One of the nice things about revisiting old games from a modern perspective is the fact that you can see how certain genres have evolved over time… and sometimes seemingly morphed into different things altogether.
The original Castlevania is a great example of this. Far from being your common-or-garden everyday mascot platformer that we saw a fair bit throughout the 8- and 16-bit home console eras, Castlevania provided an experience that was altogether its own thing, immediately recognisable and immensely influential.
Atmospheric, idiosyncratic and consistently challenging, it’s a game that still holds its own today — just don’t expect an easy ride!
Continue reading Delving Into Castlevania – #1
“Multi-discipline athletics” is a subgenre of sports gaming that seems to have mostly fallen by the wayside in recent years.
In the ’80s, however, it was all the rage — and games such as Konami’s Track & Field proved to be the bane of many a joystick throughout the decade.
This Atari 8-bit port of the arcade classic is a surprisingly solid adaptation, wonky scrolling and inadvertent hairpieces aside. If you’ve had a hankering for a wagglin’, well, you can do far worse than this!
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Hello friends, and welcome to another installment of The MoeGamer Podcast!
After our fairly serious discussion last week, Chris and I decided we wanted to keep things reasonably bright and breezy this week, so it’s a mostly retro-themed episode as we reminisce about our memories of classic Konami.
Hit the jump for the new episode in video and audio format, and don’t forget you can subscribe on YouTube for all my videos (including Atari A to Z as well as MoeGamer content) or on Soundcloud for the audio-only version of the podcast. You can also get the audio-only version via iTunes or RSS. I’m good to you, I am.
Continue reading The MoeGamer Podcast: Episode 11 – Shadow of Silent Probotectravania in Time. Also Asterix
Regrettably no longer available for purchase due to Nintendo’s closing of the original Wii Shop Channel’s payment processing, Konami’s ReBirth series consists of several wonderful “modern retro” takes on classic Konami properties, including Castlevania, Contra and Gradius.
It’s the latter we’re concerned with today, as it really is an absolutely fantastic shoot ’em up, and an absolute crying shame that it can no longer be legitimately acquired via normal means.
Still, if you want to know what you missed out on — or perhaps spend some of those Wii Points you’ve been hoarding before the Shop Channel closes down completely — then read on.
Continue reading Wii Essentials: Gradius ReBirth
Despite selling extremely well, Nintendo’s Wii — or, more accurately, its software library — is not something that gets talked about a whole bunch these days.
This is largely down to the fact that its motion and pointer controls were seen by many as “gimmicky” despite how accessible they made gaming to people who had historically never picked up a controller. But, as anyone who has taken the time to get to know the Wii and its substantial library of games will know, games where you point a remote at the screen aren’t automatically “bad”… or even “casual”.
Sometimes they’re really good. Like Eledees by Konami, also known as Elebits outside of PAL regions. But I’m from a PAL region, so it’s called Eledees so far as we’re concerned!
Continue reading Wii Essentials: Eledees
Well, friends, it’s finally happening: as of the time of writing, you can no longer add credit to your Wii Shop Channel account, meaning that if you don’t already have some on there, you can’t buy anything.
With this in mind, I loaded up on points the day before the payment processing facility was shut down for good and downloaded a number of Wii-exclusive digital-only games that, come 2019, will no longer be available to buy at all.
One of those games was Konami’s Castlevania: The Adventure – ReBirth, a remake of Game Boy title Castlevania: The Adventure. So, was it worth the last-minute scramble for 1,000 Wii Points?
Continue reading Wii Essentials: Castlevania: The Adventure – ReBirth
The first game I ever played on the PlayStation 2 was Konami’s Shadow of Memories, also known as Shadow of Destiny in the States.
I’d wanted a PS2 for a while, but even back then, I felt like I didn’t want to pick up a game that I felt I already knew all about from reading about it in magazines. So I deliberately chose a game I knew absolutely nothing about as my first PS2 game, then sat down to play it and found myself utterly entranced by something quite unlike anything I’d ever played before.
Combining elements of traditional adventure games, visual novels and even open-world exploration, Shadow of Memories remains a highly noteworthy title in the PS2’s library, and well worth exploring even today.
Continue reading PS2 Essentials: Shadow of Memories