We took a look at an overview of how Evenicle works as a game back when I shared my first impressions of the game, but it’s time to delve a bit deeper.
Much like AliceSoft’s other games, Evenicle is an RPG in which its narrative and mechanical elements are intertwined rather nicely, giving the whole experience a pleasant feeling of coherence. The party members you gather over the course of the game feel like people rather than collections of stats and abilities — but there’s some interesting mechanical depth there for those who care to explore such things.
Let’s dive in, then.
MILD NSFW WARNING
Continue reading Evenicle: Fightin’ Waifus
One of my favourite things about early computer games is the sheer creativity a lot of developers showed within the technological limitations of the time.
Today we look at 1984’s Final Legacy, a rather ambitious action-strategy naval combat game in which you command a formidable warship in an attempt to destroy the totally-not-Russian missile bases pointed threateningly at your cities. Rather than a dry, abstract affair, Final Legacy brings us a cool bit of very visual interactive speculative fiction about how warfare might work in the year 2051.
Initially unfolding from an overview map, you’ll use an electric beam to destroy enemy missile silos, lasers to shoot down incoming missiles and torpedos to destroy enemy ships. It’s a ton of fun.
Don’t forget you can now follow Atari A to Z on its own dedicated site — and watch out this Thursday for a brand new Atari-related video series to complement this one!
Here in the West, we’re all thoroughly familiar with the idea of furthering your enjoyment of a game by purchasing additional merchandise to celebrate your love of it.
Depending on the game, we might get action figures, posters, comics, books, soundtrack CDs… but rarely something “extra” in the original medium, unless a sequel comes along, or perhaps some DLC.
One thing that Japanese developers and publishers like to do — and which we’re seeing increasing numbers of localised for English-speaking audiences — is produce a “fandisc” for a popular work. And while the idea may seem self-explanatory, I’ve seen plenty of examples of people who don’t quite “get” it.
Continue reading Senran Kagura Reflexions: Shinobi Intimacy
Ladies, gentlemen and various woodland creatures… start your engines, ’cause it’s time for another installment of Sunday Driving.
We’ve been playing through Sumo Digital’s excellent Sonic & All-Stars Racing Transformed on PC and having a ton of fun along the way. For the uninitiated, this fantastic kart racer is particularly well known for having a superb single-player mode, so for those who have found Mario Kart a bit lacking in this regard over the years… check it out.
Hit the jump for the latest episode.
Continue reading Sunday Driving: Amy Maxes Out
If you follow me on Twitter, you probably know that I have a few ongoing side projects right now.
I wanted to draw a bit of attention to them for those who primarily follow this site — and also just to take a bit of pride in my work elsewhere!
Let’s take a look at what’s been going on elsewhere on what I’m choosing to think of as “The MoeGamer Network”, then…
Continue reading Around the Network
One of the things I’ve found most interesting about Evenicle is its treatment of polygamy.
I’ll level with you, dear reader, I figured this was going to be the aspect of the game’s narrative I had the toughest time with. Despite knowing (and accepting, I might add) at least one person in my circle of online acquaintances who lives an openly and happily polygamous lifestyle, I’ve always been something of a traditionalist at heart. “When two people love each other very much” and all that.
I was pleasantly surprised to discover that Evenicle handles the situation… if not exactly “delicately”, then at least positively and with a mind to contemplating what people might get out of such an arrangement. Besides ready access to multiple sexual partners, obviously.
Continue reading Evenicle: Family Affairs
At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.
This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.
With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really, really well.
Continue reading Reflections on PlayStation Vita