Things are getting noticeably more difficult as we approach the conclusion of the Samurai campaign in Warriors Orochi.
Today’s mission sees our intrepid heroes facing off against a selection of powerful foes, including “wild man” Keiji Maeda, who threatens to break Xiao Qiao in half (“but who will put me back together again?!”). But help is at hand in the form of “God of War” Kenshin Uesugi and his longstanding rival, Shingen Takeda’s formidable moustache. And the warrior attached to it, I guess.
How do things go? Hmm… take a look.
Continue reading Warriors Wednesday: The Solid Whack You Can Deliver with Wood
Ahhh… I knew it wouldn’t last.
After last week’s joyful celebrations of clearing a mission first time… today we more than make up for that good performance with a series of unfortunate and crushing defeats.
But still, as long as we learn from our mistakes, it’s okay to mess up once or twice, right…?
Continue reading Warriors Wednesday: Mistakes Were Made
I did it! For the first time in quite a while… I cleared a Warriors Orochi battle without messing it up even once.
This is surely cause for celebration… at least partly because it almost certainly won’t happen again, as the challenge factor continues to ramp up with each new mission.
Hit the jump for the latest video and admire my… skills?
Continue reading Warriors Wednesday: First-Time Clear
Today’s Atari ST title is a good example of the general standard of arcade conversions during the 16-bit home computer era.
Technos Japan’s Double Dragon II is a classic of the beat ’em up genre with good reason, and the Atari ST port wasn’t awful — compare it to footage of the arcade original and you’ll see that graphically, at least, it’s surprisingly close.
Like many arcade conversions of the era, though, it was missing a few features… like the background music from the original game. There are many possible reasons this might have been the case — most likely it was either the fact that the ST’s sound chip was never really up to the job of doing sound effects and music simultaneously, or that many of these Western-developed home computer ports of the era were put together from scratch rather than being able to make use of the arcade machine’s original code and audio-visual assets.
Either way, it’s far from an amazing game from the Atari ST, but it’s a good time if you’re looking for some brawler action, or just to experience what an arcade conversion of the era was like.
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Yes, it’s that time again, and today it’s Lu Xun’s time to shine, having been left somewhat on the sidelines for the last couple of missions.
Today the Samurai Warriors and friends take on the Battle of Nagashino and attempt to obtain some cavalry support while assaulting an Orochi stronghold.
Unfortunately said cavalry doesn’t appear to understand the concept of “strength in numbers”…
Continue reading Warriors Wednesday: Cavalry’s ‘Ere, Luv
It’s once again time for the Samurai Warriors and friends to continue their adventure through the otherworldly realm of Orochi.
The difficulty level is starting to ramp up noticeably now — today’s mission takes a few attempts to get just right, but we get there in the end!
We’re well past the halfway point of the Samurai Warriors scenario now… where will things end up next?
Continue reading Warriors Wednesday: Most Definitely Sorcery Bullshit
First released in 1989, Capcom’s Final Fight was originally conceived as a sequel to Street Fighter.
The success of Technos and Taito’s Double Dragon in 1987 (and again with its sequel in 1988) convinced Capcom to reimagine the game as a belt-scrolling beat ’em up rather than a one-on-one fighter, however, and that proved to be a solid decision. Street Fighter, meanwhile, would go on to get its true sequel in 1991… and create its own phenomenon in the process.
Final Fight, while perhaps not as well known or fondly regarded as its one-on-one stablemates today, remains a highly enjoyable game — with more depth than you might expect at first glance.
Continue reading Capcom Essentials: Final Fight