Tag Archives: JRPG

short;Play: Magicami DX

I’ve been writing a bit about new free-to-play “city pop magic girls” game Magicami DX recently, so I thought I’d show you it in action.

This footage is from the relatively early hours of the game, but it’ll give you a good overview of what to expect from the presentation of this game — and what you’ll spend most of your time doing. We don’t get into gacha rates, endgame strategies or deep dives into mechanics or anything — hopefully this quick teaser will give you a good idea of what the game is like, though!

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: Pointy Helmets – Final Fantasy III #12

One of the interesting things about Final Fantasy III — and also one of the reasons it gets criticism from some quarters — is how it effectively requires you to use certain jobs for certain sequences.

To date, we’ve already seen a couple of sequences where you needed a White Mage handy to cast Mini on the party, and this time around we’re coming up on a sequence that doesn’t so much as require Dragoons, but is certainly a lot easier if you happen to have a party full of Dragoons.

An adventurer is only as good as his equipment, however, so today is all about getting our four Warriors of Light tooled up with appropriate pointy implements. Check out how it went in the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: He Loves Only Gold – Final Fantasy III #11

Coming to their senses after seemingly bringing the world back to life, the Warriors of Light found themselves with their airship locked up and the next Crystal guarded by the mysterious “Goldor”.

Having acquired themselves some Levigrass shoes to cross the swamp guarding Goldor’s mansion, the time has finally come for the Warriors of Light to take back what is rightfully theirs — and perhaps plunder some shiny booty in the process.

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: Levigrass Shoes – Final Fantasy III #10

We rejoin the four Warriors of Light as they find their title contested: it seems that four eccentric old men also claim they are the warriors of legend!

As you might expect, it doesn’t take long for the real Warriors of the Light to prove themselves — but being thoroughly all-round decent people, they don’t hold it against the silly old buggers.

From here, it’s onward to track down the next of the crystals, but there’s a frustratingly inconvenient swamp in the way. Only one thing for it, clearly: Levigrass shoes!

Don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: Aria of Sorrow – Final Fantasy III #9

After making it to “the surface world”, only to discover the whole thing appears to be a seething miasma of darkness, the Warriors of Light set out to figure out what’s really going on.

Before long, they encounter the mysterious Aria, who seems to understand the situation, and she agrees to help them. The crystal’s light, it seems, can purify the land of darkness… but there are those who seek to oppose the light at all costs!

Enjoy the latest episode in the video below, and don’t forget to subscribe on YouTube for more.

Mana Khemia 2: Fall of Alchemy – Special Measures in the Darkness

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Unlike the previous Atelier games that we’ve explored so far, Mana Khemia 2: Fall of Alchemy features two discrete narrative paths to follow, plus an “Extra” path once you’ve cleared them both that provides a “true” ending.

Your first playthrough of the game will likely take about 40 hours or so, but your second run with the other of the two protagonists will go by a little more quickly, since you can carry over almost everything from your first playthrough — including the recipes you’ve previously synthesised to unlock cards in the characters’ Grow Books. Expect to still spend another 20-30 hours though.

The two paths cover similar “macro” events and converge at the very end, but they are presented from very different perspectives, with a completely different set of characters at the forefront of the action and a unique series of events on the more “micro” scale. With that in mind, today we’re going to focus on the route fronted by female protagonist Ulrika, and follow up with male protagonist Raze’s narrative path — and the true ending — in a subsequent part. So grab your books and warm up your cauldron; it’s time to enrol in the Alchemy class.

Continue reading Mana Khemia 2: Fall of Alchemy – Special Measures in the Darkness

Final Fantasy Marathon: The Power of Fire – Final Fantasy III #7

We’re making good progress in our journey through Final Fantasy III, though it hasn’t been an easy ride for our heroes!

No sooner did they think they had successfully taken care of Gutsco the thief, they discover that he wasn’t all that “dealt with” after all, and now it’s down to them to recover the dwarves’ priceless treasure. And perhaps discover the power of fire in the process.

Enjoy the video below, and don’t forget to subscribe on YouTube for more.

Mana Khemia 2: Fall of Alchemy – Making the Grade

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For most people, a “good” RPG consists of some combination of a compelling story, solid combat mechanics and satisfying progression.

Many RPGs have stuck with the conventional “experience and levels” system over the years, simply because that is a proven progression mechanic that works well, offers continual rewards for continued play and tangible improvements in your characters over time.

Mana Khemia: Alchemists of Al-Revis did something a little different, where character combat effectiveness was directly tied to your engagement with the game’s core alchemy system. And its sequel Mana Khemia 2: Fall of Alchemy follows suit — but rather than simply rehashing the previous game’s mechanics, it adds an interesting new twist. Let’s take a closer look!

Continue reading Mana Khemia 2: Fall of Alchemy – Making the Grade

Final Fantasy Marathon: Desch’s Destiny – Final Fantasy III #6

After last week’s wandering around not being quite sure what we were supposed to be doing next, this week we get back on track and get quite a bit done!

We climb the Tower of Owen, fight Medusa, admire Desch’s selfless commitment to his destiny and take on Gutsco the Thief. But disaster strikes! Will our heroes be able to recover from this? You’ll have to wait until the next episode…

Enjoy the video below and don’t forget to subscribe on YouTube for more.

Mana Khemia 2: Fall of Alchemy – One Must Fall

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So far in our exploration of Atelier, we’ve seen a series that is keen not to be seen as stagnating.

Each new game has reinvented itself when compared to its predecessor in one way or another, with the alchemy, progression and combat mechanics all differing from one game to the next — with some games being more drastically different than others.

Mana Khemia 2: Fall of Alchemy continues the trend of its two predecessors so far as its combat mechanics are concerned, which is to refine the systems introduced in Atelier Iris 3: Grand PhantasmSo let’s take a closer look at how you fight in the latter years of the Al-Revis Academy!

Continue reading Mana Khemia 2: Fall of Alchemy – One Must Fall