With the latest installment in the Mario Tennis series coming soon to Nintendo Switch at the time of writing, I thought it would be a good opportunity to revisit one of my favourite versions.
It’s not often that a handheld version of a game can honestly claim to be superior to its counterpart on TV-based consoles — and this was something that occurred even less frequently back in the days where the 8-bit Game Boy Color and the 64-bit Nintendo 64 coexisted happily alongside one another. But 2000’s Mario Tennis pulled it off with a spectacularly ambitious, interesting and ballsy handheld version that, for solo play at least, ran rings around its big brother.
It achieved this primarily by not even attempting to be a “port” of the rather multiplayer-centric N64 version — not that this would have been possible given the disparity in technological capabilities between the two platforms — but instead providing a unique, solo-focused experience. One that is still worth playing today — and which Mario Tennis Aces’ single-player Adventure Mode has undoubtedly taken some inspiration from.
Continue reading Game Boy Essentials: Mario Tennis
Hi folks, just a quickie to announce that from this point onwards, you can expect (hopefully) regular Let’s Play videos on Saturdays and Sundays.
This is in addition to MoeGamer’s midweek content, which I’m aiming to support with video versions of articles as you may have seen me experimenting with throughout the latter half of this week.
Head on over to my YouTube page to subscribe now, and hit the jump to check out the first two episodes of Sorcery Saga: Curse of the Great Curry God, a game I’ve been meaning to check out for ages — and which has recently had an excellent PC port!
Continue reading Pete Plays Sorcery Saga: Curse of the Great Curry God
Most of the time, gaming is a fairly solitary activity for me, but on occasion, there are games that my wife enjoys watching me play enough to drag her away from Final Fantasy XIV for an hour or two at a time.
Last year’s Persona 5 was one of those games, and thus rather than focusing on it as I do with the Cover Games for each month, “we’ve” been playing it rather casually over the course of the last year or so. The other night, we finally reached the end.
What better reason to reflect on a game that, according to some, represented a great renaissance for a Japanese games industry that had supposedly been “kind of bad” for years?
Continue reading I Finally Beat Persona 5
Blue Reflection is an unusual game in terms of its overall tone and how it “feels” to play, and a big part of this is due to its mechanics and structure.
If you had to pigeon-hole it into a specific mechanical genre, most people would describe it as a “JRPG”. But in many ways this isn’t a particularly accurate description, since although it features a number of common elements of the genre, it draws just as many influences from other types of game such as adventures and visual novels.
Whatever you want to call it, it’s certainly a pretty intriguing game from a mechanical and structural perspective. So that’s what we’ll be focusing on today.
Continue reading Blue Reflection: Everyday Life with Magical Girls
It’s always a pleasure when a game comes along out of nowhere and gives you a delightful surprise by being “good” in some way.
Re;Lord 1 ~The witch of Herfort and stuffed animals ~ (just Re;Lord hereafter for the sake of everyone’s sanity), a game developed by Escu:de and recently released in both all-ages and 18+ English versions by Sekai Project and Denpasoft, is the most recent example of this happening to me.
Not only is it an interesting, unusual and enjoyable game from a mechanical perspective, but it’s also pretty fascinating to contemplate from a narrative perspective, too. And it has some lovely art! So let’s take a closer look.
Continue reading Re;Lord 1: It’s All a Matter of Perspective
Xenoblade Chronicles 2’s main cast runs the gamut from spunky, optimistic youths to a few rather more reserved characters.
Mòrag and her Blade Brighid (Meleph and Kagutsuchi in the Japanese original) fall into this latter category, both offering their own distinctive take on being the “detached voice of reason” in most situations.
Both of them are interesting characters in their own right, so let’s take a closer look at both today.
Continue reading Waifu Wednesday: Mòrag and Brighid
While the Xeno series has, from its outset, always been about imaginative takes on worldbuilding, the Xenoblade subseries in particular has placed a strong emphasis on this.
Indeed, as we’ve already explored, the very reason the first Xenoblade Chronicles exists at all is because series creator Tetsuya Takahashi thought it would be cool to have a game set atop the bodies of two gigantic, frozen gods. The concept was subsequently fleshed out into the divide between the Bionis and the Mechonis, and the rest is history.
Xenoblade Chronicles X subsequently provided a somewhat different take on worldbuilding, providing us with a huge, seamless and geographically diverse planet to explore at our own pace. But Xenoblade Chronicles 2 is closer in concept to the first in the series, albeit with a few twists of its own.
Continue reading Xenoblade Chronicles 2: A Titanic World