Today, we manage to bang out quite a few missions, including recruiting everyone’s favourite mechanical marvel from Toukiden.
Horo also believes she has the answer to the widespread amnesia problem certain members of the party have been dealing with: surely a good old-fashioned bump to the head will quite literally knock some sense back into them.
And when that’s all over and done with, we have an important choice to make. Did I choose wisely? We’ll just have to find out next time!
In today’s episode of Warriors All-Stars, we once again discover that The Alchemist of Kick-Ass still isn’t quite ready for Chaos difficulty. Give it time!
One thing you’ll find on multiple playthroughs of Warriors All-Stars is that you’ll encounter the same battles, but perhaps approach them under different circumstances. This can also end up leading the plot in different directions depending on the combination of characters that end up in your party.
Today, we once again recruit hungry, hungry Horo to our cause… will she help lead Tamaki’s forces to victory?
Today, among other things, I ponder the future and what’s next, and I’ve reached a conclusion for now.
At the end of this current playthrough of Warriors All-Stars, the series will be retiring for now. I haven’t yet decided if I will bring it back yet, but I need a bit of time back in my week, especially now I’m taking on some paid freelance assignments as well as everything that’s already happening here and on YouTube. Sorry to those of you that have keenly tuned in each week to see my hack-and-slash adventures! I’ll make an effort to write more about some Warriors games here on MoeGamer to make up for it.
We’ve still got a few episodes left in us yet, though, so let’s enjoy them! Today we see how despite having multiple starting points, Warriors All-Stars’ various narrative paths tend to intertwine with one another, as we once again encounter the demonic (and devilishly handsome) Darius…
Clearing the game in Warriors All-Stars once unlocks the hardest difficulty: Chaos Mode.
In Chaos Mode, you’re presented with high-level, tough enemies but offered the possibility of better drops, plus a nice big multiplier of the rewards you get at the end of a mission. Sadly, Sophie and company aren’t quite ready for the primetime on this difficulty just yet, but they’re getting there!
At least they would be if Sophie didn’t go and get herself in trouble while picking catnip, forcing Mitsunari Ishida and friends into action to save her alchemist ass…
Our second playthrough of Warriors All-Stars gets well and truly underway as we get to grips with Sophie’s moveset, and look at expanding Tamaki’s forces.
On today’s agenda is Mitsunari Ishida, a vibrant-haired, brilliant tactical mind with his own strong opinions on how best to wage war. How will he get along with the rather flighty Sophie… and the somewhat more grounded Plachta?
Better punch a whole load of dudes in the face to find out!
This post is one chapter of a MegaFeature!
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Last time, we talked a bit about how Atelier Iris: Eternal Mana is a lot more of a “traditional RPG” than many of its stablemates in the rest of the series as a whole.
We looked in particular at how the game’s combat and progression mechanics are based on the conventions of turn-based, menu-driven console RPGs, but how it adds a few twists onto that formula — with an appropriate emphasis on item usage and alchemy.
Today we’re going to explore the overall game structure and presentation a bit further, with a particular eye on how protagonist Klein and his companions can explore their world over the course of their adventure as a whole. Let’s jump in!
Continue reading Atelier Iris: Eternal Mana – Life at 45 Degrees
Having beaten the game last week, today it’s time to start a whole new Warriors All-Stars adventure!
This time around, we’re taking Sophie from Atelier Sophie as our leading lady, which puts us into Tamaki’s story route rather that Setsuna’s, which we explored last time around.
This should mean we get the opportunity to encounter and recruit some different characters and see some brand new story scenes… as well as getting to throw Punis at people. What’s not to like?