Wu, Wu! That’s the sound of the pain train coming your way, Orochi… just, uh, not just yet.
Sun Ce and friends continue being forced into an uneasy alliance with Captain Snakeypants as people important to them are held hostage. Sun Ce has little choice but to go along with Orochi’s scheming until he and his companions have a suitable opportunity to take matters into their own hands.
That means a whole lot of fighting former friends… as well as fending off possibly the least subtle “sneak attack” in all of history. Hit the jump to see how the battle went.
Continue reading Warriors Wednesday: Worst Sneak Attack Ever
It’s time to start a new campaign in Warriors Orochi!
Yes, this week we leave behind the Samurai Warriors in favour of the Wu campaign, although we get to keep all the abilities and whatnot we unlocked over the course of our Samurai adventure.
Wu, it seems, is in cahoots with Orochi — though not by choice. How will Sun Ce and his comrades get out of this one? Hit the jump to find out.
Continue reading Warriors Wednesday: Rocket-Launcher Spear
Did you think we were done with the adventures of the Samurai Warriors? Well, nope, we weren’t quite finished…
Today we tackle the final side mission of the Samurai campaign in Warriors Orochi, which culminates in another tough battle against King Snek himself.
Who will prevail? I mean, you know it’s me eventually, but hit the jump anyway and see how this final final battle actually went…
Continue reading Warriors Wednesday: Samurai Warriors vs Orochi 2 – Electric Lu Bu-Galoo
We’ve made it! The final battle… for this campaign, anyway.
Yes, today we reach the climactic final showdown of the Samurai campaign in Warriors Orochi and face the snake god himself in single combat.
Well, okay, we bring along all our friends and pound on him so much he can’t fight back. Even the great warriors of history weren’t above using schoolyard tactics.
Continue reading Warriors Wednesday: Samurai Warriors vs Orochi
Kick, punch, it’s all in the mind! Pushing diagonally backwards and up while holding the fire button to swing your sword, however? Somewhat less intuitive…
Enter Mastertronic’s Ninja from 1986. This was a game developed by Steve Coleman (who was previously responsible for Pharaoh’s Curse, which we’ll be coming to in a few weeks) that combines open-world 2D adventuring with a fusion of one-on-one fighting and beat ’em up mechanics to produce something altogether unique.
Ninja was a game of “firsts” for me growing up. It was the first time I saw a ninja and learned what it was. It was the first time I saw (and learned the name of) a lot of pieces of traditional Japanese architecture such as torii gates. And it was one of the first games I played where fighting mechanics were a little more complex than simply mashing the fire button to do a single type of attack. It’s still pretty fun, too… though it puts up a lot more of a fight than I remember!
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We’re nearly there! On the Samurai Warriors campaign, that is.
Yes, it’s the penultimate mission of the first phase of our Warriors Orochi playthrough, meaning that next time around we get to wail on ol’ snake boy himself for the first time.
After a bit of off-camera unlocking of passive abilities, things are going pretty well for the crew. Hit the jump to see how today’s mission went.
Continue reading Warriors Wednesday: The God of War’s Windmill Blade
Things are getting noticeably more difficult as we approach the conclusion of the Samurai campaign in Warriors Orochi.
Today’s mission sees our intrepid heroes facing off against a selection of powerful foes, including “wild man” Keiji Maeda, who threatens to break Xiao Qiao in half (“but who will put me back together again?!”). But help is at hand in the form of “God of War” Kenshin Uesugi and his longstanding rival, Shingen Takeda’s formidable moustache. And the warrior attached to it, I guess.
How do things go? Hmm… take a look.
Continue reading Warriors Wednesday: The Solid Whack You Can Deliver with Wood