Tag Archives: racing games

Atari ST A to Z: Ivan “Ironman” Stewart’s Super Off-Road

Before 3D became particularly widespread, there were quite a few top-down racing games in the arcades. And this perspective made them ideal for multiplayer competition.

A relatively late entry to this subgenre of arcade racing was Ivan “Ironman” Stewart’s Super Off-Road, rebranded to simply Super Off-Road on subsequent re-releases due to licensing shenanigans. This got an extremely solid Atari ST port by Graftgold, who were well-known for their good work on a variety of platforms.

It’s definitely a challenge, but it holds up surprisingly well today. Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

short;Play: Burnout 2

Burnout 2 best Burnout? In my mind it certainly is, which is why I was keen to spend a bit more time playing it for this week’s short;Play.

Burnout 2 is one of the best arcade racers ever created, as I’ve already argued at length, and it’s a crying shame it’s not one of the many games from the PS2 era that has ended up with an HD remaster of some sort. Although I worry it might lose some of the magic if ported to modern consoles — particularly if it ended up with a string of patches and DLC attached to it, as some of these remasters have ended up suffering!

Still, there’s nothing stopping us from enjoying the original and best, so let’s do just that. Don’t forget to subscribe on YouTube for more!

short;Play: Inertial Drift

What do you mean it sounds a bit like “Initial D”? Completely coincidental, I’m sure.

Inertial Drift is a brand new arcade racer with an unusual but highly effective twin-stick control scheme. It’s a ton of fun that channels some serious ’90s energy, and proof if proof were needed that indie devs are on point when it comes to resurrecting supposedly “dead” game genres.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

MotorPsycho: The 7800’s Best Motorcycle Racing Game

When contemplating video games from years gone by, it’s all too easy to focus exclusively on the “classics” — those defining experiences that went on to have a huge amount of influence on everything that came afterwards.

But the highly influential and historically significant nature of these games means that, by this point in time, most of the things which can be said about them have probably already been said. These days, I personally find it much more interesting to dive into the dustiest of dusty archives and dig out some stuff that, while perhaps not as well-regarded as the “greats” from over the years, might do some unusual, experimental and creative things with established formulae.

One of the best things about Blaze’s Evercade retro gaming platform is that the people behind it clearly understand this. And so, while the Evercade’s Atari Collection 1 cartridge contains established, all-time early ’80s classics like Asteroids and Centipede for Atari’s monstrously popular 2600 console, it also features 1990’s MotorPsycho — a double-whammy of overlooked goodness in that it is 1) a game that will likely be largely unfamiliar to a lot of people today, and 2) it came out on the Atari 7800, a console no-one bought. So let’s take a closer look!

Continue reading MotorPsycho: The 7800’s Best Motorcycle Racing Game

Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More

A few days before writing this, I must confess that I hadn’t played Burnout 2: Point of Impact for quite some time. I had fond memories of the series as a whole, but hadn’t revisited any of them — including last installment Paradise — for many years.

Recording an episode of The MoeGamer Podcast on arcade racers (which you can watch and/or listen to right here) inspired me to dig out some old favourites, though — and Burnout 2 was high up my priority list.

After several hours of utter racing joy flew by without me noticing, it made me realise — or perhaps recall — that Burnout 2: Point of Impact is one of the finest arcade racers ever created. And even with the recent resurgence of interest in the genre thanks to spunky indies, they really do not make ’em like this any more. Let’s take a closer look.

Continue reading Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More

Atari A to Z Flashback: Night Driver

Legend has it that some people will drive all night just to buy you some shoes. Some other people will drive through the night just to try and score as many points as possible.

In Night Driver for Atari 2600, you’re presented with the opportunity to do the latter in one of the earliest examples of the “vanishing point” racer being adapted to a home console. While obviously dated by modern standards — this originally came out in 1980, adapting an arcade game from 1976 — there are some interesting ideas in this one, and if you let it get its hooks in it can be surprisingly addictive!

Check it out in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z

The MoeGamer Podcast: Episode 43 – Brake for the Snake

Welcome to another podcast! I’m joined once again by the newly rebranded Chris Caskie of CCaskieArt, and today we’re talking arcade racers.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

Continue reading The MoeGamer Podcast: Episode 43 – Brake for the Snake

Atari A to Z: Death Race

Sadly, this game is nothing to do with the movie of the same name. Instead, it’s Atlantis Software’s budget-price attempt to recreate the experience of Sega’s early arcade game Turbo, albeit a few years late.

The latter years of the Atari 8-bit saw a lot of publishers specialising in budget-price, cassette-only releases for around the £2 mark. This put them firmly in “pocket money” territory for a lot of young gamers, but the quality did vary quite a bit, with Atlantis Software’s titles generally not being received all that well by the press of the day.

How does Death Race stack up in the grand scheme of things? Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari ST A to Z: Test Drive

As a kid, I was always fascinated by games that attempted to simulate experiences like you were “really there” — even if they were fairly mundane.

As such, I found myself drawn to the Test Drive series by Accolade, which promised a realistic (for the time) driving experience in a variety of luxury cars. I only played Test Drive II: The Duel back in the day, so I thought it’d be interesting to go back to where this long-running series began.

Check out my experiences in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

short;Play: Test Drive Unlimited

I latched on to the Test Drive series pretty early in my life, because it allowed child-Pete the opportunity to pretend that he was driving a real car. This is something that child-Pete was very excited about.

The series has experimented with a variety of different structures and formats over the years, but it finally became what child-Pete (and adult-Pete) always wanted it to be with the advent of 2006’s Test Drive Unlimited, released for PlayStation 2, Xbox 360 and PSP.

Check out the Xbox 360 version in action in the video below, and don’t forget to subscribe on YouTube for more!