Tag Archives: combat

Atelier Firis: The Alchemist and the Mysterious Journey – Dangerous Roads Ahead

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The overall structure of Atelier Firis: The Alchemist and the Mysterious Journey is rather interesting — because for the most part it allows you to focus on the aspects of the game that you find most appealing.

Of course, in order to successfully prove Firis’ worth in the alchemy examination, you’ll need to display at least basic competence in all the main areas of gameplay, but once that’s done — and indeed for a hefty length of time in the run-up to the exam — you can approach the game as you see fit.

Unusually for a role-playing game, this actually means that you can get away without doing very much fighting at all if you so desire. But, as the Atelier series as a whole has repeatedly demonstrated up until this point, the best alchemists out there are the ones who know how to defend themselves. So it’s this aspect of Atelier Firis we’ll be looking at today!

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Atelier Sophie: The Alchemist of the Mysterious Book – Classic-Style Combat

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One of the recurring things that has come up time and time again as we’ve been looking at Atelier Sophie: The Alchemist of the Mysterious Book is how this game very consciously does things differently from what has come before.

It’s evident in the overall structure of the game and the way its story is told; it’s evident in the alchemy mechanics; it’s even evident in the art style, though this generally varies from subseries to subseries anyway.

And, of course, it’s evident in the combat system. This is a particularly interesting aspect of Atelier Sophie: The Alchemist of the Mysterious Book to analyse in detail, because superficially its combat mechanics might resemble the last six games in the series to one degree or another — but in fact, things unfold quite differently. Let’s explore!

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Atelier Escha & Logy: Alchemists of the Dusk Sky – Battles at the End of the World

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While, as we’ve already seen, much of Escha and Logy’s time in their own game is spent living the corporate life and doing things that other people tell them to do, there are times when the pair of them have to take their own initiative.

We’ve already looked at how this works inside their workshop; today it’s time to take a closer look at their work out in the field, and particularly at how they fend off the foes they encounter during their investigations.

Yep, it’s combat time again; make sure you’ve got a basket full of bombs, ’cause we’re going to be out for a while!

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Atelier Ayesha: The Alchemist of Dusk – Wonder and Danger in the Twilight

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So far, we’ve seen how Atelier Ayesha: The Alchemist of Dusk starts a new age for the Atelier series, both with its overall sense of design, and with the specifics of its alchemy mechanics.

Today we’re going to look at what protagonist Ayesha gets up to when she’s not working away in one of her several workshops: the ways in which she is able to explore the world around her, discover many new and wonderful — and sometimes horrifying — things, and how she protects herself from danger when things get tough.

Yep, it’s time to look at combat and exploration in Atelier Ayesha: The Alchemist of Dusk, another area where the game feels both comfortably familiar and fresh.

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Atelier Lulua: The Scion of Arland – The Fight For What’s Important

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In keeping with how Atelier Lulua: The Scion of Arland’s alchemy mechanics aren’t just a straight rehash of the other Arland games, the battle and exploration mechanics also feature a pleasing blend of old and new.

By taking the basic structure of battles from the earlier Arland games and then supplementing this with a variety of brand-new tactical considerations, Atelier Lulua provides us with an enjoyable combat system that keeps things consistently interesting for the game’s duration. And some really nice “quality of life” features mean that the whole game feels nicely streamlined and efficient to play without sacrificing any sort of mechanical depth.

That’s how you do a good follow-up — from the perspective of game design, anyway. Let’s take a closer look at these specific elements of Atelier Lulua: The Scion of Arland.

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Atelier Meruru: The Apprentice of Arland – Meruru, Warrior Princess

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As we’ve seen numerous times in the previous installments of the Atelier series, being a successful alchemist isn’t just about holing yourself up in your workshop for months at a time; sometimes you have to take to the field and get some practical experience.

In Atelier Meruru: The Apprentice of Arlandthose excursions outside of the protagonist’s home base occupy something of a middle ground between the relatively short excursions of Atelier Rorona: The Alchemist of Arland, and the grand adventure which unfolded over the course of Atelier Totori: The Adventurer of ArlandMeruru never strays that far from home — but she does have important things to accomplish wherever she goes.

Let’s take a look at what life in the field is like for our tomboyish princess — and how she makes use of her alchemical talents to defend herself when things get rough.

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Atelier Totori: The Adventurer of Arland – Following the Footsteps

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So we’ve talked about one of the main reasons Atelier Totori: The Adventurer of Arland became somewhat notorious around the world — now it’s time to get down to the nitty-gritty of what the game itself is all about.

Mechanically and structurally, it’s a very interesting game to contemplate, because while it’s still recognisably an Atelier game — and recognisable as a follow-up to Atelier Rorona, even — it feels like it draws influences from a much broader field to create an experience that is noticeably different from its predecessor, while remaining comfortably familiar as part of the Arland subseries.

Pack a lunch and don’t forget to bring your Adventurer’s License, then; it’s time to take to the road with Totori.

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Mana Khemia 2: Fall of Alchemy – One Must Fall

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So far in our exploration of Atelier, we’ve seen a series that is keen not to be seen as stagnating.

Each new game has reinvented itself when compared to its predecessor in one way or another, with the alchemy, progression and combat mechanics all differing from one game to the next — with some games being more drastically different than others.

Mana Khemia 2: Fall of Alchemy continues the trend of its two predecessors so far as its combat mechanics are concerned, which is to refine the systems introduced in Atelier Iris 3: Grand PhantasmSo let’s take a closer look at how you fight in the latter years of the Al-Revis Academy!

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Mana Khemia: Alchemists of Al-Revis – School of Hard Knocks

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At first glance, Mana Khemia: Alchemists of Al-Revis might appear to be very mechanically similar to its immediate predecessor in the Atelier series, Atelier Iris 3: Grand Phantasm.

But it doesn’t take long for it to distinguish itself in a variety of different ways. We’ve already seen how the alchemy mechanics are quite a bit different from anything we’ve seen in the series before — and we’ll subsequently see how they form the foundation of the Arland series’ alchemy systems — so today we’ll be taking a closer look at combat.

Although Mana Khemia: Alchemists of Al-Revis arguably places a stronger emphasis on the alchemy side of things than its predecessors in the Atelier Iris series, it has an immensely satisfying and enjoyable combat system that is a ton of fun to engage with. So let’s explore it further!

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Atari A to Z Flashback: Combat

One cannot talk about the Atari 2600 — or the Atari Video Computer System, as it was originally known — without mentioning Combat.

The original deathmatch, one of the original competitive multiplayer titles and a game that is still an absolute ton of fun to play today — Combat really is an all-time classic, with the only sticking point for a lot of people being the fact that it’s a two-player only affair, so you need another person readily available to get the most out of it.

Fortunately, I have a very understanding, supportive and helpful wife, so let’s get right to the blasting!

Find a full archive of all the Atari A to Z videos on the official site.