Tag Archives: postgame

Final Fantasy Marathon: True End – Final Fantasy II #23

This is it! We’re beating Final Fantasy II today! Well, okay, we’ve already done that, technically, but today our gruelling journey through postgame story Soul of Rebirth finally comes to an end!

It’s been a challenge, for sure, and a real test of how well you know how to manipulate Final Fantasy II’s progression mechanics. And I won’t lie, at times it’s been extremely frustrating. But finally reaching that conclusion and knowing it was my own hard graft that took that party from being a pile of useless twats to Emperor-toppling badasses… it felt kinda good.

Final Fantasy III coming soon. In the meantime, enjoy the video below and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: Soul of Rebirth – Final Fantasy II #19

With Final Fantasy II down for the count, it’s time to move on… to Final Fantasy II’s postgame story, originally added in the Game Boy Advance version.

Soul of Rebirth, as it is called, casts you in the role of all the characters who died in the main narrative, and invites you to check out what they’re getting up to in the afterlife. And, indeed, to discover that one can still get one’s ass well and truly kicked even if one is already dead.

Soul of Rebirth is hard. But we’re not giving up, no siree — we’re seeing this thing through to its conclusion, however long it takes!

Final Fantasy Marathon: Remember To Save Your Work – Final Fantasy I #22

While for most of this playthrough, I’ve been keeping honest and true to the original NES version’s restrictions on saving… when it comes to a 20-floor endgame dungeon, you’d better believe I’m going to save before the most notoriously difficult bosses in the whole game.

Lifespring Grotto’s incarnations of Shinryu and Omega from Final Fantasy V are the toughest superbosses in the entirety of this particular version of Final Fantasy, and accidents happen. An accident did, indeed, happen. Thankfully, I had remembered to save.

Even more thankfully, after restoring said save, challenging the other one of these two notoriously challenging opponents proved to be a much better idea… even if the fight ended up being the longest we’ve seen in this whole playthrough!

Final Fantasy Marathon: This Was A Mistake – Final Fantasy I #9

You know how sometimes you get yourself into a situation that, before long, makes it abundantly clear that you have made a poor decision?

Well, that’s what happened in today’s episode of Final Fantasy. Fresh from their defeat of Lich, they decide to check out the newly unlocked Earthgift Shrine, because surely a newly unlocked dungeon is something you should go and check out immediately, isn’t it?

Well… nope. Let’s maybe save these bonus dungeons for the endgame, huh? You’d think I’d know that after having played this version before, but apparently not…

New Game Plus: Beat the Heat – Atelier Rorona DX #11

It’s summer! At least it is in Arland.

You know what that means: alchemical solutions to beat the heat! Of course, the astute among you will have already noticed that… oh, let’s leave that as a surprise, shall we?

Today’s New Game Plus run continues with more alchemy, more one-hit kills, some boobs on proud display, and Tantris and Lionela really starting to come into their own as fighters, despite their inferior equipment. Hit the jump to see how things went!

Continue reading New Game Plus: Beat the Heat – Atelier Rorona DX #11

New Game Plus: Vultures-B-Gone – Atelier Rorona DX #9

Our “second playthrough” adventures in the world of Atelier Rorona DX continue, this time with an important pest control job!

It seems the Nearby Forest has been infested with vultures, and Rorona is clearly the right person to get rid of them. At least it’s a distraction from the myriad neuroses and mental scars Astrid and her absentee parents have almost certainly left on her by this point…

But surely, surely there must be an easier way of clearing out the vultures than just booping them all on the head with a(n admittedly massively overpowered) stick, right…?

Continue reading New Game Plus: Vultures-B-Gone – Atelier Rorona DX #9

New Game Plus: Cabbage Girl – Atelier Rorona DX #6

“It’ll be a short episode,” he says, then proceeding to play for an hour and a half. I was having fun, though!

Yes, this week’s episode of New Game Plus runs a little longer than intended, but, well, there were important things to do. Very important things. Like the cabbage competition in the annual festival!

Hit the jump to see just why everyone is calling Rorona “Cabbage Girl”…

Continue reading New Game Plus: Cabbage Girl – Atelier Rorona DX #6

New Game Plus: Replicating Ancient Tool – Atelier Rorona DX #5

Get out your ancient tool, boys and girls, because Rorolina Frixell is most certainly going to replicate it good and proper!

Yes, in today’s episode of New Game Plus, in which we are presently enjoying a second playthrough of Atelier Rorona DX on Nintendo Switch, we take on the poor overworked girl’s third assignment, which is somewhat vague on the specifics but nonetheless proves not to be too much of a problem for her.

Hit the jump to see how we got on today!

Continue reading New Game Plus: Replicating Ancient Tool – Atelier Rorona DX #5

New Game Plus: Time On Our Hands – Atelier Rorona DX #4

Whew! Even with the chaotic week I’ve had (including a brief period of complete computer failure last weekend) I managed to get all my usual videos out on time. Go me.

As always (well, usually, anyway), Friday plays host to New Game Plus, our weekly exploration of post-game content and New Game Plus modes. Currently, we’re doing a second playthrough of Atelier Rorona DX, part of the Atelier Arland trilogy we’ve recently explored here on MoeGamer.

Hit the jump to find out how today’s alchemical efforts went!

Continue reading New Game Plus: Time On Our Hands – Atelier Rorona DX #4

New Game Plus: Creating Explosives – Atelier Rorona DX #3

When returning to a game for a second playthrough, it’s always incredibly satisfying when you manage to complete an objective well ahead of “schedule”.

Despite only certain things carrying over to a New Game Plus run in the various incarnations of Atelier Roronayou can still bash out a lot of the early game content very easily, leaving you with plenty of time to make money, grind for experience, build up your relationship values and just generally have a good time in this pastel-coloured world.

Hit the jump to see just how quickly I managed to satisfy the second assignment…

Continue reading New Game Plus: Creating Explosives – Atelier Rorona DX #3