Lightning over the Pacific as you attempt to blast down a variety of enemies who want nothing more than to sink you into the briny ocean in a flaming ball of death.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Red Max

Red Max! It’s nothing to do with Blue Max, if you were wondering, though I was always curious about that back in the day.

Nope, instead Red Max is a top-down sci-fi motorbike adventure in which you drive around a spaceship in an attempt to defuse mines, fix reactors and wake up hibernating crew members. It’s very hard, but it has great music, a beautifully rendered dashboard panel and a tiny view window.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Quarxon

The Atari Program Exchange label played host to some really interesting, creative games — as well as some useful pieces of software. At least, they were useful pieces of software back in the day; for the most part, APX games have held up a bit better!

Quarxon is a great example of what this label really offered. By focusing on user-submitted programs rather than corporate mandated projects, we got a whole host of weird and wonderful things to experience — including this neato competitive shoot ’em up with a rather interesting ruleset!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Phobos

Did you like Caverns of Mars? Then I recommend you play its sequel! No, not Caverns of Mars II, though I rather like that too — I’m talking about Phobos, its much less well-known follow-up.

Phobos takes the vertically scrolling formula of Caverns of Mars and builds atop it with a variety of interesting new mechanics — including significant chunks of level where you descend at your own pace rather than at a constant speed. It’s a ton of fun — and a game that will very much set you on edge while you play!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Oil’s Well

The practice of “cloning” got a fair bit of attention in the earlier days of the mobile gaming marketplace — but by then it had been going on for a lot longer than many people might have thought.

Oil’s Well, a game from early-days Sierra, is a great example. It’s a clone of the arcade game Anteater, though as fate often tends to have it, Oil’s Well actually ended up more popular by virtue of appearing on more different platforms. And however dishonourable its origins might be, it’s still a great maze muncher!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Night Mission Pinball

I’ve always known subLOGIC and Bruce Artwick for their work on bringing Flight Simulator into the world — but I guess I shouldn’t have been surprised that they produced one of the most impressively accurate (and customisable) pinball sims of the 8-bit era, too.

Night Mission Pinball may seem simple and straightforward on paper, since it only features a single table, but the depth of simulation on offer — plus the commitment to recreating the physicality of pinball on original hardware — is impressive stuff, particularly when you start delving into the highly tweakable “fix” mode.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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