It’s time for a new series of New Game Plus, in which I take a game I’ve already beaten and explore its postgame content and/or New Game Plus modes.
With the Atelier Arland Cover Game feature now done and dusted, that would seem like an ideal time to immediately revisit those games and see what happens on a second playthrough, right?
We get underway today with a new beginning for Atelier Rorona DX: The Alchemist of Arland on Nintendo Switch.
Continue reading New Game Plus: Producing Sundries – Atelier Rorona DX #1
This article is one chapter of a multi-part Cover Game feature!
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By attempting to provide an accessible dungeon crawler experience, MeiQ has put itself in an interesting position.
Too much mechanical depth and it will alienate the very people it’s hoping to attract. But not enough depth and the hardcore gridder enthusiasts will tire of it long before things get interesting. How to approach this, then?
Through a combination of approaches, as it happens, and the result is both effective at what it does and surprisingly distinct in a subgenre that is sometimes accused of taking a bit of a “cookie-cutter” approach.
Let’s take a look at the game’s mechanics in more detail.
Continue reading MeiQ: Girls and Guardians