Tag Archives: JRPG

Atelier Sophie: The Alchemist of the Mysterious Book – Classic-Style Combat

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One of the recurring things that has come up time and time again as we’ve been looking at Atelier Sophie: The Alchemist of the Mysterious Book is how this game very consciously does things differently from what has come before.

It’s evident in the overall structure of the game and the way its story is told; it’s evident in the alchemy mechanics; it’s even evident in the art style, though this generally varies from subseries to subseries anyway.

And, of course, it’s evident in the combat system. This is a particularly interesting aspect of Atelier Sophie: The Alchemist of the Mysterious Book to analyse in detail, because superficially its combat mechanics might resemble the last six games in the series to one degree or another — but in fact, things unfold quite differently. Let’s explore!

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Atelier Shallie: Alchemists of the Dusk Sea – The Fight for a Dying World

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So far, we’ve seen that Atelier Shallie: Alchemists of the Dusk Sea is an interesting installment in the Atelier series as a whole, in that it explores brand new elements while simultaneously calling back to some of the series’ best bits.

One of the most obvious places it looks back at past successes is the gameplay when you step outside the city walls of Stellard and head off into the big, wide world. But even then, it doesn’t just rehash what has come before; it adds its own interesting twists on the formula to create something unique and distinct to Atelier Shallie.

Let’s take a closer look at the game’s combat and exploration mechanics, then, as we get closer and closer to the truth behind the world of Dusk.

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Atelier Ayesha: The Alchemist of Dusk – Wonder and Danger in the Twilight

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So far, we’ve seen how Atelier Ayesha: The Alchemist of Dusk starts a new age for the Atelier series, both with its overall sense of design, and with the specifics of its alchemy mechanics.

Today we’re going to look at what protagonist Ayesha gets up to when she’s not working away in one of her several workshops: the ways in which she is able to explore the world around her, discover many new and wonderful — and sometimes horrifying — things, and how she protects herself from danger when things get tough.

Yep, it’s time to look at combat and exploration in Atelier Ayesha: The Alchemist of Dusk, another area where the game feels both comfortably familiar and fresh.

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Waifu Wednesday: Elmerulia Frixell

“It’ll all work out… somehow!” is a phrase that can be applied to a wide variety of RPG protagonists from over the years, but Elmerulia “Lulua” Frixell from Atelier Lulua: The Scion of Arland makes a distinctive effort to make it her catchphrase.

Well, technically speaking the catchphrase is 何とかなるなる (nantoka naru naru), which is a little catchier, but I’m sure everyone reading this is familiar with the challenges of localisation. And, as it happens, in this case, “it’ll all work out somehow” is a pretty accurate translation anyway.

Regardless of whether or not “it” worked out (somehow), Lulua is a delightful character to have around. So ahead of our first steps into the fourth adventure of the Atelier Arland trilogy (yes, I know) I thought it’d be nice to celebrate her a bit. So let’s do just that!

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Waifu Wednesday: Mitsuru Kirijo

With this week’s podcast celebrating the wonder that is the PlayStation 2, it’s only fitting that for Waifu Wednesday this week we look back on a classic character who made her first appearance in a PS2 game.

Yes, this week it’s the turn of Mitsuru Kirijo from Persona 3, the game that established the Shin Megami Tensei spinoff’s current format. She’s a consistently popular character from Persona 3’s core cast, and has put in appearances in several other games from the series over the years, too — including Persona 4, Persona Q, Persona 4 Arena and Persona 3: Dancing in Moonlight.

Better get your grades up, though; Mitsuru doesn’t hang out with anyone who isn’t a Genius, remember…

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Atelier Totori: The Adventurer of Arland – Following the Footsteps

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So we’ve talked about one of the main reasons Atelier Totori: The Adventurer of Arland became somewhat notorious around the world — now it’s time to get down to the nitty-gritty of what the game itself is all about.

Mechanically and structurally, it’s a very interesting game to contemplate, because while it’s still recognisably an Atelier game — and recognisable as a follow-up to Atelier Rorona, even — it feels like it draws influences from a much broader field to create an experience that is noticeably different from its predecessor, while remaining comfortably familiar as part of the Arland subseries.

Pack a lunch and don’t forget to bring your Adventurer’s License, then; it’s time to take to the road with Totori.

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short;Play: Magicami DX

I’ve been writing a bit about new free-to-play “city pop magic girls” game Magicami DX recently, so I thought I’d show you it in action.

This footage is from the relatively early hours of the game, but it’ll give you a good overview of what to expect from the presentation of this game — and what you’ll spend most of your time doing. We don’t get into gacha rates, endgame strategies or deep dives into mechanics or anything — hopefully this quick teaser will give you a good idea of what the game is like, though!

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: Pointy Helmets – Final Fantasy III #12

One of the interesting things about Final Fantasy III — and also one of the reasons it gets criticism from some quarters — is how it effectively requires you to use certain jobs for certain sequences.

To date, we’ve already seen a couple of sequences where you needed a White Mage handy to cast Mini on the party, and this time around we’re coming up on a sequence that doesn’t so much as require Dragoons, but is certainly a lot easier if you happen to have a party full of Dragoons.

An adventurer is only as good as his equipment, however, so today is all about getting our four Warriors of Light tooled up with appropriate pointy implements. Check out how it went in the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: He Loves Only Gold – Final Fantasy III #11

Coming to their senses after seemingly bringing the world back to life, the Warriors of Light found themselves with their airship locked up and the next Crystal guarded by the mysterious “Goldor”.

Having acquired themselves some Levigrass shoes to cross the swamp guarding Goldor’s mansion, the time has finally come for the Warriors of Light to take back what is rightfully theirs — and perhaps plunder some shiny booty in the process.

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: Levigrass Shoes – Final Fantasy III #10

We rejoin the four Warriors of Light as they find their title contested: it seems that four eccentric old men also claim they are the warriors of legend!

As you might expect, it doesn’t take long for the real Warriors of the Light to prove themselves — but being thoroughly all-round decent people, they don’t hold it against the silly old buggers.

From here, it’s onward to track down the next of the crystals, but there’s a frustratingly inconvenient swamp in the way. Only one thing for it, clearly: Levigrass shoes!

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