When you’ve developed a successful franchise, the natural thing to do with a sequel is to throw everything that made the previous games good out the window and try something completely different.
I’m being facetious, but this is actually something Nintendo has done more than once over the course of several of its classic series’ lifetimes. Sometimes it works indisputably well — few people would consider the reskinned Doki Doki Panic that we Westerners know as Super Mario Bros. 2 to be a “bad” game, for example, despite how different it was from its predecessor.
Sometimes, though, we get something like Donkey Kong 3, and no-one is quite sure what to make of it. And that’s kind of why I really, really like it.
Continue reading Donkey Kong 3: Shot Up The Arse, And You’re To Blame
Wrecking Crew is one of Nintendo mascot Mario’s more underappreciated adventures — and a fairly underappreciated entry in the NES’ overall library, in fact.
First released for Famicom in June of 1985 and subsequently as one of the 17 launch titles for the Western Nintendo Entertainment System, Wrecking Crew is something of a departure from what you might typically expect from a Mario game — even outside of the main Super Mario Bros. series.
It’s a puzzle game with a strong emphasis on strategic thinking and forward planning rather than fast action or precise platforming, and it’s actually been one of my favourite games in the NES’ library since I first encountered it via the Wii’s Virtual Console service. Let’s take a closer look.
Continue reading NES Essentials: Wrecking Crew
City Connection by Jaleco is by no means a classic of the NES age; it tends to be either forgotten or greeted with a resounding “meh”, if it ever comes up at all.
The game’s recent addition to the Nintendo Switch Online NES app reminded me that I’ve always been rather fond of it, though, and there’s a few interesting things about it, too!
Strap in and let’s take a look, then.
Continue reading NES Essentials: City Connection
I’ve always had a soft spot for Mario Bros. ever since I first encountered it — not on a Nintendo platform, as you might expect, but on the Atari 8-bit range of computers.
This 1983 arcade game from Nintendo isn’t the most fondly remembered installment in the portly plumber’s long-running adventures — but revisiting it today reveals it to still be a lot of fun and eminently worth playing.
Plus, if you have a Nintendo Switch Online membership, it is, at the time of writing, one of the many NES games you get included as part of your subscription.
Continue reading NES Essentials: Mario Bros.
If there’s one thing Nintendo has absolutely always been good at, it’s sequels.
How do you follow up a big hit like Donkey Kong? More of the same? Some lesser companies might think that is a good way of doing things, but not Nintendo — even back in the ’80s. Instead, they chose to take a very interesting approach: they’d take the formula of Donkey Kong and flip it on its head, placing the previous game’s hero in the role of the villain, and tasking you with rescuing the titular big ape.
Donkey Kong Jr. was born, and Nintendo’s rapidly establishing reputation for creating simple to understand, difficult to master and highly addictive games was further cemented.
Continue reading NES Essentials: Donkey Kong Jr.
SNK is primarily known for its fighting games these days, but in its earlier years it was known for a number of solid (and influential) shoot ’em ups.
While Alpha Mission (also known as ASO: Armored Scrum Object in Japan) isn’t the company’s first shoot ’em up by any means, it is an important one and forms the first in a loose “trilogy” of titles that we’ll explore over the course of the next few articles.
Drawing inspiration from Western RPGs, of all things, this is a fun but challenging vertically scrolling shoot ’em up that any fan of the genre owes it to themselves to become intimately acquainted with.
Continue reading SNK Essentials: Alpha Mission
I’ve always enjoyed games that subvert your expectations in one way or another — be it narratively, mechanically or both. And Tecmo’s Mighty Bomb Jack from 1987 is nothing if not charmingly fast and loose with the definition of what you might expect from a NES-era platform game.
I wasn’t familiar with Mighty Bomb Jack back when it was “current”, but I did have a soft spot for Elite’s solid Atari ST port of the 1984 original arcade game. That was a much simpler game; what Mighty Bomb Jack does is take the base mechanics from its predecessor and apply them in an interesting and unusual new way.
Let’s take a look, shall we?
Continue reading NES Essentials: Mighty Bomb Jack