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Over the course of the Atelier series as a whole, we’ve seen Gust take on the challenge of making a meaningful New Game Plus experience several times.
In a lot of role-playing games, a New Game Plus is primarily a means of enjoying the game’s story again without having to worry too much about mechanics; in some cases there are powerful enemies or additional challenges not seen on a first playthrough, but more often than not New Game Plus is a fun extra that not everyone feels the need to take advantage of in order to feel like they’ve “beaten” the game.
InΒ Atelier Shallie: Alchemists of the Dusk Sea,Β however, much likeΒ Atelier Escha & Logy: Alchemists of the Dusk SkyΒ andΒ Mana Khemia 2: Fall of Alchemy before it, there’s great value in taking the time to play through the game with both its main protagonists — and this time around we have one of the most solidly implemented New Game Plus systems the series has seen to date.
Continue reading Atelier Shallie: Alchemists of the Dusk Sea – Once, Twice, Two Times a Shallie