By popular request (all right, one person asked for it) it’s time for another Warriors waifu. This week, we take a look at Zhenji, also known as Zhenshi, Zhen Luo, Zhen Fu, Lady Zhen or “the one with the flute”.
She’s been a fixture in the Warriors series since Dynasty Warriors 3, and also shows up in the various Warriors Orochi games. In most games, she’s depicted as wielding a flute as her weapon, though in Dynasty Warriors 6 and 9, she swaps the flute for a chain whip — probably a tad more effective in battle, but not nearly as iconic.
She is, by all accounts, a woman of “dazzling beauty”, so let’s take a closer look at who she is and where she came from!
Continue reading Waifu Wednesday: Zhenji
I’ve been playing a lot of Warriors Orochi 3 lately, so I feel it’s high time we had another Warriors waifu to celebrate.
This time around it’s the turn of Nene, a character who has had several names over the years. While she’s known as Nene in the Warriors Orochi series, she’s also been known as One (pronounced oh-nay), Nei and, probably most commonly when referring to the real historical figure, Kōdai-in.
Like most of the characters from the Warriors series, there’s a variety of interesting things to learn about her. So let’s dive in and investigate!
Continue reading Waifu Wednesday: Nene
Now I’m starting to explore Warriors Orochi 3 Ultimate, here’s a brief look at the game we’ve just left behind: Warriors Orochi 2.
Warriors Orochi 2 was received fairly poorly in the West, largely because the West doesn’t really know how to review Warriors games — but also because at first glance, it seems very similar to the first Warriors Orochi. Delve into it a little deeper, though, and you’ll find an interesting character progression system that can devour a significant chunk of your life if you let it!
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
I, if it has not already been made abundantly clear, love the Warriors series as a whole. And I’ve found myself particularly enjoying the Warriors Orochi branch.
Warriors Orochi’s core appeal is that it successfully divorces both the Dynasty Warriors and Samurai Warriors casts from their original contexts, allowing them to break free from the stories they’ve been telling since the PlayStation 2 days. Instead, they get the chance to have a bit of fun.
Well, “fun” might not be quite the right word, given that Warriors Orochi 3 starts off with all of them (except for three, conveniently) dying horribly. But it’s certainly fun for us.
Continue reading Warriors Orochi 3: First Steps in a Ruined World
There are an awful lot of Warriors games on the market today. And while many may superficially seem quite similar to one another, delving into each of them reveals their unique qualities.
In many cases, the people who brand all Warriors games as being “the same” are likely just looking at the most well-known component: the real-time, hack-and-slash, large-scale brawler action that has been the series’ hallmark since its second installment (well, first if we’re being really picky here — but that’s a tale for another time). Even there, though, each Warriors game provides its own twist on the two-button combat thanks to its selection of characters, and numerous mechanics laid atop that.
Where Warriors games truly distinguish themselves, however, is in their progression systems. Powering up your characters is where the longevity in Warriors games come from — and Warriors Orochi 2 has plenty of ways in which you can do just that. So let’s take a closer look.
Continue reading Warriors Orochi 2: Building a Better Warrior
I love me a Musou. So naturally, with the new hotness being Hyrule Warriors: Age of Calamity at the time of writing, I thought it was high time I continued my journey through the completely unrelated Warriors Orochi series.
Longtime followers of my work will recall that a while back I did a full playthrough of the first Warriors Orochi over on YouTube, and that ended up being a rather enjoyable experience that I learned a lot from. Having called time on long series playthroughs in video format — the short-form, single-episode “variety” format seems to work much better for everyone, including me — I thought I’d explore the sequel in written form over the course of a few articles, much like I did with the excellent Dynasty Warriors 8 Xtreme Legends Definitive Edition a while back.
So today we kick off with a high-level overview of what Warriors Orochi 2 is, my impressions of it to date, and the things I’d like to learn a bit more about it. Hit the jump and let’s begin our journey!
Continue reading Warriors Orochi 2: More of the Same?
Today, we manage to bang out quite a few missions, including recruiting everyone’s favourite mechanical marvel from Toukiden.
Horo also believes she has the answer to the widespread amnesia problem certain members of the party have been dealing with: surely a good old-fashioned bump to the head will quite literally knock some sense back into them.
And when that’s all over and done with, we have an important choice to make. Did I choose wisely? We’ll just have to find out next time!
In today’s episode of Warriors All-Stars, we once again discover that The Alchemist of Kick-Ass still isn’t quite ready for Chaos difficulty. Give it time!
One thing you’ll find on multiple playthroughs of Warriors All-Stars is that you’ll encounter the same battles, but perhaps approach them under different circumstances. This can also end up leading the plot in different directions depending on the combination of characters that end up in your party.
Today, we once again recruit hungry, hungry Horo to our cause… will she help lead Tamaki’s forces to victory?
Today, among other things, I ponder the future and what’s next, and I’ve reached a conclusion for now.
At the end of this current playthrough of Warriors All-Stars, the series will be retiring for now. I haven’t yet decided if I will bring it back yet, but I need a bit of time back in my week, especially now I’m taking on some paid freelance assignments as well as everything that’s already happening here and on YouTube. Sorry to those of you that have keenly tuned in each week to see my hack-and-slash adventures! I’ll make an effort to write more about some Warriors games here on MoeGamer to make up for it.
We’ve still got a few episodes left in us yet, though, so let’s enjoy them! Today we see how despite having multiple starting points, Warriors All-Stars’ various narrative paths tend to intertwine with one another, as we once again encounter the demonic (and devilishly handsome) Darius…
Clearing the game in Warriors All-Stars once unlocks the hardest difficulty: Chaos Mode.
In Chaos Mode, you’re presented with high-level, tough enemies but offered the possibility of better drops, plus a nice big multiplier of the rewards you get at the end of a mission. Sadly, Sophie and company aren’t quite ready for the primetime on this difficulty just yet, but they’re getting there!
At least they would be if Sophie didn’t go and get herself in trouble while picking catnip, forcing Mitsunari Ishida and friends into action to save her alchemist ass…