Today on Split/Second, we introduce the second new type of event: Survival!
This event sees our brave drivers attempting to survive as long as possible against the odds, as the Split/Second trucks throw deadly explosives their way!
Hit the jump to see how yours truly coped with this fearsome challenge…
Continue reading Sunday Driving: Big Rig Boom
Happy weekend, folks, hope you’re all well. I’m having a bit of a trying time at present to be perfectly honest, but I won’t bore you with that here; remember you can sign up for my daily #oneaday blog on Patreon if you’d like a bit more of “the personal touch”!
Anyway, it’s been a busy week. My own personal issues aside, I’m more than happy with how things are going around these parts. I’ve got some fun videos going out nearly every day of the week now, we’ve got another great episode of The MoeGamer Podcast for you to enjoy, I’m really enjoying the current Cover Game feature and I’m feeling quite inspired for what I might be able to provide some deep-dives into over the course of the next few months.
For now, though, hit the jump to see what you might have missed this week.
Continue reading Around the Network
Atelier Totori: The Adventurer of Arland, the second installment in Atelier’s Arland trilogy, is in that unenviable position that all “middle children” end up in — perhaps more so than most.
Originally offering considerable improvements over Atelier Rorona’s first incarnation — particularly in the graphical and mechanical departments — Gust’s tendency to put out “Plus” versions for its Atelier games means that Totori has ended up, in some respects, now being the most dated of the Arland trilogy even once it, in turn, got its own “Plus” and “DX” rereleases, the most recent of which is on PlayStation 4, Switch and PC.
This isn’t to say Totori is a bad game, mind you — far from it. Just… don’t take anything for granted! Let’s have a closer look.
Continue reading Atelier Totori: Arland’s Middle Child
This is it! It’s nearly over! Yes, today we clear Nightmare mode on Project Zero for the first time.
The last night in the game was actually a whole lot shorter than I remembered it being, but at least there’s only one wandering ghost to pick up on our ongoing quest to clean up the ghost list.
Hit the jump to see how the buildup and the dramatic conclusion to Miku’s story went this time around…
Continue reading New Game Plus: Nightmare Finale
An unusual and very pretty shoot ’em up today, from the mind of the man who gave us Spindizzy.
Quartz is a game that combines free-roaming, vaguely Asteroids-esque sequences with more traditional forced scrolling stages in a variety of different directions. It’s simple but effective… and damned addictive.
It’s also a great example of a popular graphical style at the time — raytracing, or at the very least, a pixel art approximation of raytracing. Today, graphics cards are just starting to get into real-time raytracing for the latest “new thing” in graphical fidelity, but back in the ST era, prerendered raytraced graphical assets were quite commonly used as a means of making sprites look “3D” without going full-on polygonal.
Whether it’s “real” raytracing or not doesn’t really matter at the end of the day… what does matter is that this is a gorgeous game that’s a ton of fun to play!
Follow Atari A to Z on its own dedicated site here!
Today on Warriors Wednesday, it brings me great pleasure to introduce you to my cat Meg, who thought she would participate in the beginning of this video.
After that, we get thoroughly acquainted with the lovely Lady Nō, who is primed and ready to get you all hot under the collar before ruthlessly killing you.
Hit the jump to see how today’s mission went, and how Lady Nō deals with a bad case of how do you like my halberds?
Continue reading Warriors Wednesday: Yes, We Have No Bananas
Those of you who have been following my work for a while may recall a good few years back now I was rather enthusiastic about a game called Magical Diary: Horse Hall.
This unusual game, developed by Hanako Games and Spiky Caterpillar, blended elements of visual novel, life sim and first-person dungeon crawler to create something very interesting indeed — and something that was clearly intended to be the start of a series.
That was back in 2012. Now, in 2019, we’re finally getting a follow-up — so let’s take a first look at what the sequel, Magical Diary: Wolf Hall, has to offer, and how Hanako Games and Spiky Caterpillar will be making use of crowdfunding to realise their goals.
Continue reading Magical Diary: Wolf Hall – A Wolf in Wizard’s Clothing