This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >
It would have been easy for the Atelier series to just stick with one alchemy system and trot it out for every new installment. And people would have probably been fine if Gust had chosen to keep the exact same alchemy system for all the games in each of the franchise’s subseries.
But as we’ve seen numerous times by this point, that isn’t how Gust does things. Gust likes to experiment, refine, reinvent and occasionally revisit past ideas, all in the name of providing an interesting and varied experience — say, for anyone undertaking some sort of ridiculous mission like playing all of the AtelierΒ games one after another.
Atelier Shallie: Alchemists of the Dusk SeaΒ is one of those installments where Gust decided to reinvent the alchemy mechanics, rather than refining the systems we’d previously seen inΒ Atelier Escha & LogyΒ andΒ Atelier Ayesha. And it presents us with an interesting new angle to this aspect of gameplay.
Continue reading Atelier Shallie: Alchemists of the Dusk Sea – The Art of Shalchemy