It’s always interesting to look back at anything that claims to be a “pioneer” of something — especially when the title in question isn’t as well-known as some of its peers.
That’s why I was intrigued to take a look at The Demon Crystal, a game that originally released for a variety of Japanese home computers back in the mid-’80s, and which more recently had an enhanced port to Windows PCs and Nintendo Switch.
Original creator YMCAT and new publisher Regista claim that The Demon Crystal was a pioneer of the action RPG genre, although from a casual glance you’d be forgiven for thinking it was a straightforward arcade game. What does this peculiar adventure have to offer?
Continue reading The Demon Crystal: House Party
Daisuke “Pixel” Amaya is an extremely talented developer with a keen eye for what made older games truly enduring.
His most well-known work Cave Story is quite rightly held up as a shining example of the open-structure 2D platformer done right — and thanks to its numerous rereleases over the years, can be played on a wide variety of systems.
But don’t sleep on Kero Blaster, a very different but equally magnificent love letter to classic old-school gameplay that, like Cave Story, can now be enjoyed on a variety of different platforms, including Windows PC, iOS devices, PlayStation 4 and Nintendo Switch.
Continue reading Kero Blaster: Amphibious Assault
Video games don’t have to be complicated to be enjoyable. They don’t always need to be grand, sweeping great works of art, nor do they always need to have something to “say”; sometimes they can just be fun.
Such is the thinking behind House of Golf, a Nintendo Switch release from Liverpudlian studio Atomicom, a group made up of ex-Psygnosis staffers who were last seen bringing us a game about driving JCB excavators on Mars.
This is a game designed to be nothing more than a bit of fun for 1-6 players — and it achieves this pretty admirably. Let’s take a closer look!
Continue reading House of Golf: Tabletop Tee-Off
Longstanding readers will know that here on MoeGamer, I dislike focusing on negativity; rather, I much prefer to make a specific effort to try and “find the good” in games, particularly those that have had a rough deal from the mainstream press or community.
Sometimes, however, “the good” is so blatantly obvious that you can’t help but be taken aback by it somewhat. This may not happen often, but when it does, it really leaves an impression on you.
The most recent game where this has happened to me is GalaxyTrail’s Freedom Planet, quite possibly one of the finest video games I have ever played.
Continue reading Freedom Planet: Platforming Perfection
One of the nice things about being a non-commercial site that isn’t funded by big corporate advertising bullshit is that I’m not obliged to be in “competition” with any of my peers.
That means that when people like our friends over at Digitally Downloaded do something cool and interesting, I can explore it for myself and, more to the point, make you aware of it, dear reader.
If I haven’t made this abundantly clear already, the following relates to a piece of media created by a friend of mine. And if you have the slightest interest in media criticism and making use of the conventions of gaming to educate or learn something… you should definitely check it out!
Continue reading My Time With Dee Dee: Learn Through, Uh, Doing
The year is 20XX. You are a grown-ass adult who has always enjoyed video games.
But just recently you’ve caught yourself being a little dissatisfied with your experiences engaging with your favourite hobby. You can’t quite put your finger on exactly what it is, but you frequently find yourself getting irritable and restless, often coupled with an irrational desire to hurl abuse at random strangers online.
To the rescue, here I am, with a 10-step plan to enjoy video games more as a 21st century grown-ass adult. Results not guaranteed. Your mileage may vary. Subject to status. Some chafing may occur.
Continue reading 10 Ways to Enjoy Video Games More as a 21st Century Grown-Ass Adult
Yesterday, I found myself a bit frustrated by yet another example of Twitter’s never-ending focus on negativity and cynicism. In other words, it was a Thursday.
The tweet that frustrated me a bit probably didn’t have any ill intentions behind it, but its question to the community of what games you “hate but are highly praised by the general audience” almost inevitably became, to the community, an excuse to bash on predictable, popular things. So I decided to flip things around and post a tweet of my own with a more positive angle.
“What’s a game you love that is not well-regarded by the general audience and/or Metacritic?” I asked. Let’s see what people said.
Continue reading Your Favourite Overlooked and Underappreciated Games