We’ve been in the “HD era” for a while now — so long, in fact, that titles from the early days of the Xbox 360 and PlayStation 3 probably count as being “retro”.
An all-time classic from this early period — a dark time when developers apparently didn’t know what VSync was — was Capcom’s Dead Rising, an ambitious quasi-open world affair that saw you battering your way through hordes of zombies in an attempt to solve the mysterious outbreak in a sleepy Colorado town. There are better ways to play this today, but I’ll always have a soft spot for the original Xbox 360 version — particularly with how cheaply you can acquire a copy today.
Good horror, as we’ve previously talked about on The MoeGamer Podcast, is about more than just spooky scary skeletons and gallons of gore. And good modern horror games tend to be a natural evolution of the narrative-centric adventure game genre.
A good example of this is The Coma from Korean developer Devespresso games, which originally released for PC in 2015 before getting a “Recut” version for PC, PlayStation 4, Xbox One and Nintendo Switch two years later. This is a game that challenges players to solve a seemingly supernatural mystery while on the run from a ruthless killer — and without any means of fighting back.
At the same time, there’s some interesting narrative content designed to get you thinking, too. It’s a fine use of your time this spooky season — so let’s take a closer look.
If you are a glutton for punishment, or just feel that modern video games are a touch on the easy and/or fair side for you, it’s high time you checked out Will Harvey’s classic 1990 title, The Immortal.
As it happens, at the time of writing it’s just become easily accessible in not one, but two different places: you can now play the NES version as part of a Nintendo Switch Online subscription, and the Mega Drive version appears as part of the Piko Interactive Collection 1cartridge for the Evercade retro gaming system.
It’s the latter version we’ll be focusing on today, but expect similar amounts of death in both. Roll up your sleeves, and let’s get mortal.
As wonderful as true teleportation technology would be, I think we’ve probably had enough cautionary sci-fi tales by now to make anyone very wary of actually pursuing research in this field.
One that I’m rather fond of is Teleglitch, a charmingly lo-fi roguelike-inspired action game that takes a number of cues from classic first-person shooters and survival horror games. In it, you play a scientist at a military research installation with rather questionable ethics where, unsurprisingly, work on both teleportation and genetic engineering has gone horribly wrong.
It’s time to once again enter the world of survival horror with one of the earliest examples of the genre: Atari’s Haunted House.
Haunted House can be seen as an evolution of the Adventure formula in that it involves navigating a preset map, manipulating objects and avoiding enemies. The twist this time around is that you’re in a spooky old mansion full of locked doors, tarantulas and a rather annoyed old ghost. Oh, and it’s dark. Very dark. Except on the first difficulty level, but only babies play Game 1 on Haunted House.
The early days of polygonal 3D gaming were gleefully experimental, even though the technology of the time wasn’t quite up to realising the grand vision of many creators.
Infestation from Psygnosis is a particularly interesting example, as it provides a level of interactivity that we don’t tend to see even in a lot of modern games. It was certainly ambitious — though perhaps a little too obtuse for its own good at times.
Get an idea of what it’s all about from my own attempts to stumble about (and get lost in a ventilation system) in the video below, and don’t forget to subscribe on YouTube for more.
This is it! This is what it all comes down to… what I’ve been training for.
Will that tortuous Nightmare mode playthrough of Project Zero, along with finally clearing out that pesky ghost list, prepare me for a long-overdue S-rank clear of any of the missions in the game’s Battle mode? Will my epic battle against that dead guy in that one closet have all been worthwhile?
Find out on today’s episode of New Game Plus, only on MoeGamer. And, err, YouTube.
I think we’re over the worst in our Project Zero Nightmare mode playthrough!
Today’s episode concerns the third “night” of the game, and unfolds surprisingly smoothly. There are only two “vanishing” ghosts to find in this chapter… but there are some tough fights ahead, so we’re certainly not in any sort of safe space just yet.