After some… rather varied results on our last outing, I thought today we’d concentrate on a specific part of OutRun 2006: Coast 2 Coast.
Specifically, I thought it was time we took a look at the next tier of Flagman’s objectives. These mostly encompass racing and related disciplines, but there are some interesting challenges along the way that aren’t quite what you might normally expect from an arcade racer…
Hit the jump to see how things went today… and if I lost my girlfriend!
Continue reading Sunday Driving: Don’t Lose Your Girlfriend!
Let’s go for another drive, shall we? Get ready!
Today’s road trip adventure once again takes us beneath the Sega blue skies into the world of OutRun 2006: Coast 2 Coast by Sega and Sumo Digital. This is an arcade racer that more than holds its own against modern titles, and I sincerely wish we could see a modern rerelease. Unfortunately, the Ferrari licensing almost certainly means that will never happen, but at least you can still grab copies of the old versions!
Hit the jump to see the long and winding road we took on this leg of our tour…
Continue reading Sunday Driving: Coast 2 Ghost
Let’s continue our OutRun adventure beneath those glorious Sega blue skies!
OutRun 2006: Coast 2 Coast is one of my favourite arcade racers, and playing through for this series is reminding me quite how much substance there is to it. This is no straight arcade port, by any means; there’s a wealth of different challenges to take on in both the “racing” and “Heart Attack” disciplines, represented by the portly Flagman and a trio of beautiful girlfriends respectively.
Of course, you can still also just play the arcade game if you want, too… but where there’s a “career” of sorts it’s worth getting stuck in, huh? Hit the jump to see how I got on today…
Continue reading Sunday Driving: Pipped to the Post… Twice
It’s time to start our engines and kick off a new series of Sunday Driving.
This time around, we’ll be exploring Sega and Sumo Digital’s wonderful OutRun 2006: Coast 2 Coast, which you may recall is a game that I am a big fan of.
This is a classic racer that I’ve been meaning to revisit for quite some time now, so what better time than the present to jump back into an officially licensed Ferrari (from before Sega lost the license) and set course for the distant horizon?
Continue reading Sunday Driving: Sega Blue Skies
Well, it’s been a fun ride, but I think I’m going to call time on my Auto Modellista career… for now, anyway.
I’ve reached a point in the game where I just don’t seem to have the right combination of cars, parts and raw skills to be able to pass the challenges I’m presented with. And so after today’s attempts, in which I experiment with a few different cars to see what difference they might make to my performance, I think it’s time to move on.
Hit the jump to see exactly what led me to this conclusion… and if you know this game well and have any suggestions on how I might be able to progress, I’ll gratefully hear them!
Continue reading Sunday Driving: I’m At My Limit
Who’d have thought it, eh? It’s amazing the kind of inane stupidity that spills out of one’s mouth while attempting to concentrate on something else.
This week we continue our attempts to master Capcom’s visually arresting arcade racer Auto Modellista, and start to encounter some serious resistance. And, it seems, overcoming that resistance isn’t as simple as just picking the car with the best stats from the list…
Hit the jump to see how things went in this week’s races.
Continue reading Sunday Driving: If You’re Not in First Place, You’re Not Gonna Win
Yes, it’s that time when we strap in and go for a bit of a drive, once again in Capcom’s beautiful 2002 “Gran Turismo lite” affair, Auto Modellista.
Today we take on some tougher challenges, and either start to hit the limits of what my dear little Yaris has to offer… or perhaps my own skill ceiling. Hit the jump to see what happened.
Continue reading Sunday Driving: More Faster Than I Was