Tag Archives: Atari A to Z

Atari A to Z Flashback: Miniature Golf

Miniature Golf on the Atari 5200 is absolutely nothing to do with Miniature Golf on the Atari 2600.

It’s another unreleased game for the Atari 5200 that was a casualty of Atari not really knowing what they wanted to do with this console — and eventually canning it and its games altogether. Thankfully, we now get to enjoy this high-resolution physics puzzle for ourselves — and without having to suffer the original 5200 controller — thanks to Atari Flashback Classics!

Enjoy the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z

Atari ST A to Z: Xevious

It’s dangerous, it’s devious… it’s Xevious! Again. This time for the Atari ST, after we’ve previously seen the Atari 8-bit and Evercade versions.

The Atari ST port of Namco’s classic, genre-defining vertical scroller was handled by Probe, a company whose output varied enormously from game to game. As it happens, their version of Xevious was a very solid port of the game… it was just a bit late. All right, a lot late. But at least it showed up eventually!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari ST A to Z: Winter Games

I’ve always had a bit of a soft spot for multi-sport athletics games, and it’s a genre of game we don’t tend to see all that often any more. Hence, I often find myself looking back to retro games to get my fill.

One of the earliest games of this type I remember playing was Winter Games by Epyx — this may well have been the very first game I ever played on our Atari ST, in fact; it was certainly one of the first pieces of software we owned for the machine, anyway — and one of the first games my brother ever reviewed, kicking off a lifelong career in the games press and surrounding fields.

Enjoy my questionable wintry athleticism in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari A to Z: Computer War

Nuclear war is a scary prospect, but as a general rule we, the people of the world, don’t seem to be nearly as nervous about its possibility as we were back in the 1980s, for one reason or another.

The ’80s, as we’ve seen a few times on this series, played host to a variety of media that acknowledged and explored the strong degree of paranoia and fear that existed with regard to the United States’ Cold War with Russia in various ways. One of those pieces of media was the excellent movie WarGames, which in turn inspired several video game adaptations on various platforms.

One such video game was Thorn EMI’s Computer War for Atari 8-bit, a game I very much enjoyed when I was a kid — and still like firing up now and then today. Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari ST A to Z: The Untouchables

For the longest time, movie license games were a bit of a laughing stock. That’s because they were often poorly thought out affairs that didn’t really adapt their source material in any meaningful way.

Ocean’s The Untouchables is no exception to this rule, though it was reasonably well-received back in its day for its variety of different gameplay styles, solid performance even on the Atari ST, and stiff challenge.

Said stiff challenge makes it rather hard to enjoy today, sadly, but that doesn’t mean I don’t have a good crack at it! Check out my experiences in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z

I’m Not Okay: Speaking Frankly About Mental Health, Frustration and Ambition

Hello, dear readers. I’m going to take you a bit “behind the curtain” today, as there are some things I need to talk about for the sake of my own wellbeing.

Oddly enough, the last time I talked about this stuff was at roughly the same time last year, so I’m not sure if there’s something in the air in August or what… but regardless, apologies in advance if I end up going over any of the same ground, which I probably will.

Normal business will resume tomorrow, but for today… indulge me if you will, please. These things are important to talk about.

Continue reading I’m Not Okay: Speaking Frankly About Mental Health, Frustration and Ambition

Atari A to Z Flashback: Maze Craze

If you’ve ever called your local bobby to come and sort out some youths in your neck of the woods, only for them to turn up four hours later well after they were actually needed, Maze Craze may provide some explanation.

Apparently coppers like nothing more than getting lost inside randomly generated city blocks with varying degrees of invisibility, desperate to make their way to the exit on the eastern edge of the district before the robbers they’re supposed to be catching actually catch them instead.

Okay, Maze Craze doesn’t make a ton of sense, but since when has that mattered for Atari 2600 games? Check it out in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z

Atari A to Z: Yogi’s Great Escape

Yogi Bear is, it is said, smarter than the average bear. He was certainly smart enough to find himself in several licensed games for a variety of home computer platforms in the early ’90s.

Here’s the Atari 8-bit version of Yogi’s Great Escape, a platform game that we’ve previously seen on the Atari ST A to Z series already. While technically inferior, the 8-bit version actually plays quite a bit better, with tight controls and clear mechanics that make it surprisingly enjoyable to play.

Enjoy the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z

Atari ST A to Z: Rana Rama

Rana Rama is one of those games that most ST owners probably played at some point, since it was distributed as part of the “Super Pack” bundle of software with new STs in 1988. And from there, the rampant piracy of the period meant that the disks of the Super Pack tended to find their way into other people’s hands, too!

It’s an interesting game, though, and had quite an influence on a number of subsequent developers. Notably, its use of “fog of war” to gradually reveal rooms as you enter them inspired Simon Phipps to adopt a similar approach when developing his exploration-centric platformer Switchblade for Core Design.

There’s also some very interesting mechanics going on under the hood. Watch me try and figure things out in the video below — and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari A to Z: Xirius Defect XXL

In the mood for a good puzzle? Well, fire up the ol’ Atari 8-bit because I’ve got a right cracker for you today.

Xirius Defect XXL is, as the name suggests, an expanded version of Xirius Defect, a modern Atari 8-bit title developed for the ABBUC software competition. This newer version adds a bunch of new levels, tightens up the mechanics (and the explanations thereof) and is an altogether polished package for anyone to enjoy.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z