Tag Archives: Koei Tecmo

Warriors Wednesday: The Solid Whack You Can Deliver with Wood

Things are getting noticeably more difficult as we approach the conclusion of the Samurai campaign in Warriors Orochi.

Today’s mission sees our intrepid heroes facing off against a selection of powerful foes, including “wild man” Keiji Maeda, who threatens to break Xiao Qiao in half (“but who will put me back together again?!”). But help is at hand in the form of “God of War” Kenshin Uesugi and his longstanding rival, Shingen Takeda’s formidable moustache. And the warrior attached to it, I guess.

How do things go? Hmm… take a look.

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Delving into Musou: Warriors Orochi

Regular readers will know that, for a little while now, I’ve been posting videos of my experiences with Warriors Orochi. So I figured it was probably time I wrote about it!

This realisation comes at a good time, as although I’m a significant distance away from beating the game — and I would actually like to try and “beat” it, at least in terms of completing all the missions on Normal once — I feel like I’ve learned quite a bit about how the game as a whole works.

It turns out that despite its apparently simple structure, Warriors Orochi has a formidably addictive metagame. So let’s look into where this game’s long-term appeal comes from.

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Warriors Wednesday: Mistakes Were Made

Ahhh… I knew it wouldn’t last.

After last week’s joyful celebrations of clearing a mission first time… today we more than make up for that good performance with a series of unfortunate and crushing defeats.

But still, as long as we learn from our mistakes, it’s okay to mess up once or twice, right…?

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Warriors Wednesday: First-Time Clear

I did it! For the first time in quite a while… I cleared a Warriors Orochi battle without messing it up even once.

This is surely cause for celebration… at least partly because it almost certainly won’t happen again, as the challenge factor continues to ramp up with each new mission.

Hit the jump for the latest video and admire my… skills?

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Project Zero 2: Float Like a Butterfly

How do you follow an impressively creepy horror game about ghosts in the Japanese tradition? With more of the same, but different and/or better, of course.

Project Zero 2: Crimson Butterfly began development shortly after its predecessor was completed, and eventually released for Japanese and North American PlayStation 2 players in late 2003, and for Europe the following April. This was then followed by an enhanced Xbox port, which released in Japan and North America in late 2004, with Europe once again bringing up the rear in February of 2005.

Interestingly, the game then got a complete remake for the Nintendo Wii in the summer of 2012; this released simultaneously in Japan, Australia and Europe, but skipped a North American release. It’s this latter version that we’re primarily concerned with today. But first, a bit of history…

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Warriors Wednesday: Cavalry’s ‘Ere, Luv

Yes, it’s that time again, and today it’s Lu Xun’s time to shine, having been left somewhat on the sidelines for the last couple of missions.

Today the Samurai Warriors and friends take on the Battle of Nagashino and attempt to obtain some cavalry support while assaulting an Orochi stronghold.

Unfortunately said cavalry doesn’t appear to understand the concept of “strength in numbers”…

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Warriors Wednesday: Most Definitely Sorcery Bullshit

It’s once again time for the Samurai Warriors and friends to continue their adventure through the otherworldly realm of Orochi.

The difficulty level is starting to ramp up noticeably now — today’s mission takes a few attempts to get just right, but we get there in the end!

We’re well past the halfway point of the Samurai Warriors scenario now… where will things end up next?

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