Tag Archives: narrative

Evenicle: Family Affairs

One of the things I’ve found most interesting about Evenicle is its treatment of polygamy.

I’ll level with you, dear reader, I figured this was going to be the aspect of the game’s narrative I had the toughest time with. Despite knowing (and accepting, I might add) at least one person in my circle of online acquaintances who lives an openly and happily polygamous lifestyle, I’ve always been something of a traditionalist at heart. “When two people love each other very much” and all that.

I was pleasantly surprised to discover that Evenicle handles the situation… if not exactly “delicately”, then at least positively and with a mind to contemplating what people might get out of such an arrangement. Besides ready access to multiple sexual partners, obviously.

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Waifu Wednesday: Ramius Dreissen

With Evenicle literally being an RPG about marrying several people, I should probably devote some time to at least one of said spouses, shouldn’t I?

Today we look at Ramius Dreissen, better known to many around the world of Evenicle as the “Loner Knight”. She’s one of the first characters you encounter in the game, and the first wife protagonist Aster marries as part of the story.

She also looks a tiny bit like Miyabi from Senran Kagura thanks to Nan Yaegashi’s distinctive art style,but rest assured — she’s very much her own character in her own right.

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Evenicle: Sex is Power

It’s strange how certain memories — or fragments of memories, at least — stick with you, long after you’ve forgotten the original context. And yet they continue to be lodged in your brain somewhere, perhaps even colouring your own attitudes.

For me, one such memory is from — I believe, anyway — a childhood trip to the United States, and a TV show I happened to catch a snippet of shortly before I was supposed to be going to bed in the hotel room. I don’t precisely remember what the TV show was; I want to say it was LA Law, but I can’t find any reliable record of the scene I believe I remember to check.

The context doesn’t really matter. The thing that stuck with me was a single line that was part of a heated exchange between a man and a woman. “We had sex; we’re bonded for life.” And that’s a concept that’s very much come to the forefront of my mind since starting Evenicle.

This post contains some mildly NSFW images.

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Lily’s Night Off: The Visual Novel, Condensed, Polished to a Fine Sheen

It’s always a genuine pleasure to see a developer refine and improve their craft — particularly when it’s obvious how much time, effort and passion they put into their work.

Anyone who follows Lily series developer Kyuppin on Twitter — or indeed, anyone who read my previous coverage of Lily’s Day Off — will know he is a great example of a creator who is absolutely brimming with enthusiasm for his craft. The road to release for Lily’s Night Off was paved with earnest solicitations for feedback, assurances that fans interested in the strictly limited physical merchandise would get their hands on some quality products… and what came across an honest to goodness love for the art of writing, game development and design.

So… how did Lily’s Night Off end up, then? Was all that passion and enthusiasm worth it?

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Evenicle: Introduction and First Impressions

Alicesoft was a developer that wasn’t really on my radar before I played the English releases of Rance 5D and Rance VI, and chances are if you haven’t explored eroge in any great detail you may not be overly familiar with them either.

However, between the Rance games and my experiences with Evenicle so far, I’m very comfortable with saying that they are an excellent developer that any fans of high-quality enjoyable RPGs with interesting mechanics, solid narratives and extremely memorable characters would do well to check out. Particularly if you’re keen for your games to actually treat you like an adult — and I’m not just talking about sexual content here.

So what is Evenicle? Let’s take a closer look.

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Delving Into Dragon Quest: Hand of the Heavenly Bride – #4

I think I’m nearing the end of Hand of the Heavenly Bride. It’s just a feeling I have.

As we’ve previously discussed, Dragon Quest is not generally a series for making a huge deal out of significant narrative moments, preferring to allow you to draw your own meaning from them rather than attempting to force you to feel a particular way through lengthy cutscenes.

This doesn’t make those significant moments any less meaningful or effective, however — it’s just a markedly different treatment of these events than you’d find in many other games.

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Waifu Wednesday: Cream the Rabbit

There are many reasons one can find a character appealing.

Sometimes it’s as simple a base desire as “BIG FAT BAT TATS” — although many fans of Rouge will almost certainly point to other aspects of the character they like besides her formidable assets — but at other times it’s about a feeling of connection and warmth.

In many ways it’s a lot like the eight different types of love the ancient Greeks posited. Even among a cast of characters such as that of the Sonic series, where many characters have a lot of appeal elements in common, one can feel very differently about one character compared to how they feel about another.

Here’s Cream the Rabbit.

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