I don’t like spiders. I do, however, absolutely LOVE Black Widow, a delightful vector-based twin-stick shooter.
In Black Widow, you play a spider trying to defend their web from all manner of incoming creepy crawlies. And, unfortunately, it seems that they are sick and tired of you doing your spidery thing, and as such are more than capable of taking you out with a single, fatal touch.
Fortunately, you aren’t just any spider. You are the Black Widow, a laser-spitting spider of doom, the kind of thing that you really wouldn’t want to find under your toilet seat when you wake up in the middle of the night to go for a dump…
Find a full archive of all the Atari A to Z videos on the official site.
What’s that? A new feature? Why yes, yes it is.
In MoeGamer Music, an occasional feature, I sit down with a blank post and sit down to listen to a whole album without interruptions. While doing so, I will pen some immediate thoughts about each track, as well as providing a bit of information about the album as a whole.
And yes, being a physical release sort of person, everything I will be covering in this column is available on CD, and I will be listening to it on CD rather than ripping it to my digital music library. Distraction-free listening for the win.
We begin today with Diggin in the Carts: A Collection of Pioneering Japanese Video Game Music, published by Hyperdub. If you want to listen along, check out the Bandcamp page here.
Continue reading Diggin in the Carts – A Collection of Pioneering Japanese Video Game Music
Basketball is another sport I know next to nothing about, but I know more about it than I do baseball, in that I understand how to win and what the players on the court are actually supposed to do. Therefore, I am much better equipped to comment on Atari Basketball than I was for Atari Baseball.
Atari Basketball is a simple one-on-one affair in which you and another player or the computer square off against one another and try to score more baskets than the other. That’s… pretty much it, really, but there’s something about this game that makes it surprisingly addictive.
I think it’s the controls — the original arcade machine made use of a trackball controller, which translates quite well to modern analogue devices. I can imagine a game against another human opponent getting rather frantic when standing up against the original machine — but it’s still fun here when played on the sofa with a wireless controller, or even on the go with the Switch in handheld mode.
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I finally beat Ace Combat 7’s single-player campaign the other night, and the whole experience is indeed a fine addition to the franchise.
Today I thought we’d talk a bit about the mechanics and controls of the game, including where it fits into the overall franchise from this perspective, and into the broader concept of “flight simulators” as a whole.
Suit up and get ready, pilot; it’s time to scramble.
Continue reading Delving Into Ace Combat 7: Skies Unknown – #3
1978 arcade title Avalanche is a game I’d not heard of prior to encountering it on Atari Flashback Classics for Nintendo Switch, and it’s entirely possible you might not have come across it either.
The reason for this is that its official home port (developed by the creator of the arcade game, Dennis Koble) only came to Atari 8-bit computers rather than the popular 2600, and even then only through Atari’s “Atari Program Exchange” system, whereby community-developed games and software would be published by Atari.
Meanwhile, Activision, seeing a good concept that wasn’t being leveraged as much as it could be for the home market, decided to release Kaboom! for the Atari 2600 in 1981, and as a result, the idea of paddle-controlled platforms catching falling things at an increasingly unreasonable tempo tends to be credited to them rather than Atari.
You now know the truth! Shout it from the rooftops!
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One of the things I find kind of interesting about how gaming culture in general has developed over time is how people feel about “arcade games”.
Back in the 8- and 16-bit eras of computers and consoles that I grew up with, the seemingly unattainable dream was to have “the arcade experience at home” — or, well, more accurately, an authentic arcade experience at home. This was kind of strange when you think about it, because a lot of home computer and console games already offered experiences of greater complexity, depth and duration than your average quarter-muncher, but still the dream persisted.
Once we got to a stage where our home gaming hardware was more than up to the job of providing an “arcade-perfect” experience, however, many people had become so accustomed to those longer, deeper experiences that the dream of “arcade games” kind of fell by the wayside for a significant proportion of the gaming audience. And consequently, I suspect a fair few people missed out on highly enjoyable cheese like Sega’s Ghost Squad.
Continue reading Wii Essentials: Ghost Squad
Yes, yes, yes, I know it’s also on Xbox and Gamecube, but I’ve always thought of TimeSplitters as a PlayStation thing, so that’s where it’s getting categorised today.
Ahem. Anyway. TimeSplitters 2 is, unsurprisingly, the follow-up to the excellent TimeSplitters, a game developed by ex-Rare folks who previously worked on GoldenEye 007 and Perfect Dark on the Nintendo 64.
The original TimeSplitters has aged very well. Its sequel is even better. Let’s take a closer look.
Continue reading PS2 Essentials: TimeSplitters 2