As the years advance and old gaming hardware and media gets more expensive, harder to find and even more difficult to maintain, the matter of gaming preservation is of increasing importance.
I’ve previously talked about how emulation and ROM archives have an important role to play in all this — in spite of interference from certain quarters — but of arguably greater importance are companies’ own efforts to preserve their respective histories and portfolios.
I picked up the SNK 40th Anniversary Collection for Nintendo Switch recently, and I’ll be covering the individual games in it over the next indefinite period of time in an “SNK Essentials” column (and perhaps some videos) — but today, I wanted to talk about this package as a whole, what it gets right, and what I wish it had done slightly better.
Continue reading SNK 40th Anniversary Collection: (Almost) Perfect Preservation
It seems that every time we get a new Dragon Quest, Final Fantasy or Persona release, we have the same old “we’re having a JRPG renaissance!” discussion.
Well, dear reader, with my coverage of Death End Re;Quest on the horizon at the time of writing and plenty more RPGs in our shared futures, I’m here to remind you that RPGs have been alive and well ever since what people think of as their “golden age” — the SNES and PS1 eras. This will not be a shock to some of you reading this, of course, but I’m sure there are quite a few people out there who have passed up some wonderful experiences for one reason or another.
So with that in mind, I thought I’d do a list of seven arbitrarily chosen things that you might have missed out on if you’ve been operating under the grossly mistaken assumption that the role-playing game genre has somehow been “dead” despite plenty of evidence to the contrary. Here we go!
Continue reading Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead”
For once, if all goes according to plan, I’ll be playing something I have a Limited Edition of almost immediately after obtaining said Limited Edition!
Yes, indeed, I currently have Idea Factory’s new RPG Death End re;Quest pencilled in for the next Cover Game feature here on MoeGamer, and I am very much looking forward to it; I’ve had a blast with past titles from their Galapagos studio (including Omega Quintet and Fairy Fencer F) so I am, as the kids say, “well up for it”.
In the meantime, why don’t we have a nice peep inside that lovely Limited Edition that arrived the other day and see exactly what we have to look forward to?
Continue reading What’s In the Box: Death End re;Quest Limited Edition
I’m no expert on mech games — or indeed the mecha “genre” in general — but Daemon x Machina had me intrigued from the moment Nintendo announced it.
And it’s certainly a game that is worthy of your attention, regardless of whether or not you have an interest in giant robots blowing things up; the sheer amount of pedigree attached to the project makes it immensely intriguing.
With that in mind, then, I decided to give the Prototype Missions demo that launched on Valentine’s Day a go. Read on for some impressions!
Continue reading Daemon x Machina: Exploring the Prototype Missions
On Monday, LightningEllen from Livid Lightning and Kim from Later Levels revealed the first #LoveYourBacklog Week: seven days devoted to showing your backlog some love, rather than the fear and guilt it usually engenders.
I’ve never seen the backlog as a particularly negative thing. As Kim argues in her post on the subject, having a backlog means that you always have something to play — something new to experience, something new to explore. And since starting MoeGamer I’ve really relished having this huge library of titles just waiting for me to delve into in detail and write, make videos and otherwise enthuse about them.
So what is going on with this whole #LoveYourBacklog thing? Well, for starters, people are proudly displaying the size of their backlog via badges on their blogs — if you’re reading this on desktop or tablet, you should see that over on the left. And from there? Well, read on.
Continue reading Dedicated to the Backlog
Is it Limited Edition time again? Why yes, yes it is!
I actually wasn’t expecting this one quite so soon; Song of Memories has been delayed so much from its originally anticipated release date that I was very surprised to get a shipping notification the other day, and find it showing up on my doorstep a day later. Still, I’m not complaining!
Song of Memories’ limited edition, known as the Encore Edition, is an exclusive to Funstock subsidiary Rice Digital, who have partnered with publisher and localiser PQube on a number of previous titles. Let’s take a closer look.
Continue reading What’s in the Box: Song of Memories – Encore Edition
And now the epic conclusion of the Dragon World saga!
Back when we played this in the classroom, you were doing really well if you made it to Part 2, which wouldn’t allow you to even start playing without a password. (“ogweb”, if you’re too lazy to deal with Part 1’s nonsense)
Part 2 takes you on a surprisingly unforgiving treasure hunt through the aptly-named Town of Treasures… so let’s see if we can find something to make all dragonkind happy!
Continue reading Pete Plays Dragon World: The Real Treasure is Love