Sex is great and all, but have you tried talking about it?
This is something that the games industry in general appears to struggle greatly with, since adult gaming is still in a weird niche where it’s commonly understood to exist and is appreciated by its core audiences, but at the same time it’s still not particularly accepted by mainstream outlets, who will take every opportunity to deride and downplay it.
The latest of many examples at the time of writing was presented by Nathan Grayson of Kotaku, who derisively pointed out that “two of Steam’s top games last month were anime sex games” before going on to complain about creators catering to “straight men’s sexual fantasies”. But really this is a broader issue that has been worth talking about for some time. And now’s as good a time as any.
Continue reading We Need To Get Better At Talking About Sex
You can count on several things in a Warriors game: firstly, that pursuing Lu Bu is usually a bad idea; secondly, that the commander is struggling and that you should assist at once; and thirdly, that “it” is usually a trap.
It’s a trope at this point; if a particular encounter in a Warriors battle feels mysteriously easy, or there don’t seem to be very many enemies around on a suspiciously large map, you can guarantee that something bad is going to happen to your forces at some point. It’s just a matter of when…
And, of course, that’s exactly what happens today, as Cao Pi and friends attempt to seize a strategically advantageous garrison…
Do you remember the “god game” genre? Distinct from the few management sims we still have today, which tend to focus on financial and ministerial affairs, the god game, popular throughout the late ’90s and early ’00s, put you in the power of a supreme being with literally world-altering powers.
It’s a genre we don’t really see a lot of these days, with most strategy gamers tending to gravitate towards experiences with more board game-like mechanics such as Civilization and its numerous imitators, or the aformentioned fiscal frolics such as Cities Skylines, Two Point Hospital and the like.
Releasing a new god game is a brave step, then, but Harvest Moon creator Yasuhiro Wada has never been about taking the easy option. And so it was that his company Toybox came to bring us Happy Birthdays, an expanded, rebalanced and enhanced version of the earlier Birthdays: The Beginning, and a game in which you get to play God on your own little cube-shaped world.
Continue reading Happy Birthdays: Someone Still Makes ‘Em Like They Used To
Ohayou gozaimasu, listener-san, and welcome once again to The MoeGamer Podcast, featuring both my fruity, succulent baritone and my good friend Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 27 – Death to the JRPG!
It’s been a great week for the site this week! If you’re a new reader, thank you for your support and a hearty welcome; if you’ve been around, hello again!
It’s late and I’ve been podcast editing all day, but I’ll do my best to be vaguely coherent before I pass out. Lots of things to go through and lots of things to look forward to in the coming weeks!
Let’s get right into the things you might have missed in the last week, then…
Continue reading Around the Network
Pong and Breakout were winning formulae for Atari, so it makes perfect sense they would want to try and do everything possible with this style of game over the years.
Warlords was one of the more interesting experiments, adding a healthy dose of theme, four-player competitive (or team-based) action and a couple of interesting additional mechanics.
It’s even reasonably fun by yourself… but get three friends together and you can expect the trash talk to flow freely within moments of starting!
Find a full archive of all the Atari A to Z videos on the official site.
Senran Kagura. Now there’s a series we’re no strangers to here on MoeGamer, but it’s been a long time since it graced the Cover Game feature. With the recent release of Peach Ball at the time of writing, I thought it was about time we fixed that.
This Cover Game feature is, as much as anything, me fulfilling a promise to myself; I absolutely love the Senran Kagura series, yet I’ve been falling very behind with it, so I’ve been promising myself for… probably a couple of years now that I’d get caught up!
Since Estival Versus was the first ever Cover Game feature here on MoeGamer back in April of 2016, we’ve had Peach Beach Splash, Burst Re;Newal, Reflexions and Peach Ball, plus a lovely Limited Run Games packaged release of Bon Appetit, a former digital-only title. And, with the exception of Reflexions and a bit of Bon Appetit, I haven’t played (or covered) any of these yet. This leaves me with a fair amount of work to do, but I’m looking forward to it; I hope you enjoy it too.
Continue reading Senran Kagura: Introduction