Although the abstract nature of the puzzle game genre makes it theoretically possible to make a game out of pretty much anything, we tend to see a lot of the same sort of thing.
In particular, over the years, we’ve seen a lot of “match dropping things so that their colours match”, “swap things around to make lines of three like-coloured doohickies” and “shoot bubbles at precarious arrangements to make groups of three like-coloured blobs”. As such, it’s always rather pleasing to come across a game that does something a little different from one of these common conventions favoured by the most popular titles in the genre.
Starsweep, a game that originated in Japanese arcades and was subsequently ported to PlayStation and Game Boy, is just the ticket to refresh the jaded puzzle fan.
Continue reading Puzzler Essentials: Starsweep
One of the best things about the Mega Drive — and one of the aspects that makes it a system so enjoyable to revisit — is the prevalence of unabashedly arcade-style games — and indeed arcade ports — in its catalogue.
Namco’s Burning Force is a particularly fun example that offers something a little different from the norm; while received with fairly mediocre reviews on its original release thanks to a superficial resemblance to Sega classic Space Harrier, looking back on it from a modern perspective reveals a pleasingly distinctive shoot ’em up that both looks and plays great even today.
Also it features a pretty girl in a neon pink leotard riding a transforming hoverbike. What’s not to like about that?
Continue reading Mega Drive Essentials: Burning Force
It may seem faintly sacrilegious to include a game like Deep Space Waifu in the same column as legends such as Thunder Force II, Raiden IV and Dariusburst Chronicle Saviours. But the fact is, this rough-around-the-edges, budget-price affair is actually well worth your time and attention.
Developed by the mysterious “Neko Climax Studios”, whose only online presence appears to be a Facebook page under the ID “@nekohentaiking” and whose credits consist entirely of initials, Deep Space Waifu describes itself as a “casual strip ’em up action game, full of colours and girls”. And, really, that’s pretty much the perfect description.
At first glance, this appears to be a game that does not take itself at all seriously. But beneath the neon colours, chaotic visual effects and questionable artwork, there’s a surprisingly solid shoot ’em up that has clearly been designed with some care and attention.
Continue reading Shmup Essentials: Deep Space Waifu
Although it’s been rather quiet for a while, the Japanese company Cave has long been known as one of the best developers of modern shoot ’em ups out there.
With most of their titles falling into the danmaku (“bullet hell”) subgenre, their titles have a reputation for being challenging and punishing but highly polished, combining solid mechanics with absolutely beautiful presentation and a delightful blend of “old and new”.
Deathsmiles is one of the company’s most well-regarded recent works, and is a great example of what “frantic shooting” is all about — not to mention a fine showcase for Cave’s mastery of game mechanics that go far beyond simply “shoot everything and don’t die”.
Continue reading Shmup Essentials: Deathsmiles
A common criticism of arcade-style shoot ’em ups by people who don’t understand that the main “point” of them is to replay them over and over for high scores is that they’re “too short” or “don’t have enough content”.
This is one criticism that most certainly cannot be levelled at Dariusburst Chronicle Saviours, the most recent installment in the long-running shmup series. Featuring a full port of the super-widescreen 32:9 arcade version of Dariusburst Another Chronicle EX — including its 3,000+ stage “Chronicle Mode”, which is communally unlocked by players from all over the world — as well as an all-original 200+ stage “Chronicle Saviours” (usually shortened to just “CS”) mode designed specifically for 16:9 displays and a single player, Dariusburst Chronicle Saviours most certainly isn’t a game you can accuse of being “over in 20 minutes”.
It’s also one of the most expensive shoot ’em ups available in the modern market, even compared to the relatively premium prices that Cave’s back catalogue has historically commanded. But is it worth splashing out on? Spoiler: yes; but read on if you’d like to know more.
Continue reading Shmup Essentials: Dariusburst Chronicle Saviours