The Wu campaign continues as the Sun family comes to blows over the recapture of their father.
In this installment, the Battle of Sekigahara, we retire the ever-reliable Ranmaru Mori for now in favour of newcomer Kunoichi, who turned up in the previous battle. She is joined by Taishi “Prepare to Die” Ci and Lady Nō to form what appears to be a pretty respectable fighting team.
Hit the jump to see how the battle went this time around…
Continue reading Warriors Wednesday: Enter Kunoichi
Kick, punch, it’s all in the mind! Pushing diagonally backwards and up while holding the fire button to swing your sword, however? Somewhat less intuitive…
Enter Mastertronic’s Ninja from 1986. This was a game developed by Steve Coleman (who was previously responsible for Pharaoh’s Curse, which we’ll be coming to in a few weeks) that combines open-world 2D adventuring with a fusion of one-on-one fighting and beat ’em up mechanics to produce something altogether unique.
Ninja was a game of “firsts” for me growing up. It was the first time I saw a ninja and learned what it was. It was the first time I saw (and learned the name of) a lot of pieces of traditional Japanese architecture such as torii gates. And it was one of the first games I played where fighting mechanics were a little more complex than simply mashing the fire button to do a single type of attack. It’s still pretty fun, too… though it puts up a lot more of a fight than I remember!
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Between the ten different waifus in Evenicle, there’s someone who will appeal to everyone.
Hell, there’s pretty much someone who will appeal to everyone even within the core playable cast of four. And even if someone isn’t your “type”, there are still plenty of interesting and compelling things to discover about them.
As a loud, noisy loli, Gurigura isn’t the type of girl who usually pushes my buttons. But she definitely grew on me over the course of the game, and I came to regard her with a great deal of affection.
NSFW images after the jump!
Continue reading Waifu Wednesday: Gurigura
Sometimes it can be a challenge to find detailed information and fanart for Waifu Wednesday articles. I have not had that problem today.
Yes, after discovering the fun that is SNK Heroines, I thought I’d devote today to probably SNK’s most widely recognised heroine, Mai Shiranui.
It turned out that despite her being a very familiar figure to me in terms of visual design, I didn’t know a whole lot about her. So let’s take a little journey together!
Continue reading Waifu Wednesday: Mai Shiranui
What happened to ninjas? I feel like they were unironically cool in the ’90s, and that they were everywhere.
Perhaps they simply learned that being highly visible is not an especially desirable characteristic for a ninja, and thus deliberately relegated themselves to the world of overly tryhard “wacky!” memes alongside pirates, dinosaurs and zombies. Put them all together and you get LOL SO RANDOM, yo. And these days, everyone wants to ignore that nonsense. The perfect cover.
Anyway, here’s Shadow Dancer for the Mega Drive, a 1990 release from Sega and one of the first games I ever played on the system.
Continue reading Mega Drive Essentials: Shadow Dancer