One of the things I’ve found most interesting about Evenicle is its treatment of polygamy.
I’ll level with you, dear reader, I figured this was going to be the aspect of the game’s narrative I had the toughest time with. Despite knowing (and accepting, I might add) at least one person in my circle of online acquaintances who lives an openly and happily polygamous lifestyle, I’ve always been something of a traditionalist at heart. “When two people love each other very much” and all that.
I was pleasantly surprised to discover that Evenicle handles the situation… if not exactly “delicately”, then at least positively and with a mind to contemplating what people might get out of such an arrangement. Besides ready access to multiple sexual partners, obviously.
Continue reading Evenicle: Family Affairs
The Warriors series as a whole has experimented with a few twists on its basic mechanics over the years, and Hyrule Warriors most certainly provides one of the most accessible, immediate takes there is.
This is at least partly down to the influence of Koei Tecmo’s division Team Ninja, who played a role in the game’s development alongside longstanding series producers Omega Force. The result is a speedy, fluid Warriors game that is easy to get into but challenging to master in its entirety.
Today we’re going to take a look at the various components that make Hyrule Warriors’ gameplay tick, and see how they come together to create such an enjoyable experience.
Continue reading Hyrule Warriors: Leading the Charge
Zelda is an interesting entry in Nintendo’s substantial portfolio of beloved characters… because she isn’t just one character.
While some may debate whether or not the convoluted, multi-universe, split-timeline narrative of the Legend of Zelda series as a whole was intentional from the start, it’s certainly true that both series protagonist Link and the titular princess have undergone numerous revisions over the years. And, in the latter case, she’s become some of Nintendo’s most memorable characters. Plural.
Let’s take a look at some of my favourite takes on Zelda — and if your picks differ from mine, feel free to share ’em in the comments.
Continue reading Waifu Wednesday: Zelda
One of the things that sets us apart as humans is our ability to connect with others — to empathise with them, to understand what they are feeling and to support them if they need it.
That’s the concept at the core of Blue Reflection’s narrative, and it’s explored in a number of different ways over the story’s entirety — both literally and metaphorically.
While the story primarily concerns protagonist Hinako and her struggles to come to terms with a life-changing injury, everyone involved in the story has something to say that is very much worth listening to. So let’s take a closer look at Hinako’s journey through human emotions, and maybe we can learn something along the way, too…
Continue reading Blue Reflection: Narrative, Themes and Characterisation
I can’t in good conscience separate these two, so it’s a two-hander for this week’s Waifu Wednesday as we give thanks for the lovely IF and Compa.
Recurring characters in the Neptunia series since its very inception, IF and Compa are the personifications of developer-publisher Idea Factory and subsidiary developer Compile Heart respectively. They’re an inseparable pair — a reflection of the fact that you never see a Compile Heart game without Idea Factory branding, for obvious reasons — and, between them, popular choices for series waifus.
They’re also an interesting contrast to the main cast of goddesses, for numerous reasons.
Continue reading Waifu Wednesday: IF and Compa