Yes, yes, yes, I know it was Halloween yesterday and thus I was supposed to cover a spooky game then, but I was busy then, so you’re getting it now instead.
Splatterhouse is a classic 1988 horror game from Namco, and there are a variety of ways you can play it today — the most recent and readily accessible of which is the excellent Namco Museum on Switch.
It’s also a very interesting game to look back on from a modern perspective, given how popular horrific, gory games have become as the gaming medium has matured.
Continue reading Splatterhouse: Elements of Horror
This is it! This is what it all comes down to… what I’ve been training for.
Will that tortuous Nightmare mode playthrough of Project Zero, along with finally clearing out that pesky ghost list, prepare me for a long-overdue S-rank clear of any of the missions in the game’s Battle mode? Will my epic battle against that dead guy in that one closet have all been worthwhile?
Find out on today’s episode of New Game Plus, only on MoeGamer. And, err, YouTube.
Continue reading New Game Plus: Five S – Project Zero #12
This is it! It’s nearly over! Yes, today we clear Nightmare mode on Project Zero for the first time.
The last night in the game was actually a whole lot shorter than I remembered it being, but at least there’s only one wandering ghost to pick up on our ongoing quest to clean up the ghost list.
Hit the jump to see how the buildup and the dramatic conclusion to Miku’s story went this time around…
Continue reading New Game Plus: Nightmare Finale – Project Zero #11
I think we’re over the worst in our Project Zero Nightmare mode playthrough!
Today’s episode concerns the third “night” of the game, and unfolds surprisingly smoothly. There are only two “vanishing” ghosts to find in this chapter… but there are some tough fights ahead, so we’re certainly not in any sort of safe space just yet.
Hit the jump to see how things went…
Continue reading New Game Plus: Where’s My Head – Project Zero #10
No more fleeing children!
That doesn’t mean we’re out of the woods in our Nightmare mode playthrough of the first Project Zero on PlayStation 2, however. There are still plenty of hostile ghosts just waiting to cover us in ectoplasm and have their wicked incorporeal way with us. Perhaps not necessarily in that order.
Hit the jump to see how Miku’s continuing adventures proceeded today…
Continue reading New Game Plus: Eat Paralysey Camera Death – Project Zero #9
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!
Any time you have experience with an entire series of something and people are aware of your experience with said series, someone, somewhere is going to ask you the dreaded question: “which [insert series name here] is best?”
Given my recent coverage of Tecmo’s consistently excellent survival horror series Project Zero (not to mention the presently ongoing video series playing through its postgame!), I thought I’d pre-empt that question and attempt to give a definitive answer.
Well, definitive insofar as “this one was my favourite” anyway. You do not have to agree. But this was my favourite Project Zero game this year.
And the winner is…
Continue reading The MoeGamer Awards 2018: The Shutterbug Award
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was suggested by LightningEllen.
I’m old enough to remember when weather effects in games were new and exciting.
I have vivid memories of desperately wanting to play Toyota Celica GT Rally on the Atari ST, for example, purely because it had rain, snow and sandstorm effects — and working windscreen wipers!
Nowadays, weather effects are something we just take for granted for the most part… but sometimes, a game comes along and impresses you with its representation of a particular environmental condition. Today’s award celebrates my favourite virtual thunderstorm from the year just passed.
And the winner is…
Continue reading The MoeGamer Awards 2018: Best Lightning and Storm Effects