Having beaten the game last week, today it’s time to start a whole new Warriors All-Stars adventure!
This time around, we’re taking Sophie from Atelier Sophie as our leading lady, which puts us into Tamaki’s story route rather that Setsuna’s, which we explored last time around.
This should mean we get the opportunity to encounter and recruit some different characters and see some brand new story scenes… as well as getting to throw Punis at people. What’s not to like?
And so, we reach the conclusion of our Warriors All-Stars adventure. Or, well, the first conclusion, anyway; this is a game with multiple endings, and a variety of paths through its overall narrative.
The ending we achieve today is not the “true” ending, but it forms a suitable conclusion to the narrative path we’ve been following. Plus you get to see some absolutely disastrous attempts at a “one-hit kill” mission; things get real messy for poor old Honoka for a while there.
This may be the end of our first playthrough of Warriors All-Stars but we’re far from done yet! There are more characters to unlock and play as, more narrative paths to explore and more hot furries to lust over. Fight. I meant fight.
Now we’re making good progress through the plot, it’s clear we’re starting to move towards one of the various conclusions to Warriors All-Stars.
For those unfamiliar, Warriors All-Stars features numerous endings based on the choices you make throughout the game. These aren’t visual novel-style binary choices, however; they mostly relate to which characters you recruit and which specific battles you choose to participate in.
Thankfully, there’s a handy menu in the game that shows you which battles unlock which paths. For now though, we’ll just have to see where this all ends up…
This post is one chapter of a MegaFeature!
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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?
I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.
That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.
And thus, I welcome you to the first MoeGamer MegaFeature!
Continue reading The Atelier MegaFeature: Prelude
Today in the world of Warriors All-Stars, it’s a day of gradually conquering the map and inching towards a new Dramatic Battle.
For the uninitiated, a core mechanic in Warriors All-Stars is your area of control over the overall map. This is most broadly affected by the major battles you complete, such as story battles and character unlocks, but fine-tuned by the more “generic” battles you encounter along the way. As such, in order to expand your sphere of influence — and thus the battles you’re able to participate in — you’ll need to engage in skirmishes right on the front lines.
Today our main goal is reaching the “Beautiful Flowers” battle, which pits some of the prettiest ladies of this Warriors world against seemingly overwhelming odds!
Drama and intrigue in today’s episode of Warriors All-Stars as Kasumi and Arnice attempt to save Setsuna from the trap he’s fallen into.
We also run into Marie Rose, subject of last week’s Waifu Wednesday, and discover that she’s a more powerful weapon than anyone could have possibly imagined… and she doesn’t even need to touch anyone.
While we’re on, we have a nice chat about what’s coming up here on MoeGamer, too. Why not stop in and hang out? We have swords and cute girls.
First appearing in 2013 as part of Dead or Alive 5 Ultimate’s arcade release, Marie Rose has gone on to be an incredibly popular part of Team Ninja and Koei Tecmo’s long-running series of fighters.
Marie Rose was presumably introduced in order to attract people to the arcade version of the game — the first time the series had hit arcades for 13 years — but subsequently found herself coming home in the form of downloadable content for Dead or Alive 5 Ultimate on Xbox 360 and PlayStation 3.
Since then, she has been a regular fixture in the series — and popular enough to appear in several spin-offs and collaborations, including Warriors All-Stars and Senran Kagura: Peach Beach Splash. So let’s put everyone’s favourite wicked lil’ servant under the spotlight today!
Continue reading Waifu Wednesday: Marie Rose