Much like its predecessor, Gal*Gun 2 has a surprising amount going on its story — much more so than its seemingly fanservice-laden premise might lead you to believe.
While the previous game Gal*Gun Double Peace explored the idea of fallibility, and the fact that no two people cope with the knowledge that they are not and can never be “perfect” in quite the same way, Gal*Gun 2 takes something of a sidestep into a related, but slightly different theme: the idea of understanding oneself, and being honest about that “self” with others.
The various characters involved in the narrative all embody this theme in one form or another. So let’s go ahead and take a look at what’s going on in more detail!
Continue reading Gal*Gun 2: Narrative, Themes and Characterisation
Last week, we took a first look at the latest moe anthropomorphism mobile game, Girls’ Frontline (or “Gun Ladies”, as my wife calls it).
Since then, the game has officially launched out of open beta and got well underway, so I figured it was worth taking a closer look. With that in mind, I’ve been playing it a whole bunch over the course of the last week or so.
Short version: it’s really fun, it has interesting mechanics and great art and it is fair and generous. Sounds like a winning formula to me!
Continue reading Girls’ Frontline: A Closer Look
A good mainstay of any slice-of-life love story is the “childhood friend” character. And while Gal*Gun 2 isn’t exactly your typical slice-of-life in many ways, heroine Nanako certainly fulfils this role very pleasingly.
Introduced right from the outset as the girl who sits next to you in class, and someone with whom you have a pre-existing friendship, Nanako is a comforting presence for much of the game — but, of course, she has her own interesting narrative arc to follow, too.
Will true love blossom between you and this charming young lady, or is your relationship forever confined to, as Risu puts it, “the childhood friend-zone”? That’s for you to decide!
Continue reading Waifu Wednesday: Nanako Tamasaki
One of my favourite things about video games is the possibility to simulate things that have their roots in “reality”, but then extend that simulation to something that would be physically impossible or at least impractical to do.
Flipnic, a 2003 release for PS2 that was originally developed by Sony but, oddly, localised and brought West by Ubi Soft, of all people, takes this approach with pinball. While your average real-world pinball table is… well, roughly table-sized, Flipnic’s “tables”, if it’s even accurate to call them that, are absolutely enormous, frequently gravity-defying and full of contraptions that would make Heath Robinson proud.
It’s a bizarre game and no mistake… but well worth giving a bit of time to, particularly if you reckon yourself as a bit of a pinball wizard.
Continue reading PS2 Essentials: Flipnic
OutRun is consistently cited as one of the best, most influential arcade games of all time, so it’s surprising Sega hasn’t done more with it over the years.
And speaking more broadly, I’ve seen enough people bemoaning the lack of arcade-style racing games in today’s landscape that it’s even more surprising more developers haven’t attempted to capitalise on this apparent hunger for old-school, no-frills racing.
It was with this in mind that, on January 16 2016, when my friend Chris (of MoeGamer Podcast fame) noted that “here’s a Kickstarter worth $5“, I didn’t hesitate to fling the aforementioned five bucks in the direction of Slipstream, a humble project from solo Brazilian developer Sandro Luiz de Paula, aka ansdor — someone who seemingly wanted nothing more than to make a new OutRun.
Continue reading Slipstream: The Road to ’80s Arcade Racing Nirvana
I’m just back from holiday and my podcasting partner in crime Chris has just departed on a trip, so it’s a short episode this time around… but an important one.
If you’ve been paying attention to social media today, you’ll doubtless have seen that there has been some concern over Valve’s apparent change of policy over adult content… or at least titles that have ties to adult content.
Hit the jump for the full episode.
Continue reading The MoeGamer Podcast: Episode 2 – No Sex Please, We’re Valve
In any creative work involving a cast of more than one female character — particularly if said work is of Japanese origin — there is one question that is, to some people, seemingly of greater importance than any other.
I am, of course, talking about Who Is Best Girl, an eternally raging debate that no-one can ever agree on, and which you’re probably some sort of despicable idiot if you ever declare your opinion on as being some sort of universal truth.
With that in mind, then, I thought it a good time to look at Gal*Gun 2’s extended cast outside of its main heroines, and pick a few favourites from the mix! Join me! STANDARD DISCLAIMER: If you have different personal Best Girls… well, that’s great. Let me know who they are! This is not a definitive list by any means.
Continue reading Gal*Gun 2: Asking the Important Questions