The Monty Mole series from Gremlin is most commonly associated with the 8-bit home computer platforms, but it did actually get a 16-bit outing with Impossamole, developed by the one and only Core Design.
While superficially resembling the developer’s notorious “masocore” platformer Rick Dangerous, Impossamole is a rather more fair and enjoyable experience with plenty of variety — you can even tackle the initial stages in whatever order you please. While some argue that Monty’s earlier 8-bit adventures were better, it’s certainly a fairly respectable showing here on the Atari ST!
Unga bunga! Today we look at Core Design’s mascot from before they hit paydirt with Lara Croft and… well, let’s just say thank heavens for Ms. Croft, huh.
Chuck Rock is a platform game originally released for Atari ST and Amiga, which subsequently found itself ported to a wide variety of other computer and console systems. Growing up, I had the most experience with the Super NES version, so it was interesting to return to the Atari ST original and see how Atari’s 16-bit machine got on with things.
Aside from the commonly seen poor use of the ST’s sound chip, this isn’t a bad version of the game, all things considered. Check it out in the video below, and don’t forget to subscribe on YouTube for more.
The 8- and 16-bit home computer eras played host to some fantastic games — but when we’re talking about gaming history, most people tend to focus on the home consoles of the era.
This means that a lot of interesting games tend to fall by the wayside and run the risk of being forgotten. One inventive way to address this, then, is to take one of those beloved 8- or 16-bit home computer games and produce a modern port for a classic console system. Problem solved! Kinda.
Well, either way, that’s what happened with Switchblade, a game that began life as an Atari ST game in 1989, and which ended up ported to Sega Mega Drive a full thirty years later. And now you can enjoy the latter version as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system!
The “masocore” platformer, in which you learn by dying repeatedly in seemingly unfair circumstances, has become particularly popular in the age of Let’s Plays and streaming.
The reason for this is that, although playing the damn things tends to be rather frustrating, they’re quite entertaining to watch. And their reliance on puzzle-solving and memorisation make them quite a distinct experience from more conventional platform games and action adventures.
Here’s the Atari ST version of Rick Dangerous, developed by Core Design (of Tomb Raider fame) and published by Telecomsoft imprint Firebird in 1989. Oh, boy, it’s irritating… and yet I found myself trying again and again and again… Waaaaaaaa!!