Tag Archives: Gust

Atelier Iris: Eternal Mana – The Craft of Combat

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Now we’ve explored how Atelier Iris handles the series’ core concept of using alchemy and other crafting techniques to create items, it’s time to look at the other aspects of the game.

While all of the previous Atelier games featured strong RPG-style elements such as combat and exploration, for the most part — fourth game Atelier Judie was an exception to a certain extent — these were expressed in the abstract, with the emphasis being placed firmly on the main character and their workshop. That’s where the name came from, after all.

Atelier Iris: Eternal Mana seemingly saw the series take a bit of a sidestep into more traditional RPG territory. But there are a lot of things about it that make it stand out from what you might traditionally think of as a turn-based, menu-driven console RPG. So that’s what we’re going to look at in the next couple of articles.

Continue reading Atelier Iris: Eternal Mana – The Craft of Combat

Atelier Iris: Eternal Mana – It’s an Alchemy Thing

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Despite being the sixth game in the series, Atelier Iris: Eternal Mana was the first to come West.

The exact reasoning behind this isn’t entirely clear, but it may be something to do with the fact that the early Atelier games were primarily abstract management simulations with RPG elements, while Atelier Iris unfolds in a manner much more like what the Western audience would have understood “an RPG” to be in 2005.

Perhaps it was assumed the West wasn’t ready for that sort of thing. Perhaps the amount of text in the earlier games made them impractical to localise at the time. Or perhaps they just sort of fell through the cracks. Whatever the reasoning, Atelier Iris: Eternal Mana was the West’s first Atelier game, so that’s where we begin our journey.

Continue reading Atelier Iris: Eternal Mana – It’s an Alchemy Thing

The Atelier MegaFeature: Prelude

 

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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?

I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.

That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.

And thus, I welcome you to the first MoeGamer MegaFeature!

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Waifu Wednesday: Arnice

With Arnice back in the spotlight in our Warriors All-Stars playthrough, it’s only fair that we give her a bit of love and appreciation for Waifu Wednesday, isn’t it?

Arnice is, if you’re unfamiliar, the protagonist of the excellent Nights of Azure, which was the subject of a Cover Game feature here on MoeGamer back in 2017. It’s a fantastic action RPG with a compelling story, a delightfully operatic tone and some amazing music.

And Arnice is a big part of what makes the game so appealing; she’s a fine protagonist, and fits right in to Warriors All-Stars, too. So let’s take a closer look.

Continue reading Waifu Wednesday: Arnice

New Game Plus: Pepped Up – Atelier Rorona DX #18

Rorona’s trials and tribulations will be coming to an end within the next episode or so, but in the meantime there’s still plenty to be getting on with!

Specifically, as we’re getting towards the end of the game, I wanted to look at making some top-notch healing items. One of the best things you can make is an Elixir with the “Pepped Up” effect — this means that whenever Rorona’s HP drops below 50%, it automatically activates, saving you a turn and keeping your party up and running.

It’s a bit of a struggle and the final product isn’t the best it could be, but it’s not bad for a first attempt…

New Game Plus: Truth and Acceptance – Atelier Rorona DX #17

After an in-depth exploration of Night’s Domain, Rorona gets busy on some miscellaneous tasks before reaching the deadline for her latest assignment.

This time around, she discovers the truth about Lionela and her puppets; learning that someone isn’t all they might initially seem, and that they might sometimes need your help in ways you don’t expect is an important part of growing up, and a lesson that Rorona is quick to learn by virtue of her very nature — despite (or perhaps because of!) her upbringing by Astrid.

After this, there are just two more assignments to go before we complete this New Game Plus run! Will we achieve any or all of the endings I’ve been after…?

New Game Plus: Night’s Domain – Atelier Rorona DX #16

How tough is our girl Rorona? Only tough enough to fell both a dragon and a demon in a single expedition, that’s how tough!

In this week’s installment of our New Game Plus run through Atelier Rorona DX, we find ourselves exploring Night’s Domain, a dungeon at the northernmost tip of Arland that is somewhat… mysterious and otherworldly in nature. It’s full of some of the most valuable, high-quality ingredients in the game, though, so it’s well worth taking your time to explore… if you’re up to the challenge, that is!

Meanwhile, there’s a final bit of intrigue with Lionela… could she have finally found some peace in her life…?