This post is one chapter of a MegaFeature!
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Once you beat Mana Khemia 2: Fall of Alchemy once, you could quite feasibly leave it behind and feel like you’ve had a good experience. You’ll have enjoyed a 40-50 hour RPG, and you’ll have seen the story wrap up in a satisfactory manner.
It doesn’t have to end there, though. There’s a second protagonist to play through as, and while that protagonist passes through the same dungeons as the first over the course of the game, their core narrative is completely different and they have a whole other supporting cast — and, this being an Atelier game, they have their own unique items to craft, too.
For some people, being asked to play through a whole RPG again is a hard sell, though — even if said replay offers mostly new experiences. How can you convince people to keep playing after the credits have rolled for the first time? Mana Khemia 2: Fall of Alchemy provides a great example of how a good New Game Plus mode can keep players engaged in the long term without feeling like you’re retreading old ground.
Continue reading Mana Khemia 2: Fall of Alchemy – Doing New Game Plus Right
How tough is our girl Rorona? Only tough enough to fell both a dragon and a demon in a single expedition, that’s how tough!
In this week’s installment of our New Game Plus run through Atelier Rorona DX, we find ourselves exploring Night’s Domain, a dungeon at the northernmost tip of Arland that is somewhat… mysterious and otherworldly in nature. It’s full of some of the most valuable, high-quality ingredients in the game, though, so it’s well worth taking your time to explore… if you’re up to the challenge, that is!
Meanwhile, there’s a final bit of intrigue with Lionela… could she have finally found some peace in her life…?
It’s summer! At least it is in Arland.
You know what that means: alchemical solutions to beat the heat! Of course, the astute among you will have already noticed that… oh, let’s leave that as a surprise, shall we?
Today’s New Game Plus run continues with more alchemy, more one-hit kills, some boobs on proud display, and Tantris and Lionela really starting to come into their own as fighters, despite their inferior equipment. Hit the jump to see how things went!
Continue reading New Game Plus: Beat the Heat – Atelier Rorona DX #11
Our “second playthrough” adventures in the world of Atelier Rorona DX continue, this time with an important pest control job!
It seems the Nearby Forest has been infested with vultures, and Rorona is clearly the right person to get rid of them. At least it’s a distraction from the myriad neuroses and mental scars Astrid and her absentee parents have almost certainly left on her by this point…
But surely, surely there must be an easier way of clearing out the vultures than just booping them all on the head with a(n admittedly massively overpowered) stick, right…?
Continue reading New Game Plus: Vultures-B-Gone – Atelier Rorona DX #9
“It’ll be a short episode,” he says, then proceeding to play for an hour and a half. I was having fun, though!
Yes, this week’s episode of New Game Plus runs a little longer than intended, but, well, there were important things to do. Very important things. Like the cabbage competition in the annual festival!
Hit the jump to see just why everyone is calling Rorona “Cabbage Girl”…
Continue reading New Game Plus: Cabbage Girl – Atelier Rorona DX #6
Whew! Even with the chaotic week I’ve had (including a brief period of complete computer failure last weekend) I managed to get all my usual videos out on time. Go me.
As always (well, usually, anyway), Friday plays host to New Game Plus, our weekly exploration of post-game content and New Game Plus modes. Currently, we’re doing a second playthrough of Atelier Rorona DX, part of the Atelier Arland trilogy we’ve recently explored here on MoeGamer.
Hit the jump to find out how today’s alchemical efforts went!
Continue reading New Game Plus: Time On Our Hands – Atelier Rorona DX #4
When returning to a game for a second playthrough, it’s always incredibly satisfying when you manage to complete an objective well ahead of “schedule”.
Despite only certain things carrying over to a New Game Plus run in the various incarnations of Atelier Rorona, you can still bash out a lot of the early game content very easily, leaving you with plenty of time to make money, grind for experience, build up your relationship values and just generally have a good time in this pastel-coloured world.
Hit the jump to see just how quickly I managed to satisfy the second assignment…
Continue reading New Game Plus: Creating Explosives – Atelier Rorona DX #3
It’s time for a new series of New Game Plus, in which I take a game I’ve already beaten and explore its postgame content and/or New Game Plus modes.
With the Atelier Arland Cover Game feature now done and dusted, that would seem like an ideal time to immediately revisit those games and see what happens on a second playthrough, right?
We get underway today with a new beginning for Atelier Rorona DX: The Alchemist of Arland on Nintendo Switch.
Continue reading New Game Plus: Producing Sundries – Atelier Rorona DX #1
This is it! This is what it all comes down to… what I’ve been training for.
Will that tortuous Nightmare mode playthrough of Project Zero, along with finally clearing out that pesky ghost list, prepare me for a long-overdue S-rank clear of any of the missions in the game’s Battle mode? Will my epic battle against that dead guy in that one closet have all been worthwhile?
Find out on today’s episode of New Game Plus, only on MoeGamer. And, err, YouTube.
Continue reading New Game Plus: Five S – Project Zero #12
This is it! It’s nearly over! Yes, today we clear Nightmare mode on Project Zero for the first time.
The last night in the game was actually a whole lot shorter than I remembered it being, but at least there’s only one wandering ghost to pick up on our ongoing quest to clean up the ghost list.
Hit the jump to see how the buildup and the dramatic conclusion to Miku’s story went this time around…
Continue reading New Game Plus: Nightmare Finale – Project Zero #11