The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!
In 2017, the Second Chance award related to a game that I initially bounced off, but later came back to and found myself having a great deal of fun with. This year, it’s something a little different.
In the last few years, we’ve seen huge growth in the fields of remasters, remakes and re-releases of classic games — attempts to give games from years gone by a second chance at success. Sometimes these are a welcome sight; at other times, they feel like a cynical cash-grab.
Did anything fall into the former category this year? Well, yes, as it happens…
And the winner is…
Continue reading The MoeGamer 2019 Awards: The Second Chance Award
Last time around, we looked at how Castlevania’s overall mechanics and sense of game design can be traced forward to technical action games such as From Software’s popular titles.
Today, I wanted to focus on some other important and distinctive aspects of this original NES installment: specifically the platforming component, and the boss fights.
All of the elements we’ll have talked about by the end of today combine together to create the distinctive experience that is Castlevania — not just for this first game, but for much of the early series.
Continue reading Delving Into Castlevania – #2
One of the nice things about revisiting old games from a modern perspective is the fact that you can see how certain genres have evolved over time… and sometimes seemingly morphed into different things altogether.
The original Castlevania is a great example of this. Far from being your common-or-garden everyday mascot platformer that we saw a fair bit throughout the 8- and 16-bit home console eras, Castlevania provided an experience that was altogether its own thing, immediately recognisable and immensely influential.
Atmospheric, idiosyncratic and consistently challenging, it’s a game that still holds its own today — just don’t expect an easy ride!
Continue reading Delving Into Castlevania – #1
Well, friends, it’s finally happening: as of the time of writing, you can no longer add credit to your Wii Shop Channel account, meaning that if you don’t already have some on there, you can’t buy anything.
With this in mind, I loaded up on points the day before the payment processing facility was shut down for good and downloaded a number of Wii-exclusive digital-only games that, come 2019, will no longer be available to buy at all.
One of those games was Konami’s Castlevania: The Adventure – ReBirth, a remake of Game Boy title Castlevania: The Adventure. So, was it worth the last-minute scramble for 1,000 Wii Points?
Continue reading Wii Essentials: Castlevania: The Adventure – ReBirth
Speak to anyone who claims to be a fan of Konami’s Castlevania series and ask them what their favourite entry in the series is, and doubtless each one will give you a different answer.
Some will prefer the purity of the NES originals. Some will cite Symphony of the Night’s genre-defining nature. Some will extol the virtues of the Game Boy Advance and Nintendo DS titles. Some even have a soft spot for the 3D Nintendo 64 installments in the series.
One title you won’t hear a lot of people cite as their favourite Castlevania, however, is 2010’s Harmony of Despair, a digital-only game that originally released on Microsoft’s Xbox 360 platform — not typically a hotbed of Japanese games — and which subsequently came out on PlayStation 3 a year or so later, featuring a number of enhancements.
It’s a game that wasn’t received all that well on its original release, primarily because it deviated fairly dramatically from the Metroidvania format we’d come to expect from the series by this point. But although this game is far from your typical Castlevania of the era, it remains worth a look, particularly as its age means you can now pick it up pretty damn cheap.
Continue reading Harmony of Despair: Castlevania’s Red-Headed Stepchild