Tag Archives: JRPG

Evenicle: Introduction and First Impressions

Alicesoft was a developer that wasn’t really on my radar before I played the English releases of Rance 5D and Rance VI, and chances are if you haven’t explored eroge in any great detail you may not be overly familiar with them either.

However, between the Rance games and my experiences with Evenicle so far, I’m very comfortable with saying that they are an excellent developer that any fans of high-quality enjoyable RPGs with interesting mechanics, solid narratives and extremely memorable characters would do well to check out. Particularly if you’re keen for your games to actually treat you like an adult — and I’m not just talking about sexual content here.

So what is Evenicle? Let’s take a closer look.

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Delving into Dragon Quest: Hand of the Heavenly Bride – #5

I haven’t had as much time as I’d like to play Dragon Quest recently, but I took the time to play some at lunchtime today, and it reminded me of some things I’d like to talk about.

What I’m going to talk about today relates to the series as a whole, but with the release of newest installment Dragon Quest XI looming at the time of writing, it’s particularly pertinent to mention these things, given some of the issues that have been brought up by recent reviews.

So let us ponder a core aspect of not just Dragon Quest, but of the type of RPG that Dragon Quest went on to inspire. Let us contemplate grinding!

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Delving Into Dragon Quest: Hand of the Heavenly Bride – #4

I think I’m nearing the end of Hand of the Heavenly Bride. It’s just a feeling I have.

As we’ve previously discussed, Dragon Quest is not generally a series for making a huge deal out of significant narrative moments, preferring to allow you to draw your own meaning from them rather than attempting to force you to feel a particular way through lengthy cutscenes.

This doesn’t make those significant moments any less meaningful or effective, however — it’s just a markedly different treatment of these events than you’d find in many other games.

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Delving Into Dragon Quest: Hand of the Heavenly Bride – #3

Exciting things have been happening in the world of Dragon Quest V, and I am thoroughly enraptured with this game.

I can’t remember the last RPG that managed to make one’s adventure feel so simultaneously personal and meaningful to the broader context in which the narrative unfolds. But Hand of the Heavenly Bride does a wonderful job at this — and now I’m into the game’s third (and, I believe, final) act, things are escalating considerably while still remaining tightly focused on the protagonist and his family.

Let’s take a closer look, then! Doubtless you’ve already figured out that spoilers likely abound in this series, but I’ll warn you once more just in case.

Continue reading Delving Into Dragon Quest: Hand of the Heavenly Bride – #3

Delving Into Dragon Quest: Hand of the Heavenly Bride – #1

For one reason or another, fatherhood has always been a popular subject to explore through video games.

Interestingly, when fatherhood is presented in a positive light (as opposed to stories of, for example, abusive or absent fathers) it tends to be with the player in the role of said father, rather than the child. But there are plenty of interesting stories to be told about fatherhood from the child’s perspective, too.

Dragon Quest V: Hand of the Heavenly Bride’s early hours explore this idea in some detail, making for an incredibly memorable prologue chapter that concludes with plenty of incentive to set off on an adventure.

Continue reading Delving Into Dragon Quest: Hand of the Heavenly Bride – #1

Delving Into Dragon Quest: Chapters of the Chosen – #3

I’ve been making good progress through Dragon Quest: Chapters of the Chosen so far. I think I might be nearing the end of the game. Or at least the end of the main story.

So far I’ve been playing for about twenty hours or so, and the game has provided a pleasant amount of variety during that time. It hasn’t really got what I’d call especially complex at any point, but sometimes that can be refreshing; it allows you the freedom to enjoy what mechanics there are, and more importantly, the other aspects of the game such as its world design and characterisation.

Today I wanted to talk a little about Chapters of the Chosen’s more “traditional” aspects, and how they make it quite a refreshing experience when played from a modern perspective.

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Sorcery Saga: Curse of the Great Curry God – A Mysterious and Fragrant Dungeon

Japan’s most commonly seen take on the popular roguelike RPG subgenre — typically referred to as “Mystery Dungeon” games after the Chunsoft series that cemented the formula — is a little different from how we tackle our dungeon-delving here in the West.

Mystery Dungeon-style games have been developed by a wide variety of companies over the years, and the formula is straightforward and versatile enough that it’s been applied to all manner of franchises ranging from Pokemon to Etrian Odyssey as well as a number of original creations.

Sorcery Saga: Curse of the Great Curry God from Compile Heart and Idea Factory takes Compile’s venerable Madou Monogatari series — that which ultimately begat the much more well known Puyo Puyo puzzle empire — and reimagines it for the Mystery Dungeon age. The result is an accessible and enjoyable game that is a great introduction to this style of RPG.

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