Tag Archives: video games

NES Essentials: Donkey Kong Jr.

If there’s one thing Nintendo has absolutely always been good at, it’s sequels.

How do you follow up a big hit like Donkey Kong? More of the same? Some lesser companies might think that is a good way of doing things, but not Nintendo — even back in the ’80s. Instead, they chose to take a very interesting approach: they’d take the formula of Donkey Kong and flip it on its head, placing the previous game’s hero in the role of the villain, and tasking you with rescuing the titular big ape.

Donkey Kong Jr. was born, and Nintendo’s rapidly establishing reputation for creating simple to understand, difficult to master and highly addictive games was further cemented.

Continue reading NES Essentials: Donkey Kong Jr.

Atari A to Z: Necromancer

I love weird games. Scratch that; I don’t really like using the term “weird”, because what people inevitably mean when they say “weird” in the context of a creative work is “highly creative, unusual and original”. I love highly creative, unusual and original games.

Synapse Software’s Necromancer certainly qualifies as all of those things. It’s pretty much a manifestation of the sort of things old-school heavy metal groups sing about; the sort of thing that sounds like a fever dream, but which you can’t help but get drawn into within moments of starting to play.

With its unconventional control scheme, extremely disparate mechanics between its various stages and its formidable level of difficulty, Necromancer is a classic from the Atari 8-bit’s library with good reason!

Find a full archive of all the Atari A to Z videos on the official site.

Delving Into Castlevania – #1

One of the nice things about revisiting old games from a modern perspective is the fact that you can see how certain genres have evolved over time… and sometimes seemingly morphed into different things altogether.

The original Castlevania is a great example of this. Far from being your common-or-garden everyday mascot platformer that we saw a fair bit throughout the 8- and 16-bit home console eras, Castlevania provided an experience that was altogether its own thing, immediately recognisable and immensely influential.

Atmospheric, idiosyncratic and consistently challenging, it’s a game that still holds its own today — just don’t expect an easy ride!

Continue reading Delving Into Castlevania – #1

Around the Network

It’s the end of another week as we head onward into springtime, and I hope you’ve had a good one!

This week has seen the release of Konami’s Castlevania Anniversary Collection on various platforms, which I’ve been very excited about for some time now. I wish there was a packaged release of it, but I can’t complain too much at the value the download version offers. Watch out for some Castlevania-related articles in the coming weeks.

In the meantime, let’s have a look back over the week that was and see what you might have missed.

Continue reading Around the Network

Atari A to Z Flashback: Missile Command

Dave Theuer’s Missile Command is an absolute classic of the “golden age” of arcade games, and still puts up a formidable challenge today!

Embodying the paranoia many people were feeling towards the Cold War and potential nuclear conflict in the early ’80s, Missile Command is a relentless, frantic affair. Despite that, it’s more important than anything to stay calm and take careful, strategic shots rather than just blasting away in a mad panic.

I am bad at Missile Command, but that doesn’t mean I can’t enjoy playing it! So let’s get on and do just that, shall we?

Find a full archive of all the Atari A to Z videos on the official site.

Our World is Ended: First Impressions are Lasting Impressions

cropped-header-1-9014618This article is one chapter of a multi-part Cover Game feature!
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A common theme explored throughout the visual novel medium in general is the idea of people not being quite what they appear at first glance.

The reason for this is mostly a practical one: the very nature of the visual novel medium makes deep dives into multifaceted, layered characters a viable thing for creators to explore. Enthusiasts of visual novels are already accustomed to the medium’s slow pace and relatively limited interactivity compared to games with a stronger emphasis on their mechanical components, so writers and developers are more than happy to allow us the opportunity to get to know the main cast extremely intimately.

That doesn’t mean those first impressions the characters set don’t matter, mind you. On the contrary, they are extremely important for setting expectations as to how those characters will behave and interact — and then, in some cases, subverting rather than confirming those expectations. Let’s take a look at how Our World is Ended’s cast presents itself in the early hours of the game as the narrative is getting underway.

Continue reading Our World is Ended: First Impressions are Lasting Impressions

SNK Essentials: Athena

Sometimes there are games that aren’t the most fun to play today, but remain significant from a historical perspective nonetheless. SNK’s 1986 title Athena, in both its arcade and NES incarnations, definitely falls into that category.

Acting as a spiritual predecessor to Psycho Soldier but having pretty much nothing to do with it — the “Athena” in this game is supposedly a distant ancestor of the “Athena” in Psycho Soldier, so it’s not even the same character — Athena is a monstrously challenging platform action game that does a lot of interesting things… and a lot of frustrating things!

Let’s take a closer look.

Continue reading SNK Essentials: Athena

Atari ST A to Z: HeroQuest

I absolutely loved MB and Games Workshop’s HeroQuest as a kid, but I rarely got the opportunity to play it on the tabletop with real people.

Imagine my delight, then, when Gremlin announced that they were developing a computerised adaptation of the board game I’d come to love so much. And imagine my even greater delight when it turned out to be a very good game indeed — although arguably perhaps a little too true to the original board game for a computer version!

This is a game that still holds up pretty well today in both its tabletop and electronic formats. Gather a party of friends — or go it alone — and see how far you can get in the substantial campaign!

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Tatiana Alexandrovna Sharapova

Well, it’s character-centric visual novel time again here on MoeGamer at the time of writing, and that always provides plenty of interesting female characters to discuss!

The first heroine from Our World is Ended that I wanted to look at is Tatiana Alexandrovna Sharapova. She has been the subject of a certain amount of controversy thanks to the ever-reliable outrage machine that is the Western games press, but she’s also an interesting character in her own right, and well worth exploring.

So let’s do just that, shall we?

Continue reading Waifu Wednesday: Tatiana Alexandrovna Sharapova

Warriors Wednesday: Scantily-Clad Barbarian Ladies – Warriors Orochi #39

There’s no rest for the Shu forces as they come face to face with Masamune Date!

Thankfully, Date’s friend Magoichi Saika, who has been rolling with the Shu crowd largely because of its disproportionate number of attractive and formidable female warriors, has a cunning plan ready to go… assuming he can keep his mind on the battle, that is.

Zhu Rong, Ginchiyo Tachibana and Yue Ying surely have their work cut out for them this time around…