Senran Kagura is a longstanding favourite here at MoeGamer, so there was no way I was going to miss out on a shiny new limited edition for a reimagining of the game that started it all.
Marvelous Europe’s limited editions have been consistently good quality in my experience, and they’ve really outdone themselves with this one. The overall packaging quality is excellent, and there’s a variety of really cool goodies in the box just waiting to be enjoyed.
Without further ado, then, let’s take a look inside.
Continue reading What’s in the Box: Senran Kagura Burst Re:Newal Bountiful Beauties Edition
Today on Split/Second, we introduce the second new type of event: Survival!
This event sees our brave drivers attempting to survive as long as possible against the odds, as the Split/Second trucks throw deadly explosives their way!
Hit the jump to see how yours truly coped with this fearsome challenge…
Continue reading Sunday Driving: Big Rig Boom
Happy weekend, folks, hope you’re all well. I’m having a bit of a trying time at present to be perfectly honest, but I won’t bore you with that here; remember you can sign up for my daily #oneaday blog on Patreon if you’d like a bit more of “the personal touch”!
Anyway, it’s been a busy week. My own personal issues aside, I’m more than happy with how things are going around these parts. I’ve got some fun videos going out nearly every day of the week now, we’ve got another great episode of The MoeGamer Podcast for you to enjoy, I’m really enjoying the current Cover Game feature and I’m feeling quite inspired for what I might be able to provide some deep-dives into over the course of the next few months.
For now, though, hit the jump to see what you might have missed this week.
Continue reading Around the Network
1978 arcade title Avalanche is a game I’d not heard of prior to encountering it on Atari Flashback Classics for Nintendo Switch, and it’s entirely possible you might not have come across it either.
The reason for this is that its official home port (developed by the creator of the arcade game, Dennis Koble) only came to Atari 8-bit computers rather than the popular 2600, and even then only through Atari’s “Atari Program Exchange” system, whereby community-developed games and software would be published by Atari.
Meanwhile, Activision, seeing a good concept that wasn’t being leveraged as much as it could be for the home market, decided to release Kaboom! for the Atari 2600 in 1981, and as a result, the idea of paddle-controlled platforms catching falling things at an increasingly unreasonable tempo tends to be credited to them rather than Atari.
You now know the truth! Shout it from the rooftops!
Follow Atari A to Z on its own dedicated website here!
Atelier Totori: The Adventurer of Arland, the second installment in Atelier’s Arland trilogy, is in that unenviable position that all “middle children” end up in — perhaps more so than most.
Originally offering considerable improvements over Atelier Rorona’s first incarnation — particularly in the graphical and mechanical departments — Gust’s tendency to put out “Plus” versions for its Atelier games means that Totori has ended up, in some respects, now being the most dated of the Arland trilogy even once it, in turn, got its own “Plus” and “DX” rereleases, the most recent of which is on PlayStation 4, Switch and PC.
This isn’t to say Totori is a bad game, mind you — far from it. Just… don’t take anything for granted! Let’s have a closer look.
Continue reading Atelier Totori: Arland’s Middle Child
This is it! It’s nearly over! Yes, today we clear Nightmare mode on Project Zero for the first time.
The last night in the game was actually a whole lot shorter than I remembered it being, but at least there’s only one wandering ghost to pick up on our ongoing quest to clean up the ghost list.
Hit the jump to see how the buildup and the dramatic conclusion to Miku’s story went this time around…
Continue reading New Game Plus: Nightmare Finale
An unusual and very pretty shoot ’em up today, from the mind of the man who gave us Spindizzy.
Quartz is a game that combines free-roaming, vaguely Asteroids-esque sequences with more traditional forced scrolling stages in a variety of different directions. It’s simple but effective… and damned addictive.
It’s also a great example of a popular graphical style at the time — raytracing, or at the very least, a pixel art approximation of raytracing. Today, graphics cards are just starting to get into real-time raytracing for the latest “new thing” in graphical fidelity, but back in the ST era, prerendered raytraced graphical assets were quite commonly used as a means of making sprites look “3D” without going full-on polygonal.
Whether it’s “real” raytracing or not doesn’t really matter at the end of the day… what does matter is that this is a gorgeous game that’s a ton of fun to play!
Follow Atari A to Z on its own dedicated site here!