This is it! We’re beating Final Fantasy II today! Well, okay, we’ve already done that, technically, but today our gruelling journey through postgame story Soul of Rebirth finally comes to an end!
It’s been a challenge, for sure, and a real test of how well you know how to manipulate Final Fantasy II’s progression mechanics. And I won’t lie, at times it’s been extremely frustrating. But finally reaching that conclusion and knowing it was my own hard graft that took that party from being a pile of useless twats to Emperor-toppling badasses… it felt kinda good.
Final Fantasy III coming soon. In the meantime, enjoy the video below and don’t forget to subscribe on YouTube for more!
It’s arcade classic time today on Atari ST A to Z, with the game that supposedly popularised the idea of two-player cooperative gameplay.
Joust, originally developed by Williams for the arcade in 1982, was a well-regarded and influential game, and found itself ported to a wide variety of platforms over the years — including numerous Atari systems.
The Atari ST version showed up in 1986 — better late than never — and provided a solid adaptation of the arcade original for those who fancied some classic cooperative action on their 16-bit home computer. Check it out in the video below, and don’t forget to subscribe on YouTube for more!
One of the reasons I wanted to introduce the short;Play series was to celebrate some of my favourites from yesteryear that don’t get talked about all that much.
Today we take a look at Blake Stone: Aliens of Gold, a sci-fi first-person shooter running on an enhanced Wolfenstein 3-D engine… and a game that has been mostly forgotten by history thanks to the fact that it came out a week before the legendary Doom.
I like this game a whole lot, and it provides a noticeably distinct experience from both its spiritual predecessor and id’s subsequent classic. Check out the video below to find out more — and don’t forget to subscribe over on YouTube while you’re at it!
You don’t just play Pole Position — you FEEL it!
Thus ran the back-of-box blurb for the official Atari 8-bit conversion of Namco’s classic “vanishing point” racer — one of the most important, influential video games of all time. Said conversion was extremely solid, and a big hit for my whole family back in the day.
See how I get on with the world’s most explosive Formula 1 cars in the video below, and don’t forget to subscribe on YouTube for more.
A fair few titles in the early days of gaming were shameless clones of other companies’ work.
Atari’s Frog Pond, a game that ended up not being released because Atari wasn’t willing to spring for a monster 8K cartridge for a “children’s game”, was a clone of Mattel’s Frog Bog for Intellivision (which ended up being ported to 2600 as Frogs and Flies), which in turn was a clone of Sega’s arcade title Frogs.
And they say originality is dead. Well, yes. It appears to have been dead for a very long time indeed! Don’t let that stop you checking out this video, though — and don’t forget to subscribe on YouTube for more.
Did you know that the Teleport spell does not work in the Unknown Palace? I did not.
As such, I took Minwu and company deep into said dungeon “just to see how far we could get” and then decided that we’d turn back when I ran out of Ethers. Unfortunately things turned out to not be quite that simple. At all.
Enjoy the video below, and don’t forget to subscribe on YouTube for more!
The early days of polygonal 3D gaming were gleefully experimental, even though the technology of the time wasn’t quite up to realising the grand vision of many creators.
Infestation from Psygnosis is a particularly interesting example, as it provides a level of interactivity that we don’t tend to see even in a lot of modern games. It was certainly ambitious — though perhaps a little too obtuse for its own good at times.
Get an idea of what it’s all about from my own attempts to stumble about (and get lost in a ventilation system) in the video below, and don’t forget to subscribe on YouTube for more.