Moe anthropomorphism — aka “girls who are also [insert things that are very much not girls here]” — is a popular trend, particularly in the mobile and free-to-play gaming markets.
We’ve seen a number of success stories in this “genre” of popular entertainment over the last few years, with probably the most famous example probably being Kadokawa Games’ Kantai Collection, which went on to spawn anime, manga and all manner of other merchandise.
It’s unsurprising, then, that other developers remain keen to capitalise on the public’s apparent hunger for “girls who are also things that are not girls”. One of the latest games to cater to this demand is Girls’ Frontline by Chinese outfit MICA, brought West by Sunborn Games. Since a fair few people on my Twitter feed have been playing this recently, I thought I’d check it out for myself…
Continue reading Girls’ Frontline: Moe Anthropomorphism Goes Bang-Bang!
Most of the time, gaming is a fairly solitary activity for me, but on occasion, there are games that my wife enjoys watching me play enough to drag her away from Final Fantasy XIV for an hour or two at a time.
Last year’s Persona 5 was one of those games, and thus rather than focusing on it as I do with the Cover Games for each month, “we’ve” been playing it rather casually over the course of the last year or so. The other night, we finally reached the end.
What better reason to reflect on a game that, according to some, represented a great renaissance for a Japanese games industry that had supposedly been “kind of bad” for years?
Continue reading I Finally Beat Persona 5
If you were wondering, it’s pronounced “vee-two-arr”.
Yes indeed, a (kind of) new Neptunia game is here, which of course means I’ve picked up its limited edition, because I like both Neptunia and Idea Factory International’s approach to limited editions.
I haven’t decided if I’m going to cover VIIR here on MoeGamer as yet; the original Megadimension Neptunia V-II was one of the first Cover Games here and thus we’ve already explored certain aspects of it in great detail. While I mull over whether or not VIIR’s new bits — namely its virtual reality component and its completely overhauled mechanics — are worth another month of in-depth exploration at some point down the road, here’s a look inside the box of that limited edition.
Continue reading What’s in the Box: Megadimension Neptunia VIIR
Oh, Digital Age. You bring such convenience to our lives, but no-one told us there would be a cost!
After our lengthy Sega discussion on the pilot episode of The MoeGamer Podcast, I was in the mood to boot up After Burner Climax on PS3. Thankfully, this has sat proudly on my PS3’s hard drive ever since I bought it back on its original release back in 2010… because you can’t buy it online any more!
Yes, After Burner Climax was one of the earliest casualties of the age in which we live, getting delisted from both the Xbox 360 Marketplace and the PS3’s PlayStation Store in 2014. So join me as we pour one out for an arcade classic for which you really had to be there…
Continue reading Requiem for a Dead Game: After Burner Climax
Having missed out on the Limited Run releases of the last two Shantae games, I was damned if I was going to miss out on this one, particularly as it looked like actually rather a nice edition.
And what do you know? It is! It was also no more expensive than buying a “normal” game, which is always nice, particularly as the only thing it’s lacking when compared to something like the Gal*Gun 2 or Cyberdimension Neptunia limited edition is a “big extra” like a plushie or something. I can live without that… although I won’t lie, a plush Shantae to cuddle is fairly appealing in its own right…
Uh, anyway. Here’s what you get in that mouthful of qualifiers for this (presumably) limited edition of Shantae: 1/2 Genie Hero’s “everything in one box” rerelease, which will be part of June’s Cover Game celebrations here on MoeGamer.
Continue reading What’s In the Box: Shantae 1/2 Genie Hero Ultimate Day One Edition
It’s my birthday! More importantly, it’s also MoeGamer’s birthday. Buy us presents! (You don’t have to do that. But I’m not going to stop you if you want to.)
Ahem. Anyway, yes, it is indeed the fourth anniversary of MoeGamer’s inception. I’ve told the story of how the site came about numerous times — most notably in last year’s birthday post — so I won’t reiterate that here. Instead I wanted to take stock of the year that’s gone by and thank you all for continuing to support my work.
It’s been an interesting year, for sure — and a very good one, both for me, and for the site. So that’s nice! Let’s look at it all in more detail.
Continue reading Four Years of MoeGamer, 37 Years of Pete
Next month on MoeGamer is all about Gal*Gun 2, but in the meantime I couldn’t resist sneaking a peek in the shiny new limited edition box.
Publisher PQube and its partners at Rice Digital have put out some really nice (and affordable) limited editions over the last couple of years, so I was more than happy to stump up the extra cash for the “Free Hugs” edition of Gal*Gun 2.
Thankfully the new game doesn’t come in quite as obscenely large a box as its predecessor — that had a big wallscroll in it, so it was understandable — but still has a rather tasty set of goodies to enjoy.
Continue reading What’s in the Box: Gal*Gun 2 “Free Hugs” Edition