One cannot talk about the Atari 2600 — or the Atari Video Computer System, as it was originally known — without mentioning Combat.
The original deathmatch, one of the original competitive multiplayer titles and a game that is still an absolute ton of fun to play today — Combat really is an all-time classic, with the only sticking point for a lot of people being the fact that it’s a two-player only affair, so you need another person readily available to get the most out of it.
Fortunately, I have a very understanding, supportive and helpful wife, so let’s get right to the blasting!
Find a full archive of all the Atari A to Z videos on the official site.
This post is one chapter of a MegaFeature!
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Now we’ve explored how Atelier Iris handles the series’ core concept of using alchemy and other crafting techniques to create items, it’s time to look at the other aspects of the game.
While all of the previous Atelier games featured strong RPG-style elements such as combat and exploration, for the most part — fourth game Atelier Judie was an exception to a certain extent — these were expressed in the abstract, with the emphasis being placed firmly on the main character and their workshop. That’s where the name came from, after all.
Atelier Iris: Eternal Mana seemingly saw the series take a bit of a sidestep into more traditional RPG territory. But there are a lot of things about it that make it stand out from what you might traditionally think of as a turn-based, menu-driven console RPG. So that’s what we’re going to look at in the next couple of articles.
Continue reading Atelier Iris: Eternal Mana – The Craft of Combat
In today’s Warriors Orochi mission, the Shu gang hit the jungle and encounter the formidable Meng Huo and his even scarier wife Zhu Rong.
Renowned strategist Sima Yi has been causing trouble for the barbarians, it seems, so Zhao Yun and company take the opportunity to forge a new alliance and demonstrate their own fighting potential.
Meng Huo isn’t so easily convinced, but thankfully his wife has a sensible head atop those broad, powerful shoulders…
It’s summer! At least it is in Arland.
You know what that means: alchemical solutions to beat the heat! Of course, the astute among you will have already noticed that… oh, let’s leave that as a surprise, shall we?
Today’s New Game Plus run continues with more alchemy, more one-hit kills, some boobs on proud display, and Tantris and Lionela really starting to come into their own as fighters, despite their inferior equipment. Hit the jump to see how things went!
Continue reading New Game Plus: Beat the Heat – Atelier Rorona DX #11
Our “second playthrough” adventures in the world of Atelier Rorona DX continue, this time with an important pest control job!
It seems the Nearby Forest has been infested with vultures, and Rorona is clearly the right person to get rid of them. At least it’s a distraction from the myriad neuroses and mental scars Astrid and her absentee parents have almost certainly left on her by this point…
But surely, surely there must be an easier way of clearing out the vultures than just booping them all on the head with a(n admittedly massively overpowered) stick, right…?
Continue reading New Game Plus: Vultures-B-Gone – Atelier Rorona DX #9
This article is one chapter of a multi-part Cover Game feature!
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One of the things Compile Heart’s Galapagos RPG project has been keen to do ever since its inception is experiment with mechanics, particularly when it comes to combat.
Death end re;Quest is an excellent example of this, featuring several layers of mechanics that keep things consistently interesting as you play through the main story and the optional side content. It’s also one of Compile Heart’s better balanced games to date, featuring a smooth incline in challenge factor rather than sudden, unexpected spikes.
Let’s take a closer look at how it all works.
Continue reading Death end re;Quest: The Art of Fighting
All right. We’ve established that Ace Combat 7 absolutely has its own sense of style, that the VR mode is something rather special and that it strikes a great balance between arcade action and more realistic simulation. What about the actual missions, and the overall “game” experience?
Well, for those who have been hoping for a true next-gen Ace Combat experience, I am delighted to confirm that you will absolutely find this in Ace Combat 7 — both in terms of its narrative style, and in terms of how it plays.
Actual combat is where the game is at its most unrealistic — but also its most fun. Let’s take a closer look.
Continue reading Delving Into Ace Combat 7: Skies Unknown – #4