Well, it’s been a fun ride, but I think I’m going to call time on my Auto Modellista career… for now, anyway.
I’ve reached a point in the game where I just don’t seem to have the right combination of cars, parts and raw skills to be able to pass the challenges I’m presented with. And so after today’s attempts, in which I experiment with a few different cars to see what difference they might make to my performance, I think it’s time to move on.
Hit the jump to see exactly what led me to this conclusion… and if you know this game well and have any suggestions on how I might be able to progress, I’ll gratefully hear them!
Continue reading Sunday Driving: I’m At My Limit
Another week has passed. I won’t lie, I’m still feeling the lingering mental, emotional and physical effects of the last few weeks’ stress… but things are OK-ish for now.
Probably the most exciting thing that has happened is I bought myself yet another little Chinese box to sit under my TV to go with my (surprisingly excellent for the price) upscaler and HDMI splitter (for recording PS3 and PSTV). This one allows me to listen to the TV audio through headphones, which means when I’m recording videos (or streaming, if I ever do that) I can now actually listen to console game sounds instead of just having to turn the audio right down!
You’re hopefully here because you want to know what you might have missed here on MoeGamer and from my other projects this week, though. So hit the jump and we’ll take a look.
Continue reading Around the Network
Before the mess that is today’s Internet, gaming fans were a bit more limited in where they could get their information from.
There were a variety of gaming magazines that came and went over the course of the ’80s, ’90s and early ’00s… but one of the most enduring and memorable publications in British gaming wasn’t even printed on paper.
I’m talking about Digitiser, which ran from 1993 to 2003… and now it’s back as a joyfully chaotic show on YouTube.
Continue reading Digitiser: The Show – The “Gaming Show Broadcasters Are Too Scared to Make”
Today we continue to test my point-and-shoot skills as we crack on with Project Zero’s postgame.
Having cleared ten of the challenges in Mission Mode, things are starting to get a whole lot more difficult now… and we have a destined encounter with the Himuro Family Master to look forward to.
Will I survive an encounter with the Headless Priest? How does Blinded seem to be able to pinpoint my location so accurately without eyes? Will I ever get anything better than a “C” rank? Hit the jump to find out the answers to all these pressing questions and more…
Continue reading New Game Plus: Don’t Call Him “Daddy”
And so it is that we come to the fourth installment in the Project Zero series: a game that never came West in an official capacity.
Known as Zero: Tsukihame no Kamen in its native Japan and Mask of the Lunar Eclipse in the West following an ambitious (and successful) fan-translation project, this fourth game represented a number of “firsts” for the series.
It was the first installment to not be exclusively developed by Tecmo. It was the first installment to leave the series’ original host platforms of PlayStation 2 and Xbox. And it was the first installment to make a number of mechanical shakeups to the basic Project Zero formula, which would become fixtures in subsequent releases. Let’s take a closer look.
Continue reading Project Zero 4: Touched by the Moon
Sometimes you feel nostalgia for something not because it was “good”, but because you associate it with happy times.
One such example of this from among the library of Atari ST games I’ve played over the years is Eidersoft’s public domain title Haunted House, a pretty terrible platform game that is essentially a take on the Jet Set Willy formula. Explore, collect things, try not to die.
Atrocious collision detection, the worst run cycle you’ll ever see and the fact it might not even be possible to actually finish the damn thing doesn’t stop me thinking quite fondly of it, however, because I will forever associate it with pleasant memories of childhood. Ahh, simpler times…
Follow Atari A to Z on its own dedicated site here!
It’s a group Waifu Wednesday this week, because the things I’m going to mention apply to the assembled ensemble cast of all the Project Zero games… well, those that I’ve played so far, anyway!
At the time of writing this, I’m closing in on the end of the Japan-only (and fan-translated) fourth game for Wii, but in the meantime be sure to catch up on my explorations of the first, second and third installments.
Or stick around and we can talk about horror game protagonists for a bit!
Continue reading Waifu Wednesday: Project Zero Protagonists