Tag Archives: racing games

Atari ST A to Z: Nigel Mansell’s World Championship

When I was a kid, Nigel Mansell occupied a curious position in popular culture. He was, without a doubt, respected for his solid performance in motorsports — but he was also regarded as an enormously boring man.

Thankfully his official video game adaptation by Gremlin certainly wasn’t boring. Building on the tech used for the Top Racer and Lotus Turbo Challenge series, Nigel Mansell’s World Championship provides plenty of fun arcade-style thrills in a Super Monaco GP sort of way.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari A to Z: The Great American Cross-Country Road Race

Whew, that’s a title and a half, eh? Good job it’s memorable, because it’s attached to probably one of the best racers on the Atari 8-bit.

The Great American Cross-Country Road Race is, in some ways, a spiritual successor to Enduro on the Atari 2600, but it’s also a considerably more complex game. It was one of the first racers to incorporate some distinctly sim-like elements — and a game that made me cry on more than one occasion when I was a kid because I didn’t understand how cars worked.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari ST A to Z: Vroom

It may have a ridiculous name, but if you ask any ST enthusiast what the best racing games on the platform are — hell, if you ask them what the best games on the platform are — you will almost certainly hear Vroom mentioned.

Developed by Lankhor, this is a high-speed first-person racer that effortlessly blends smooth scaling sprites with polygonal scenery to produce one of the most thrilling games on Atari ST. It was so good, in fact, that publisher Domark went and sorted out a Formula 1 license and then released an updated version called F1 a little while later!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari A to Z: Pitstop

Early takes on the racing game genre often seem quite primitive by today’s standards — but some of them still had some ambitious ideas.

Epyx’s Pitstop for Atari 8-bit is a good example. While its game structure is fundamentally flawed if playing solo and its racing action is nothing special, it was the first game to not only incorporate pit stops as part of a race, but also to allow you to take control of your pit crew and actually perform the pit stop yourself.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari ST A to Z: Hard Drivin’ II: Drive Harder…

Back in the ’80s and ’90s, it wasn’t unusual to see developers for home computers take it upon themselves to make “sequels” to arcade games.

Hard Drivin’ II: Drive Harder… for Atari ST is a good example. It takes the basic format of Atari Games’ polygonal classic Hard Drivin’ and polishes it up with a better handling model, more tracks and a rather clunky track designer, allowing you to create your own challenges.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Atari ST A to Z: Buggy Boy

One of the first games I played on the Atari ST is also one of my all time favourites — it’s Elite’s excellent conversion of Tatsumi’s arcade racing game Buggy Boy, also known as Speed Buggy.

Buggy Boy is interesting in that it’s less about driving at high speed and more about negotiating ridiculous amounts of obstacles as efficiently as possible — and scoring points, of course. It still holds up very well today, and the ST version is one of the best ports.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z

Formula 1 97: Racing, Refined

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A year after the well-received Formula 1 hit the PlayStation, Bizarre Creations proved that their apparent skill in creating great racing games wasn’t just a fluke — because they made another Formula One game, and it was even better.

Formula 1 97 hit store shelves in September of 1997, a month before the 1997 racing season came to a close. While development ran fairly smoothly — and apparently legendary commentator Murray Walker was so impressed with the game that he signed an exclusive agreement with Sony to provide commentary for another two years — Psygnosis and Sony ran into legal issues with the sport’s various governing bodies after the game launched, and ended up having to repackage, rename and rerelease the game.

Thankfully none of that matters now, and Formula 1 97 still provides an enjoyable racing experience for both arcade racer fans and more dedicated petrolheads. So let’s take a closer look!

Continue reading Formula 1 97: Racing, Refined

Formula 1: Bizarre Creations’ True Beginning

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So far here on Fatal Rewind: A Bizarre Creations Retrospective, we’ve seen how Martyn Chudley and, subsequently, a team of able assistants, commanded a solid technical mastery over the hardware they were working on, producing beautiful looking games that played well.

Today, we reach a significant milestone in the history of the company and their games, because it marks the point at which Chudley and his team became Bizarre Creations, the name under which they worked up until their untimely demise in 2011.

It also marks the first time they worked on a type of game that would come to be seen as their particular specialism: the accessible but realistic racing game, straddling the line between arcade game and simulation. Let’s look at Formula 1, released for PlayStation in 1996.

Continue reading Formula 1: Bizarre Creations’ True Beginning

Tokyo Highway Challenge: Around and Around and Around

The racing game genre is one area of gaming where, outside of graphical and performance improvements, I suspect it’s always felt quite difficult to innovate.

After all, the fundamental concept of “two or more things moving in the same direction at high speed, with one attempting to get somewhere before the other one in order to receive some sort of reward” has been around pretty much as long as human civilisation. So what else can you do with that?

Well, says Tokyo Highway Challenge (aka Tokyo Xtreme Racer, aka Shutokou Battle) for Sega Dreamcast, why not rethink the fundamental means through which a winner is decided? Let’s take a closer look at how that works.

Continue reading Tokyo Highway Challenge: Around and Around and Around

Evercade A to Z: Checkered Flag

Every gaming platform worth its salt needs at least one great racing game to keep the petrolheads amused. And in the case of the Atari Lynx, that role was very capably fulfilled by Checkered Flag.

The game is a challenging “vanishing point” racer that offers a wide selection of tracks and options to customise your experience, plus a great showcase of the Lynx’s hardware scaling capabilities. Plus you get a big ol’ snog from a hottie (male or female, depending on preference) in a swimsuit if you win. And now you can enjoy it as part of the Atari Lynx Collection 2 for the Evercade!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!