Tag Archives: arcade

Atari A to Z Flashback: Atari Football

Well, I knew this time would come. Not only do I have to tackle a sports game again, but a sports game that only supports two players at once!

Fortunately, while I may not have any friends, I did somehow manage to get married, so my wife Andie generously agreed to assist me in playing Atari Football, a simulation of a sport neither of us understand because we are both British.

We just about managed to figure things out enough to get a feel for the game… I think, anyway!

Find a full archive of all the Atari A to Z videos on the official site.

Shmup Essentials: Exzeal

Triangle Service is not exactly what you’d call a household name in the shoot ’em up sector, but over the years they’ve been quietly beavering away to produce some enjoyable, addictive games.

Probably their most well-known output is their Zeal series, which consists of XIIZeal (actually a port of a PS2-era shoot ’em up called XII Stag), ΔZeal (pronounced “Deltazeal”, not “Trianglezeal”, as I referred to it for a long time), Trizeal and Exzeal — but you may also have stumbled across their more unusual titles such as Shmups Skills Test and Minus Zero at some point in the past.

Today we’re going to take a look at Exzeal, released for Xbox 360 as part of the Shooting Love. 200X compilation (which, pro-tip, is not region-free in its physical incarnation, unlike many other Xbox 360 shmups — including its stablemate Shooting Love. 10-shuunen) and subsequently for PC via Steam.

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SNK Essentials: Sasuke vs. Commander

Ozma Wars isn’t the only very early SNK title to feature in the SNK 40th Anniversary Collection — we also have an unusual fixed shooter from a year later: Sasuke vs. Commander.

Like Ozma Wars before it, Sasuke vs. Commander is another game of possible “firsts” in gaming — and also a game that doesn’t get much acknowledgement today, thanks to a lack of home ports until it got a PlayStation minis release for PS3, PSP and Vita in 2011.

SASUKE READ ON FOR LEARN MORE. YES  SHOGUN.

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Atari A to Z Flashback: Dominos

Dominos, another black and white title from Atari’s early days, surprised me by not at all being what I expected.

I was anticipating a fairly faithful adaptation of the tabletop game Dominoes — which wouldn’t have been altogether difficult to put together even with the rudimentary technology of the time — but instead I got a rather enjoyable, addictive two-player game in the vein of what we now know as the Snake genre.

While most people are familiar with Snake from its late-’90s Nokia phone incarnation, the idea of one or more players moving around a field and leaving an impassable trail behind them has been around since the earliest days of video games. Dominos was a very early example, following the genre progenitor Blockade by just a year. As such, it’s very simple in execution… but that doesn’t stop it being fun, particularly alongside a friend.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Destroyer

As we’ve previously seen with Canyon Bomber, sometimes all you need to make an addictive, enjoyable game is a simple concept… and perhaps some gimmicky controls.

Such is the case with Destroyer, a game that featured some satisfyingly clunky physical controls on its original arcade release, which are obviously lost somewhat in this home translation. Interestingly, this never got a home port of its own prior to the release in Atari Flashback Classics; it was instead incorporated into the Atari 2600 port of Canyon Bomber, which was developed by David “Pitfall” Crane.

It’s a simple idea, but an effective one… and one that really does not like being captured at 30fps, so if you can’t see the depth charges for part of this video… uh, sorry! Such are the limitations of my hardware!

Atari A to Z Flashback: Crystal Castles

Do you know what “trimetric projection” is? If not, take a good look at Atari’s Crystal Castles. That, dear reader, is trimetric projection at work.

This 3D perspective take on the Pac-Man formula is a popular game from Atari’s early days, and enjoyed numerous home ports over the years, particularly on Atari’s own platforms. It’s a fun — if challenging — game, and remains noteworthy from a historical perspective for being one of the first arcade games out there that it’s actually possible to “beat”. Although good luck with doing that.

Also, if you score first place on the high score table, you get to enjoy your initials presented in 3D trimetric projection for everyone to admire on the first level of each new playthrough!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Centipede

Not every retro game has stood the test of time quite as well as others. But one I think we can all agree remains just as fresh today as it was back in the day is Centipede.

Developed as a specific attempt to appeal to a broader audience than just the stereotype of young male gamers, Centipede’s bright colours, energetic gameplay, trackball controller and relatable concept made it a big hit with male and female players, both young and old.

This game was a favourite of my whole family growing up… and my mother was nigh-unbeatable at both this and its sequel Millipede!

Find a full archive of all the Atari A to Z videos on the official site.