This is it! This is what it all comes down to… what I’ve been training for.
Will that tortuous Nightmare mode playthrough of Project Zero, along with finally clearing out that pesky ghost list, prepare me for a long-overdue S-rank clear of any of the missions in the game’s Battle mode? Will my epic battle against that dead guy in that one closet have all been worthwhile?
Find out on today’s episode of New Game Plus, only on MoeGamer. And, err, YouTube.
Continue reading New Game Plus: Five S – Project Zero #12
This is it! It’s nearly over! Yes, today we clear Nightmare mode on Project Zero for the first time.
The last night in the game was actually a whole lot shorter than I remembered it being, but at least there’s only one wandering ghost to pick up on our ongoing quest to clean up the ghost list.
Hit the jump to see how the buildup and the dramatic conclusion to Miku’s story went this time around…
Continue reading New Game Plus: Nightmare Finale – Project Zero #11
I think we’re over the worst in our Project Zero Nightmare mode playthrough!
Today’s episode concerns the third “night” of the game, and unfolds surprisingly smoothly. There are only two “vanishing” ghosts to find in this chapter… but there are some tough fights ahead, so we’re certainly not in any sort of safe space just yet.
Hit the jump to see how things went…
Continue reading New Game Plus: Where’s My Head – Project Zero #10
No more fleeing children!
That doesn’t mean we’re out of the woods in our Nightmare mode playthrough of the first Project Zero on PlayStation 2, however. There are still plenty of hostile ghosts just waiting to cover us in ectoplasm and have their wicked incorporeal way with us. Perhaps not necessarily in that order.
Hit the jump to see how Miku’s continuing adventures proceeded today…
Continue reading New Game Plus: Eat Paralysey Camera Death – Project Zero #9
Miku Hinasaki’s excellent adventure continues as we crawl through Chapter 2 of Project Zero in an attempt to fill out our Ghost List further.
The ghosts we have to capture this time around are some of the trickiest in the game, but if you believe in yourself, you can do anything, anything!
Eventually, anyway. Hit the jump to see how this latest misadventure went.
Continue reading New Game Plus: Between the Kimonos – Project Zero #8
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!
Any time you have experience with an entire series of something and people are aware of your experience with said series, someone, somewhere is going to ask you the dreaded question: “which [insert series name here] is best?”
Given my recent coverage of Tecmo’s consistently excellent survival horror series Project Zero (not to mention the presently ongoing video series playing through its postgame!), I thought I’d pre-empt that question and attempt to give a definitive answer.
Well, definitive insofar as “this one was my favourite” anyway. You do not have to agree. But this was my favourite Project Zero game this year.
And the winner is…
Continue reading The MoeGamer Awards 2018: The Shutterbug Award
After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.
Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.
Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…
Continue reading New Game Plus: I Hate It When They Run Away – Project Zero #7
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was suggested by LightningEllen.
I’m old enough to remember when weather effects in games were new and exciting.
I have vivid memories of desperately wanting to play Toyota Celica GT Rally on the Atari ST, for example, purely because it had rain, snow and sandstorm effects — and working windscreen wipers!
Nowadays, weather effects are something we just take for granted for the most part… but sometimes, a game comes along and impresses you with its representation of a particular environmental condition. Today’s award celebrates my favourite virtual thunderstorm from the year just passed.
And the winner is…
Continue reading The MoeGamer Awards 2018: Best Lightning and Storm Effects
Today we continue with Project Zero’s postgame… and I find myself afflicted with a curse through my own silly fault.
Today we continue on with the first chapter of our Nightmare mode replay, attempting to keep an eye out for as many missing ghosts from the Ghost List as possible.
Unfortunately, it seems, fate had other plans for me. Hit the jump to see what went on.
Continue reading New Game Plus: I Got Holes in M’Ghost List – Project Zero #6
That ol’ reliable quote about the definition of insanity being something along the lines of “doing the same thing over and over again expecting different results” is apparently widely attributed to Albert Einstein (and Far Cry 3), but it seems Einstein probably didn’t actually say it.
It’s a good quote, though, and particularly applicable to situations like that which you are about to witness in Himuro Mansion, courtesy of my continuing adventures through Project Zero’s postgame.
Hit the jump and see precisely what I’m talking about… ROPES!
Continue reading New Game Plus: The Definition of Insanity – Project Zero #5