The Atelier series has been Japanese developer Gust’s flagship franchise since its first installment in 1997.
Not every Atelier game has come West, sadly — but a significant number have done. So throughout this MegaFeature we’ll be taking a look at all the subseries we’ve had the opportunity to enjoy since Atelier Iris: Eternal Mana in 2005.
The Atelier MegaFeature: Prelude-What's this MegaFeature thing all about... and why Atelier? Let's look at the plans for this ambitious endeavour together... and you can wish me luck if you like! I'm going to need it...
Atelier Iris: Eternal Mana – The Craft of Combat-Kicking off an exploration of how Atelier Iris: Eternal Mana might initially seem like your common or garden turn-based, menu-driven RPG, but its combat and progression mechanics quickly show it to be something with plenty of intriguing creativity about it.
Atelier Iris: Eternal Mana – Life at 45 Degrees-While many developers were fully embracing the new age of 3D graphics, Gust was proudly continuing the tradition of the isometric perspective role-playing game with Atelier Iris: Eternal Mana, giving the game -- and series -- a distinctive look and feel.
Atelier Iris 2: The Azoth of Destiny – Alchemy Evolution-Atelier Iris 2: The Azoth of Destiny takes the things that worked about Atelier Iris: Eternal Mana, tosses out the things that didn't... and fixes a few things that needed a few tweaks along the way. The result is a very strong sequel.
Atelier Totori: Arland’s Middle Child-Atelier Totori is a favourite installment in the Arland series for many people, thanks to its adorable heroine, its adventurous spirit and its feeling of a truly "living" world.
Atelier Meruru: Arland Comes Together-Atelier Meruru brought the original Arland trilogy to a close -- and, appropriately enough, is one of the most substantial, satisfying games in the series. You poopyhead!