Tag Archives: NES

Final Fantasy Marathon: Ultimania – Final Fantasy II #11

Today’s Final Fantasy II adventure sees Firion and friends continuing their ascent up the Mysidian Tower, one-shotting bosses along the way.

At the tower’s peak, the elusive Ultima Tome, source of a magic spell that didn’t work properly in the original Famicom version of the game — and the first appearance of a spell that would become a series mainstay from hereon.

But wait, isn’t that Minwu? Wasn’t he in the fourth party slot for a wh– oh.

Dig Dig Mine: Cake or Death

Don’t you love it when you find a happy little bonus; something unexpected on top of something you already like?

I encountered one of my own this week. I’ve been following a bunch of Japanese and Korean erotic artists on Twitter recently — partly to satisfy my bottomless libido and partly to drown out the endless negativity of Western Twitter — and I was delighted to discover that one of them is not only into drawing pretty girls flashing their pants at you (NSFW, obviously), but also into making loving homages to retro-style games.

That artist’s name? Albe– wait, no, that’s something else. That artist’s name is @ryokuchamichi, also known as “Green Tea Area”, and the first of their games I’d like to share with you is Dig Dig Mine, which you can snag your own copy of for a mere ¥200 (about $2) over on Booth, a Pixiv offshoot focusing on independently developed digital art of various forms — including video games.

Continue reading Dig Dig Mine: Cake or Death

Final Fantasy Marathon: Onward to Whisperwind Cove – Final Fantasy I #23

The Warriors of Light are about to take on their longest, most significant challenge yet: the 40-floor Whisperwind Cove!

Thankfully, the boss fights in here aren’t quite as brutal as the devastating foes who lurked at the base of Lifespring Grotto, but 40 floors is certainly a lot to get through. Thankfully, there are plenty of places to rest and regroup along the way… including a village full of absolutely fabulous-looking mages.

I have no idea how long this is going to take, so if I manage to get enough episodes recorded in advance, there may be two episodes a week just while we clear out this monstrosity. And then we have the Labyrinth of Time to clear after this, too… why did I start this again…?

Final Fantasy Marathon: Remember To Save Your Work – Final Fantasy I #22

While for most of this playthrough, I’ve been keeping honest and true to the original NES version’s restrictions on saving… when it comes to a 20-floor endgame dungeon, you’d better believe I’m going to save before the most notoriously difficult bosses in the whole game.

Lifespring Grotto’s incarnations of Shinryu and Omega from Final Fantasy V are the toughest superbosses in the entirety of this particular version of Final Fantasy, and accidents happen. An accident did, indeed, happen. Thankfully, I had remembered to save.

Even more thankfully, after restoring said save, challenging the other one of these two notoriously challenging opponents proved to be a much better idea… even if the fight ended up being the longest we’ve seen in this whole playthrough!

Final Fantasy Marathon: This Might Take a While – Final Fantasy I #21

Two more Soul of Chaos dungeons to go, plus the Labyrinth of Time… and then we’re done! With the first game. Out of lots.

Yes, the Final Fantasy Marathon is going to take quite a while to get through at this rate, and, hell, the dungeon we start today is going to take two full episodes to get through… but I’m having a good time and I hope you are too.

Today we delve into the Lifespring Grotto, a 20-floor dungeon full of mazes, Final Fantasy V references and assorted weirdness. Watch out for that Atomos, he’s got quite a mouth on ‘im…

Final Fantasy Marathon: The Fires of Hell – Final Fantasy I #20

We’re well into the endgame of the PSP incarnation of Final Fantasy now; today we delve into the second of four “Soul of Chaos” dungeons.

Hellfire Chasm features 10 floors arranged in a random order, with a choice of two Final Fantasy IV bosses to fight on both the 5th and 10th. In order to fill out your Bestiary completely, you’ll need to run the dungeon at least twice to smack ’em all down.

Bring plenty of supplies; today’s a long trip, but we’re just getting started!

Final Fantasy Marathon: The Fourth Fiend – Final Fantasy I #18

After a perilous ascent up the Mirage Tower, the Warriors of Light find themselves in the Flying Fortress, just a bit of exploration away from the last of the Four Fiends.

Tiamat has a reputation as a fearsome foe, but the rigorous training regime our heroes have been following up until this point will surely stand them in good stead when the time comes to take up arms against the fourth Fiend.

In the meantime, there are treasures to find and mysterious labyrinths to navigate, so let’s get to it, shall we?