Tag Archives: Atari ST

Atari ST A to Z: Klax

It is the ’90s, and there is time for Klax.

To be fair, there is time for Klax whenever you care to make time for Klax. It is currently 2018, for example, and there is still time for Klax, so I always thought this particular marketing slogan was rather odd. But it was certainly memorable if nothing else, and few would argue that the dude depicted playing Klax on the cover of Tengen and Domark’s Atari ST release of this match-3 puzzler is not a quintessential example of a distinctly ’90s-looking gamer.

Anyway. Klax is one of the earliest puzzle games I recall having a good time with — I actually played it before I played Tetris for the first time, I believe — and it still holds up well today. Though I’m absolutely not as good at it as I used to be. And the Atari Lynx version is better. But this ST version is still worth a look!

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Atari ST A to Z: James Pond

Back in the ’90s, there was a bit of a rivalry between people who played games on home computers and those who played games on consoles.

What am I talking about, “back in the ’90s”, this is still a thing! Well, the difference is that back then, the home computer players were secretly envious of the console players, since during that period, consoles were the more powerful, specialised games machines.

As such, we saw a fair few computer games that attempted to emulate the success of “mascot games” on consoles. One such example that saw some success — and a couple of sequels — was James Pond, a rather British underwater agent with a penchant for environmental do-gooding…

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Atari ST A to Z: Interphase

Today’s Atari ST game is one of my favourites from my childhood… and a cool example of a developer thinking creatively.

Interphase, developed by The Assembly Line and published by Image Works and Mirrorsoft, is a game about infiltrating a building. The twist is, you don’t control the one doing the infiltrating; instead, you are hooked into the building’s electrical systems, manipulating them from an abstract 3D representation of “cyberspace”, while your off-screen companion is doing the difficult bit of actually getting through the building.

It’s a really cool game, and one that had a decently long lifespan too, thanks to its original commercial release being followed up by the complete game being given away as a freebie on an ST magazine’s cover-mounted floppy disk — ST Format, if I remember correctly. It remains solidly playable today, and well worth a look.

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Around the Network

Another week has passed. I won’t lie, I’m still feeling the lingering mental, emotional and physical effects of the last few weeks’ stress… but things are OK-ish for now.

Probably the most exciting thing that has happened is I bought myself yet another little Chinese box to sit under my TV to go with my (surprisingly excellent for the price) upscaler and HDMI splitter (for recording PS3 and PSTV). This one allows me to listen to the TV audio through headphones, which means when I’m recording videos (or streaming, if I ever do that) I can now actually listen to console game sounds instead of just having to turn the audio right down!

You’re hopefully here because you want to know what you might have missed here on MoeGamer and from my other projects this week, though. So hit the jump and we’ll take a look.

Continue reading Around the Network

Atari ST A to Z: Haunted House

Sometimes you feel nostalgia for something not because it was “good”, but because you associate it with happy times.

One such example of this from among the library of Atari ST games I’ve played over the years is Eidersoft’s public domain title Haunted House, a pretty terrible platform game that is essentially a take on the Jet Set Willy formula. Explore, collect things, try not to die.

Atrocious collision detection, the worst run cycle you’ll ever see and the fact it might not even be possible to actually finish the damn thing doesn’t stop me thinking quite fondly of it, however, because I will forever associate it with pleasant memories of childhood. Ahh, simpler times…

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Atari ST A to Z: Ghouls ‘n’ Ghosts

We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.

The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.

Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.

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Atari ST A to Z: F-15 Strike Eagle

Attempts to realistically simulate things it would be near-impossible for the average person to experience have been around for a long time… even when the technology wasn’t quite up to the job.

Back in the late ’80s and early ’90s, one of the most prolific creators of simulations — with a particular (though not exclusive) focus on military jet fighter simulators — was MicroProse, erstwhile home of Sid “Civilization” Meier. As time went on, these games got more and more satisfyingly complex and true to life… but the genre had to start somewhere!

F-15 Strike Eagle was first released in 1984 for various 8-bit computers and ported to a variety of other platforms (including the Atari ST) over the course of the next three years. It’s a fairly “arcadey” take on the jet fighter sim, but it remains enjoyable to this day… even if its core tech looks severely dated even compared to MicroProse’s own titles from just a year or two later!

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