Tag Archives: shoot ’em up

Atari A to Z: Vanguard

This one was a new one on me until quite recently. I present to you Vanguard, an unusual shoot ’em up originally released by SNK in the arcades.

Vanguard is unusual because it’s not just being one thing, unlike a lot of shoot ’em ups at the time. Instead, it shifts between horizontal, vertical and diagonal scrolling at various points in the levels, and even has some rudimentary boss fights. It’s also quite unusual to find a game of this era with a proper “continue” system, particularly in its home incarnations.

While its visuals may not look like much these days, it’s a great shoot ’em up that is still worth revisiting today — and there’s an Atari 2600 version too, for those who prefer to console it up.

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Atari A to Z Flashback: Asteroids Deluxe

How do you make Asteroids better? Add the word “Deluxe” to its name, obviously.

Okay, 1980’s Asteroids Deluxe adds a bit more to the basic Asteroids formula than that, but it’s still very much recognisable. The whole experience is a bit smoother than the original, the presentation is sharper and cleaner (and blue!) and there are some additional enemies to deal with. But you’re still rotating and firing and dodging. And dying. Dying a lot.

I’m still no good at AsteroidsDeluxe or otherwise, but I actually enjoy it a lot more today than I did back when it was “current”. It’s a game that’s held up extremely well, and it’s a pleasure to revisit both of its most famous incarnations in the Atari Flashback Classics collection for Switch.

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Atari A to Z Flashback: Asteroids

Asteroids is a longstanding classic with good reason: it made a solid impact on the early video games industry, and it has influenced a great many subsequent games over the years ever since.

There’s a beautiful simplicity to the sparse black and white vector graphics of the original arcade game, and it’s still enjoyable and playable today… so long as you can get your head around the whole “turn and thrust” movement system, which is something I’ve always struggled a bit with over the years!

Still, if you want to play early era space games, it’s a mechanic you better get used to pretty quick… and there’s no better place to practice than the original never-ending field of space rocks.

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Atari A to Z: Shooting Arcade

Merry Christmas! And what better way to celebrate the festive season than with some fairground-style shooting action?

DataSoft’s Shooting Arcade from 1982 is not an especially complex game, but it has an enjoyably addictive quality to it, brought about through increasingly challenging mechanics and an emphasis on accuracy rather than fast action.

If you need a bit of time away from the family this Christmas, you could do far worse than blast away at a few pink elephants…

Atari ST A to Z: Missile Command

Here on Zardon, we are peaceful, we don’t like to fight. Here on Zardon, we work hard, and try to do what’s right. We would never be the first ones to stage an attack. But when someone shoots at us… we shoot back!

Kudos (and condolences) to you if that means anything to you; it’s from the official vinyl adaptation of Atari’s Missile Command by Kid Stuff in the ’80s — which someone has graciously uploaded to YouTube in its entirety here.

We’re here to take a look at the Atari ST version of Missile Command from 1987, however. This is a port I didn’t know existed until recently, but given Atari also published solid ST ports of Moon Patrol, Asteroids Deluxe and Crystal Castles, it’s not surprising. Is it any good, though…?

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The MoeGamer Podcast: Episode 14 – Point and Shoot

Hello you! It’s time again for a new episode of The MoeGamer Podcast, featuring me — the Internet’s Pete Davison — and my co-host Chris Caskie of MrGilderPixels!

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Subscribe. Semicolons.

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

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Shmup Essentials: Murasaki

As we’ve discussed on numerous previous occasions, the shoot ’em up genre is a lot more diverse than you might think.

Over the years, we’ve seen this initially straightforward genre blossom into something that encompasses a wide variety of distinct mechanics: the precise navigation of danmaku games, the pattern recognition and twitch reflexes of twin-stick shooters, the emphasis on memorisation and “risk versus reward” of Gradius-style games and plenty more besides.

One of the most interesting ways in which developers have experimented with the genre as a whole is through combining it with other genres. To date we’ve seen attempts to blend it with fighting games (such as the Suguri series), platform games (such as Rabi-Ribi) and even puzzle games. Murasaki, a 2014 release from Japanese doujin circle Katatema, falls into the latter category.

Continue reading Shmup Essentials: Murasaki