We’ve been making good headway through Sonic & All-Stars Racing Transformed… but today we clear the game!
Or do we…? This is a Sega game in the classic console mould, after all, so it only stands to reason that seeing the end credits isn’t necessarily the end of the experience…
Regardless, today we see the “ending” of the game… and from there we’ll have to decide what to do next!
Continue reading Sunday Driving: Finale?
Ladies, gentlemen and various woodland creatures… start your engines, ’cause it’s time for another installment of Sunday Driving.
We’ve been playing through Sumo Digital’s excellent Sonic & All-Stars Racing Transformed on PC and having a ton of fun along the way. For the uninitiated, this fantastic kart racer is particularly well known for having a superb single-player mode, so for those who have found Mario Kart a bit lacking in this regard over the years… check it out.
Hit the jump for the latest episode.
Continue reading Sunday Driving: Amy Maxes Out
It’s another weekend where I find myself editing an episode of the MoeGamer Podcast, but here’s a bit more Sunday Driving for your enjoyment!
Today we continue our playthrough of Sonic & All-Stars Racing Transformed’s excellent single-player mode, the World Tour.
We’re starting to get into some of the game’s more unusual events now, so hit the jump to see the latest episode.
Continue reading Sunday Driving: Amy vs Tank
It’s time for another episode of Sunday Driving and the continuation of Amy’s world tour in Sonic & All-Stars Racing Transformed.
I noticed the quality on the previous videos was lower than it has been from my previous PC game captures, likely due to the fact that some combination of Windows 10 and/or my switch to SSD has meant that I’ve been having to re-encode captured video to a constant frame rate otherwise I get audio sync issues. This time around I’ve used higher quality settings, so let me know if you notice the difference.
Hit the jump to see the video! Continue reading Sunday Driving: Scud Racer (Sonic & All-Stars Racing Transformed)
I’m currently deep in editing the next episode of the MoeGamer Podcast, but I managed to find some time to get a new Sunday Driving up.
I’ve had a few computer woes recently with a failing hard drive (probably down to it being about eight years old and getting battered pretty hard with video work) so I upgraded to an SSD (and Windows 10, against my better judgement). In the process I misplaced my Blur save file, so I thought this would be a good opportunity to revisit a favourite Sega game.
Here’s a look at Sonic and All-Stars Racing Transformed from Sega and Sumo Digital, a game that I enjoy a whole lot more than Mario Kart… in single-player, anyway.
Continue reading Sunday Driving: Amy’s Hot Wheels
In Japan, the PlayStation 2 era was a fantastic time for budget-priced, arcade-style releases.
D3 Publisher is the indisputed master of janky but charming budget fare in this period of gaming history thanks to its expansive Simple Series, but they didn’t keep this knowledge and experience to themselves. They actually collaborated with Sega on a project dubbed “3D Ages” (“Sega D3” backwards) which ultimately resulted in the Sega Ages 2500 collection — a range of games that retailed for 2500 yen each (about £17.50 in today’s money) and encompassed a variety of remakes of Sega’s classic arcade and console titles.
We didn’t see a lot of these games in the West, but we were fortunate enough to get a cool compilation of them bundled together on a single PS2 disc in the form of the Sega Classics Collection. So let’s take a look at exactly what’s on offer, beginning with Monaco GP.
Continue reading Sega Ages: Monaco GP
It’s quite peculiar, when you think about it — an awful lot of what are now regarded as Nintendo’s best games initially appeared on what turned out to be one of its most commercially underperforming systems: the dear old Wii U.
Given that games like Mario Kart 8 were universally well-received on the Wii U, it’s not altogether surprising that Nintendo would want to take the time to port them to a platform like the Switch, which has already absolutely crushed its predecessor in terms of sales.
And while Mario Kart 8 Deluxe isn’t a radical reinvention of its source material, it provides enough improvements over the original experience to make it a worthwhile purchase. Not to mention the prospect of having rather more people to play against!
Continue reading Switch Essentials: Mario Kart 8 Deluxe