I’ve been continuing to explore Super Castlevania IV recently, and a few things about my experiences have got me thinking.
Specifically, it’s got me thinking about whether or not the concept of playing a game in the “correct” way really exists — and if that’s the same thing as experiencing the game in the same manner and the same context as its original release.
This is a question that is particularly relevant to modern rereleases of retro titles such as Super Castlevania IV, so let’s ponder it together today!
Continue reading Super Castlevania IV: Playing A Game “Right”