This post is one chapter of a MegaFeature!
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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?
I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.
That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.
And thus, I welcome you to the first MoeGamer MegaFeature!
Continue reading The Atelier MegaFeature: Prelude
I love a good racing game. And, while the definition of “good racing game” may vary from person to person, in my case that means “ridiculous, physically improbable and probably fatal things happening in realistic-looking environments”.
I have no interest in an accurate simulation of what it’s like to drive a Rover Metro around Donington Park circa 1987, but present me with the opportunity to fling myself off the side of a quarry on a motorbike going over 200 miles per hour while I admire the ruins of ancient Greece passing majestically by beneath me, and I am 100% there.
As you may have surmised, nail’d falls very comfortably and firmly into this latter category.
Continue reading nail’d: Look Out Below
We’re nearly there! Rorona just has one final assignment to do: demonstrate what she has learned over the course of the preceding three years.
On this New Game Plus run, said demonstration is perhaps not what was originally intended by the assignment, but hey, whatever works, works!
Just one more episode to go after this and our run is complete… hopefully with at least one ending I haven’t seen before!
This article is one chapter of a multi-part Cover Game feature!
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In 2011, Sonic turned 20. 1991 was a big year for the blue blur: he had his first ever public appearance in Sega’s arcade title Rad Mobile, then later in the year thrilled console gamers on both 8- and 16-bit Sega platforms with his first full adventures.
Naturally, such a significant anniversary needed to be celebrated — particularly since poor old Sonic had put up with plenty of resistance from press, public and even his own fans over the years. But how to go about it in a way that would please as many people as possible — or at least attempt to?
By acknowledging both his past and present, of course. Enter Sonic Generations.
Continue reading Sonic the Hedgehog: Old Meets New
Summer’s drawing to a close in Arland just as it’s starting to get nice and warm for springtime here in the UK.
Today our brave little alchemist takes on her toughest challenge yet: dealing with a comic misunderstanding involving a gentleman friend and her parents! Oh no!
She also does a bit of alchemy and indulges in the usual Puni abuse. She does still have a job to do, after all…
As with Wednesday’s Warriors Wednesday video, I thought I’d make an effort to drop in some vaguely interesting factoids into my video intros.
As such, today you will learn that yes, indeed, Atelier Arland character designer Mel Kishida is indeed into stinky feet. But how is this relevant? Umm… Well… Oh, just watch it, will you? (And play Blue Reflection, it’s beautiful.)
Hit the jump to see how Rorona’s efforts went today… ignoring the pervy Japanese dude just waiting for her to take her boots off!
Continue reading New Game Plus: Mel Kishida Loves Stinky Feet – Atelier Rorona DX #10
With my Sunday Driving playthrough of Black Rock Studio’s excellent Split/Second now at an end, it’s time to take a final, summative look back at one of my favourite racers of all time.
Split/Second, like its contemporary and rival Blur, was a victim of a combination of factors: poor marketing, arrogant publishers and an overall gaming landscape that was somewhat in flux. As such, while those who took a chance on it back in the day tend to look back on it rather fondly now, it doesn’t get nearly the recognition it deserves.
Let’s change all that, shall we?
Continue reading Racer Essentials: Split/Second