Whenever any creative person sits down to compose something, they inevitably do so with a particular audience in mind.
Sometimes that audience is as simple as the creator themselves; they want to write something that simply expresses themselves, and if it happens to resonate with anyone else, that’s a happy bonus. Sometimes a creator makes an attempt to appeal to as broad an audience as possible — though it’s very difficult to please everyone. And sometimes that audience is a specific group of people.
Whatever a creator decides to create, we should respect their intentions. And, by extension, we should respect the audience it ends up attracting — even if we find ourselves outside that group.
Continue reading Let’s Respect Each Other’s Tastes (Or: “This Game Isn’t For You, and That’s Okay”)
Retro gaming has been growing increasingly popular over the course of the last few years; as we move further and further away from gaming’s earliest days, it seems people are becoming more and more keen to know the medium’s roots.
This is absolutely great, as there are lots of different aspects you can explore the history of through retro gaming. You can see how storytelling has developed over the course of numerous generations of RPGs and adventure games. You can see the rise and fall of numerous mechanical genres. You can even see how now-famous creators got started!
There’s a growing problem, however; as retro gaming — and by this I mean “officially sanctioned” retro gaming, rather than the legal grey area that is emulation and ROM downloads — becomes more popular, it also becomes more difficult and more expensive to get involved with.
That is, unless you have a Nintendo Switch.
Continue reading Nintendo Switch: Modern Console, Gateway to Retro
Sex is great and all, but have you tried talking about it?
This is something that the games industry in general appears to struggle greatly with, since adult gaming is still in a weird niche where it’s commonly understood to exist and is appreciated by its core audiences, but at the same time it’s still not particularly accepted by mainstream outlets, who will take every opportunity to deride and downplay it.
The latest of many examples at the time of writing was presented by Nathan Grayson of Kotaku, who derisively pointed out that “two of Steam’s top games last month were anime sex games” before going on to complain about creators catering to “straight men’s sexual fantasies”. But really this is a broader issue that has been worth talking about for some time. And now’s as good a time as any.
Continue reading We Need To Get Better At Talking About Sex
Do you remember the “god game” genre? Distinct from the few management sims we still have today, which tend to focus on financial and ministerial affairs, the god game, popular throughout the late ’90s and early ’00s, put you in the role of a supreme being with literally world-altering powers.
It’s a genre we don’t really see a lot of these days, with most strategy gamers tending to gravitate towards experiences with more board game-like mechanics such as Civilization and its numerous imitators, or the aformentioned fiscal frolics such as Cities Skylines, Two Point Hospital and the like.
Releasing a new god game is a brave step, then, but Harvest Moon creator Yasuhiro Wada has never been about taking the easy option. And so it was that his company Toybox came to bring us Happy Birthdays, an expanded, rebalanced and enhanced version of the earlier Birthdays: The Beginning, and a game in which you get to play God on your own little cube-shaped world.
Continue reading Happy Birthdays: Someone Still Makes ‘Em Like They Used To
Have you ever wondered what it would be like if, for once, everything went your way? I know I have.
Doubtless many of you reading this have, at some point in your lives, wondered “what’s the point?” and contemplated giving up altogether. “I work my ass off,” the train of thought inevitably goes, “and I never get any recognition for it. Why bother?”
Well, unfortunately I can’t help with your own personal circumstances — my hands are plenty full with my own, believe me — but I can both prescribe and recommend a healthy dose of the new kinetic novel from Nekopara developer Neko Work (under their new Neko Work H label), because Love Cube is one of the most potent pieces of wish fulfilment fiction I think I’ve ever enjoyed.
Some sexually explicit NSFW images and themes ahead.
Continue reading LOVE³ -Love Cube-: Can’t Escape From Crossing Fates
I have a major soft spot for single-screen “kill everything” platformers. Every day I mourn that Rod-Land isn’t more readily available to play on modern platforms… and it’s not just because I have a thing for Rit.
No, I’ve always been a fan of this kind of game, ever since Bubble Bobble, and if anyone was the absolute master of this subgenre, it was Taito. As such, the two Taito Legends collections on PlayStation 2 make frequent appearances in my game rotation, just so I can enjoy games like the aforementioned Bubble Bobble and its sequel Rainbow Islands at any time.
What if someone were to make a new game like this, though? How might that turn out? Well, wonder no longer!
Continue reading Whip! Whip!: Smells Like Taito
Hello, dear reader. I feel like I’m stepping “out of character” a bit for this post, as it’s not the usual sort of thing I’d tend to post here. But I feel like I want… maybe even need to get a few things out of my head and onto the page.
Don’t worry, we’ll be back to something directly game-related later today, so if you’re just here for the games, feel free to skip this post and stop by this evening. But for those who are here as much for Pete the writer… no, Pete the person… as you are for MoeGamer the site about games, thank you in advance for indulging me and reading what I have to say.
Today I want to talk a bit about mental health, ambition, career and how, sometimes, it can feel like a struggle just existing in the modern world.
Continue reading A Personal Post: Depression and Ambition